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Star Wars: Edge of the Empire RPG: Dangerous Covenants Sourcebook [Hardcover]

Price: 19.99 & FREE Delivery in the UK. Details
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Book Description

22 Jan 2014
At the Edge of the EmpireTM, you can find yourself pitted against an array of deadly enemies bent on your destruction. When negotiations fail, make sure you re prepared to shoot first with Dangerous Covenants! This upcoming rules supplement for Star Wars®: Edge of the EmpireTM expands the Hired Gun career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs can also find new tools helping them craft memorable and exciting combat encounters.

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Star Wars: Edge of the Empire RPG: Dangerous Covenants Sourcebook + Star Wars Edge of the Empire: Suns of Fortune + Star Wars: Edge of the Empire RPG - Enter the Unknown
Price For All Three: 63.88

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Product details

  • Hardcover: 1 pages
  • Publisher: Fantasy Flight Games; 1st edition (22 Jan 2014)
  • Language: English
  • ISBN-10: 1616616873
  • ISBN-13: 978-1616616878
  • Product Dimensions: 22.2 x 1.3 x 27.9 cm
  • Amazon Bestsellers Rank: 67,573 in Books (See Top 100 in Books)

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  • Warning: Toy inside. Adult supervision recommended

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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.6 out of 5 stars  5 reviews
7 of 8 people found the following review helpful
5.0 out of 5 stars Best supplement to date 28 Feb 2014
By Timothy J. Lara - Published on Amazon.com
Breezed through a bit of it but it's extremely exciting. Finally added some new weapon and armor attachments such as the Pistol Grip which lets any blaster or carbine that doesn't have an encumbrance rating be used as a 1 handed Ranged (light) weapon with only a setback die! Targeting lasers and other optics add some cool effects and they've added a bunch of new pistols with high HP for modding out. Tons of awesome weapons and possibilities and I have just one word for armor, "powered"...

Don't worry, plenty of ships and new attachments for those as well!

All I can say is if you've been wanting to buy a supplement book and haven't yet, this is a great one to start with!
3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent Quality and Content 20 April 2014
By Mason Trupe - Published on Amazon.com
The group I presently run decided early that they wanted to run a sort of loose paramilitary outfit. This is their first time playing and my first time GMing...well, anything.

1. Quality
The book itself is wonderfully bound and detailed. The art is wonderfully engaging and lightens up what can otherwise be a terribly dreary read chock full of statistics and text-walls (a la D20 system books.) It contains some great images of weapon schematics to give GMs and players a better idea of what it is they will be getting their hands on. It's new rule sets are a little vague on occasion, but that's fairly normal for such an abstract narrative focus game.

2. Content
This is a GREAT. Book for medium-heavy combat oriented groups. Even if a group isnt focused in such a way, the resources provided here are largely helpful to ideas on theme. It also helps detail mercenary groups who may be working against the PCs, so even if a GMs players arent currently focusing on getting into big trouble, trouble may find them. It also helps lay out the RP elements for prospective Hired Guns and other mercenary types that do not conform to the class. It has a large selection of new near-military grade weapons, explosives (for which new rules have been outlined) and assault ships.

3. Complaints
One or two introduced elements are incredibly overpowered or, at the very least, raise difficult questions about their limitations. One of the mods in particular allows players to fire a weapon without using hands but does not identify whether it counts as a second or even third weapon in the case of attacking.
But really the biggest problem with both class books so far has been the infamous signature abilities. These range from nearly useless to absolutely narrative breaking, inducing instant, unstoppable mass-slaughter or near invincibility in the case of the HG. That however is my only real complaint, and it is entirely optional. I and my players decided to strike the purchase of the abilities on the grounds that they were severely overpowered for the most part.
1 of 1 people found the following review helpful
3.0 out of 5 stars I just don't see the value in these supplements 8 May 2014
By B. Duffey - Published on Amazon.com
Format:Hardcover|Verified Purchase
I've moved from SAGA Star Wars gaming to Edge of the Empire. I think the *game* is fantastic - but I find these supplements very underwhelming for the cost. I own this one, Sons of Fortune, and Enter the Unknown. For nearly $30 retail you get 3 races and maybe 3 specializations per book. My group feels they haven't added much - we've yet to incorporate any of this materiel into our games.
5.0 out of 5 stars A good Buy 18 Jun 2014
By Valentine Mohlere - Published on Amazon.com
Format:Hardcover|Verified Purchase
This book is full of fun useful new character options and story lines!

The art is great art too!

My PCs are already using the options from this one!
5.0 out of 5 stars Nice! 23 April 2014
By Fulks - Published on Amazon.com
Format:Hardcover|Verified Purchase
This is a very good source book for Edge of the Empire. Gives some new species and ships and loads of info!
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