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Star Wars: Edge of the Empire RPG - Enter the Unknown [Hardcover]

Fantasy Flight Games

RRP: 17.67
Price: 15.90 & FREE Delivery in the UK. Details
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Star Wars: Edge of the Empire RPG - Enter the Unknown + Star Wars Edge of the Empire: Suns of Fortune + Star Wars: Edge of the Empire RPG: Dangerous Covenants Sourcebook
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Product Description

Enter the Unknown Star Wars Edge of the Empire A Source for Explorers!

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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.3 out of 5 stars  12 reviews
16 of 17 people found the following review helpful
4.0 out of 5 stars Short, but great 11 Dec 2013
By Clinton Wathen - Published on Amazon.com
A breakdown of the new book;

1. New Species: Chiss, Duros, and Toydarian are all included. Of the three, Toydarian is the most interesting with low scores in both Brawn and Agility, high scores in both Willpower and Presence, the game's lowest Wound Threshold as well as its highest Strain Threshold, and of course the ability to fly (or hover, at least). Chiss and Duros are both notable in that they have high Intellect scores, which is something none of the Core Rulebook species can say. It's kind of weird that the extra-galactic Chiss are included given that they're only slightly easier than a Jedi to work into the story, but no one can deny their icy appeal. On the other end of the spectrum, the exploratory Duros are an easy fit for any Edge of the Empire campaign and this book in particular. Cad Bane fans rejoice!

2. New Specializations: Archaeologist, Big-Game Hunter, and Driver are probably the biggest additions the game. Archaeologist is like a much tougher version of Scholar with a focus on ancient history, Big-Game Hunter is nearly as combat-oriented as any Bounty Hunter or Hired Gun talent tree, and Driver is a great choice for those who want to master planetary vehicles or just expand their piloting capabilities in general. All three are equally interesting (including Driver, believe it or not), but it's worth noting that Archaeologist gave the book's graphic design manager an excuse to include all sorts of Indiana Jones-inspired art. At least one of the pieces is downright shameless, but it's also so gorgeous you truly won't care.

3. Signature Abilities: Unfortunately, the preview of the book in July lied to me and this book only has Signature Abilities for the Explorer career. Signature Abilities can be added to any talent tree after you've taken the bottom row of talents. They can only be activated once per game session, and even then they require you to flip TWO Destiny Points and perhaps even pass a skill check. It seems that each career will have two Signature Abilities, one of which being some type of narrative boon for roleplaying and the other being some sort of mechanical advantage. For Explorers, this means they can use Sudden Discovery pinpoint their exact location without a map, find a lost item or location, or blaze a fast and safe trail through any terrain (all of which requires a Hard skill check from a small list of skills); or they can use Unmatched Mobility to gain additional maneuvers for a few rounds, allowing them to do things like move, activate an ability, aim, and attack all in the same round (this doesn't require any sort of skill check). All Signature Abilities can be enhanced just like Force powers with low-cost upgrades, granting boons like an additional use of Sudden Discovery or an elongated duration for Unmatched Mobility.

4. New Equipment: Simply put, there's TONS of it, easily something for everybody. New weapons include sniper rifles, long-range stun rifles, grenades that shoot entangling wires, slugthrowers that don't suck, and even goddamn vibro-chainsaws! New armor includes enivro-suits, shockrider crash suits, utility vests, and mountaineer armor. Besides weapons and armor, there are all sorts of gizmos like modular backpacks with extra pouches, life form scanners, portable electric perimeter fences, distress beacons, and even a medical backpack that'll make Gwen Fountain so well equipped she might as well be a walking hospital. And that's just for starters!

5. Other Stuff: Some of the ships, swoop bikes, and droids included here aren't just new to the game, they're new to Star Wars PERIOD (like AT-EDs, which are like person-sized AT-STs). Plus there's lots of info on exploration-themed adventures, encounters, and history. Taken as a whole, this book adds more to Star Wars canon than I've seen out of a Star Wars roleplaying supplement in a number of years.

