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33 of 35 people found the following review helpful:
4.0 out of 5 stars
Could have been so much better!, 15 Sep 2005
By A Customer
After reluctantly playing KOTOR (first installment) and having been quickly enthralled by it, I was enthusiastic to see part 2. Initial gameplay expectations were somewhat blunted. Whilst the plot expanded itself in the typical RPG-fashion (stepped encounters, whilst gameplay is explained and the player familiarizes themselves with aspects of fighting and other interactions), I felt it was somewhat lacking in depth compared to the first chapter. There was littler intra-planet interactions, with each planet seemingly encompassing its own discrete Universe, unlike the first, where several quests could only be completed across two or three planets. This had the added bonus of making for more challenging gameplay, as well as enabling the storytellers to incorporate changes in your environment, ostensibly based on your gameplay, but skillfully carried out, nonetheless. The graphics were somewhat more simplistic than the first - if you recall the breathtaking views on the mysterious "Unnamed" world - and seemed altogether less smooth, especially during combat, and when turning corners, or running. Game sprites "skipped" round corners, or sometimes, ended up in a totally different area in a corridor, when simply running straight down the centre of it! Combat itsef was mostly unchanged. Although mysterious new "lightsaber forms" are added, I have completed the game and still fail to see their true usefulness when weighed against a good belt of "force lightening". Considering you do not get them until later, you cannot really even see any benefits from them when your characters are weaker, and such techniques might count for more. More mature players will enjoy the possibilities opened by such additions as the Workbench and Labstation - facilities enabling a player to manufacture and upgrade armour, and recycle unwanted items, or duplicates, with each individual character outperforming others at certain abilities, thus opening new or advanced items for creation. Ultimately, though, such features are not truly required to complete the game. Then, the finale. After thoroughly playing the build-up to these events, I was anticipating an earth-shattering finale with amazing spangly graphics as a reward for taking on half the Sith, single-handedly (a minor disappointed, too, having spent the whole game building up my comrades). Your allies play virtually no part in this endgame, and you only know of the events thereafter from questioning your nemesis prior to their ultimate defeat. No spangly graphics. No amazingness in pixels. No closing shots or conversations afterwards, with allies. Just a few short sentences describing the immediate (in most cases) hereafter before your nemesis croaks it. There were even inaccessible places on the map where it was obvious the developers had sliced great chunks out of the plot, as well as the disjointing occuring with the final activation of the shadow drive mission, with the Droid. SO disappointing. After having taken so long to build up the storyline, I felt short-changed at such a meagre ending and would have spent my time differently, throughout the game, had I known. Additionally, the introduction in the game of various characters from the first installment, hinted at far better end-scenes to conclude the multi-layered plot. There was, however, no end scene to speak of, other than a three second (yes, seriously) cut scene, followed by the credits. The first KOTOR displayed that the development team could produce gold. The second KOTOR displayed what happens when idiots take over the time-line, instead of listening to the people who understand gameplay. I would have happily waited another year, if I had to, to play a second installment with a sculpted, polished ending, as opposed to one so obviously spun out in the last minute, that payed little heed to the efforts of the game player and ultimately provided little in the way of a sense of accomplishment (remember defeating the final boss in KOTOR?? That guy just wouldn't die...), let alone answers to dangling issues left by other characters. Lastly, I had hoped that this installment would draw upon the saved game of the old installment - at least basic elements, such as Revan's gender for instance. Instead one must manually set such aspects and the game does not incorporate this easily (Revan is referred to as both genders in one sentance, at a certain point in the game!). I feel sure that such a thing would be emminently possible, with a fall-back plotline provided where no existing saved games were found. I would even tollerate physically pointing the game at whichever old installment save that I wished to use, if it would have meant a more complete game play experience. Final words on this, then: Great gameplay, good plot efforts (at least at first), lousy finale (- the downfall of so many promising RPGs).
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