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16 of 16 people found the following review helpful:
4.0 out of 5 stars
A Good Solid Game, Well Worth The Money., 2 Sep 2002
After watching the show fairly regularly for a couple of years now, I was more than a little worried that Elite Force would reflect the sort of lost, sappy, meandering madness that the Star Trek universe has become on recent shows. By putting the characters in close contact with a variety of races, and by creating the "Hazard Team," a special group of security operatives sent in to handle dicey situations, the Star Trek universe gets a much-need kick in the pants from the "wow, the Doctor can sing opera!" slant of storytelling that's been killing the series over the past couple of years. By the time you're done you'll see rip-offs of Predator, Starship Troopers, and Aliens come before the sizzling muzzle of your phaser weapons, and while on the series that may come across as heavy-handed, in an action-oriented setting they're just what you need for good, clean fun.After playing through the first few sections of the game, I was more than impressed with how the storyline branched out in new directions, and most of the game follows that formula. Just as with the first few levels, you'll be doing a variety of tasks -- taking out shield protectors, saving teammates, turning on gravity in giant ship bays. Because you'll spend the latter half of the game with a team of people assisting you, you'll be figuring out puzzles together, not just blasting through door X. In fact, that's one of the cool things about Elite Force-- you'll rarely, if ever, have to resort to finding a switch to open a specific door. Instead, you'll have situations such as one on a Borg vessel where one of your team works on breaking a force field open while you and your teammates work hard to protect them from a constant Borg onslaught. Other teammates will open doors for you, give you advice on where to go next, command you, or just plain chide you for bad behavior. Tuvok, I hate you. The weapons aren't impressive in variety, but they are a blast to use, due to the Phaser-based look and feel of them. Handheld Proton Torpedoes fire gargantuan light blasts at enemies, Arc Welders spray out electricity like a lightning gun over nearby foes, and even the wimpy Phaser does a better job of fraying enemies than other games where you're stuck with a crowbar, a wrench, or a gauntlet to keep you happy. For the most part the weapons stick to the standard Quake formula, but visually they're bright, wild, and eye-popping enough to give you the satisfied you need, especially given that you aren't going to be blowing aliens into bloody bits like you would in your average fragfest. Fans of the Star Trek series will enjoy finally being able to take an active part in the universe they've loved for so long (though they will probably groan at the A-Team style final section of the game), and fans of shooters in general will finally have a reason to break out their well-rehearsed keyboard/mouse stance. Unfortunately, given that the game is fairly short overall, non-rabid Star Trek fans may feel like a little cut off when they finish the game quicker than expected. But is it worth it for the overall experience? Definitely. Beam this one down using the tractor phaser from your local space mart. Or something.
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