If I could I'd give this book 3 and 1/2 stars, but just to keep the reputation of the Edge of the Empire game up I'll sick with 4. Everything that's in here is solid and instantly usable, but at less than 100 pages it's also quite brief. Even the shorter books in Saga Edition were a bit longer and packed full of more material. Plus, this book has a really narrow focus on Explorers that makes everything but the new equipment somewhat unexciting to everyone else. My score would go right up to 5 stars had they included at least 3-4 pages of new beasts to hunt, which would not only be thematic to the book but also constructive to the overall Edge of the Empire system (which currently has stats for only mynocks, gundarks, dianogas, and rancors, as far as "monsters" go). But compared to Saga Edition books -- which easily breached $40 a pop -- this one is affordable and fun. GMs looking to expand their library should indulge themselves, and players of Explorer characters should make this their next gaming investment.
10 of 12 people found the following review helpful
3.0 out of 5 stars Simply doesn't add that much 30 Dec 2013
By B. Duffey - Published on Amazon.com
1) this review is posted 12/29/13 - the SRP for this product is $30, so don't buy it from an Amazon 3rd party seller for nearly $45. You can find it online for around $27 right now. Better yet - support your local gaming store!
2) I love Edge of the Empire, but this book simply doesn't add that much. Less than 100 pages, it adds three races, three specializations for the explorer career, a handful of vehicles, and the equivalent of Star Wars 'camping gear' (equipment and weapons that might be useful on those backwater planets far from the core).
3) if you must have it, I'd suggest you wait until the price drops to around $15. That would be more in line with the value I feel it will bring to your gaming table. It's not a 'bad product' - Fantasy Flight stuff is always well produced and includes nice art. There just simply isn't that much to be added to your game. I think the Game Masters Kit (essentially the GM screen) has more value than this supplement.
4) I wish Amazon would stop listing these products as a 'choking hazard'. It's a book.
5 of 6 people found the following review helpful
3.0 out of 5 stars Solid effort but more for players 17 Dec 2013
By usgrandprix - Published on Amazon.com
I have an archaeologist in my game so this book seemed perfect. What I got are a lot of good ideas about mechanical character builds and equipment for explorers. It's all pretty well done but seems to have a few more editorial errors than the other books.

I'd rather have seen more exploration adventures seeds, scenarios, planetary info, info about specific galactic mysteries at the time the game is set, atmospheric exploration details, in-depth astrogation discussion including what it looks like trying to get into and out of Wild Space and the Unknown Regions, and more adversaries and creatures and diseases and situations explorers would run into.

The good:
More races, specializations, equipment, ships, and droids. The Signature Abilities seem like they will be fun for a mature campaign.

The bad:
No creatures, no adversaries, little details about the state of galactic mysteries when the game is set, no planetary info

The book seems more geared toward players and mechanics and it's good for that but I think it's a little less helpful for a GM or the story aspects of the game than advertised.
2 of 2 people found the following review helpful
4.0 out of 5 stars A mix of EotE goodness 13 Dec 2013
By Jetpack - Published on Amazon.com
Verified Purchase
In case this will bug you, be aware that 3 of the 96 pages are FFG ads.

This is the first of the career sourcebooks. Though, to be honest, it's a bit more of a grab bag than that.

3 new races: Chiss (yay!), Duros (think they are in Age of Rebellion also) and Toydarians (buh?).

3 new explorer specializations: Archaelogist, Big-Game Hunter (Bring it down talent - Spend 1 destiny point to add damage to a single hit equal to TARGET's brawn - scary!) and the Driver. I really wanted the Archaelogist, so happy for that one, but the Big-Game Hunter requires more attention. The Driver will pretty much always be a NPC type for me.

There are several pages of new equipment, speeder bikes, ships and droids. The pilot droid and the AT-ED stand out for me. Who wouldn't want there own little pet AT scout walker?

The last fourth of the book talks about the types of characters who would be an explorer, the benefits of being an explorer and crafting an adventure. I like fluff in my gaming books, but I'd have preferred more adventure seeds.

The cover is one of my favorite EotE pictures of all time.

I'd put this at 3.5 stars, so round up to 4. I'm a bit disappointed, and I don't think for the cost I want the next book. I'm going to be a bit more picky on the other career splat books.
1 of 1 people found the following review helpful
5.0 out of 5 stars A wonderful addition to any Edge of the Empire Game 29 Jan 2014
By Brandon Fair - Published on Amazon.com
Verified Purchase
I've been playing tabletop games for a long time and have played games with a lot of systems. Flight of Fantasy's System for their Star Wars games has quickly become one of my favorites. This little book is a great addition to the game.

I was a little concerned at first about the size of the book as the front and back cover combined make up about half of the overall thickness of the book, but the content is more than sufficient.

The new playable species (Chiss, Duros, and Toydarians) are good choices overall though a minor nitpick would be that there are only three new species the Duros are one of them considering that they are supposed to be included in the Age of Rebellion book making them a little redundant, but it is nice to be able to access them if you have no intention of getting AoR and they do fit with the books theme.

For the new specialization trees My favorite is the big game hunter and can see it getting a lot of use by players, but all of them have uses and fit niches not currently in the game. again my only complaint would be the fact that the driver, like the Duros, is going to be in AoR.

This book also brings in a new game feature Signature Abilities. these abilities are powerful, but not broken they can change the flow of a game, but they are only usable once per session meaning that the will be kept in reserve for dire straights. these seem intresting enough that I look foward to see how the other careers handle them.

The new equipment, vehichles, and enemies are also something that will see a lot of use. the most important of these new toys is the triumphant return of a ship that was removed form the beta of Edge: the 720 light freighter also lovingly known as the majestic space turtle.

In addition to all of this there is a sizable chunk of back ground content that helps players and GMs alike better understand the idea behind playing an explorer. giving various ideas of how to really involve them in an adventure. With all of these things I would almost call it a required book for Edge.
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