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  • Star Trek: Starfleet Command, Volume II: Empires at War
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Star Trek: Starfleet Command, Volume II: Empires at War

Platform : Windows 98, Windows Me, Windows 95

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  • Star Trek: Starfleet command Volume II Empires at War
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Game Information

  • Platform:   Windows 98 / Me / 95
  • Media: Video Game
  • Item Quantity: 1

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Star Trek: Starfleet command Volume II Empires at War

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Amazon.com: 17 reviews
21 of 28 people found the following review helpful
Could be Better 24 April 2003
By Yu-Jin Chia - Published on Amazon.com
This is one of those games that could really be great, if but for a few serious disappointments. While I would never call myself a Star Trek fanatic, I did enjoy this game... for a while, at least. It is generally a decent game, but has a steep learning curve and can be extremely frustrating at times.
The first and most obvious problem with the game is bugs. LOADS of bugs, and many of them very serious (i.e. game breaking). Fortunately, the SFC 2 community has been working to address these problems, and is still active and helpful. If you get the game, definitely get the latest patch. It will save you a great deal of pain.
About that learning curve- only a Trekkie who wants to push every one of those funny colored lights on the TV show would ever appreciate an interface like this. There are enough buttons to make starting the game discouraging for beginners, though the tutorials do a relatively good job of explaining things. In single play you can also pause to issue orders, but for multiplay you really have to know the hotkeys. There are more hotkeys in this game than any other I've played- literally the entire keyboard is used.
One of the worst problems with this game is difficulty. I'm not sure how the designers come up with missions for you, but I suspect it's purely random. It's entirely possible you'll accept a mission that is utterly impossible, given the firepower you have at any particular point. Until you have three battleships, it's recommendable you save in a new slot after every mission. My first mission in SFC 2 was a blast- literally- when they stuck my poor little frigate up against a space monster that didn't stop firing plasma torpedoes. The good news is you can't ever get completely wiped out, since they always give you a frigate to play with. The bad news is if you keep getting wasted, you'll never get anywhere and the required missions will quickly become impossible to complete.
Though the game has a 3-D look, it's not really a 3-D experience. You maneuver along a single plane with no Z-axis to speak of. Pretty much all the maneuvering you do is throttle up and down, and steer left and right. You can't reverse or roll your starships. What is kind of funny is that there's no collisions despite the fact that you're all on the same level. You can fly right through enemy ships, and you really should because it's impossible to miss at that range. I can see why the designers didn't allow you to maneuver with depth, as this would make lining up your weapons even more impossible than it already is, but this makes the game play in a very 'fake' manner. It also makes it impossible to hide from enemies, even if you have cloak.
The starships in the game behave more or less like they're 'supposed to,' which does NOT mean that everything goes like it does in the movies. Photon torpedoes seem to have terminal homing problems and almost never hit in 'normal' mode. You can load up your ships with missiles, mines, shuttles, and fighters for more reliable damage, but things largely degenerate to phaser/disruptor slugging matches. Those, by the way, take so long to charge that even an easy battle can last ten minutes.
The game's graphics are good, even for now. Weapons look like they do in the movies, and the ships have good detail. There are enough unique types of vessels to make the game fun to watch, though there aren't actually as many unique designs as advertised. The vessels you see here are largely the older Trek ones- not including Next Generation, DS9, etc. There are also many ships that don't appear anywhere, but Taldren made up. They did a good job modeling them, however, so they don't look goofy.
The game's sound really needs work. The soundtrack is good and the weapons sound like they should, but you'll immediately notice how scarce the voiceovers are. Essentially, you get alert reports, some damage reports, and Sulu's voice in the tutorial. That's pretty much it- the rest is text flashed on the screen in ridiculously small print, and sometimes faster than you can read. Most of the plot is conveyed in this manner, so keep a finger handy on that pause button for these times.
The missions, in addition to being occasionally bugged, are sometimes ambiguous. You are given orders at the start, and it's all or nothing to the finish (no saving in the middle). Some are characterized by long stretches of flying through empty space, which is exceedingly dull. You command up to three starships, but only one directly. You can issue general commands to the others, but they sometimes behave quite stupidly. They also follow you no matter what, which can be good or bad. Sometimes you really want one of your ships to withdraw from battle, but the only way to do this is take command of it yourself and fly off. Unfortunately, the others will also tag along. Then again, this is exactly what you want when you run into an impossible encounter.
My last gripe is the naming conventions. They use a rather counterintuitive system of letters, pluses, and dashes to designate ships. Even worse, each race has different designations for equivalent ships. It's very important to know what the designations are, since you really don't want to charge your frigates at a line of dreadnoughts. The only good way to do this is to spend an eternity in the tech library, which is somewhat less than fun. If Trek ships looked more distinctive, it could be easier to tell the various types apart. I think they do in newer episodes of the series, but these are the old ones and they all look similar.
Though in general I think SFC 2 is a good game, it could have been a whole lot better. I'm curious to see where this franchise is going, and might even get the sequel. However, due to the problems with this one, I think I'll wait for it to get cheaper.
5 of 6 people found the following review helpful
Kobayashi Maru 23 Jan. 2003
By R. J. McNeal - Published on Amazon.com
Verified Purchase
I loved SFC I. Empires at war was a game I really wanted to like. Really. It looks to be about the game game, with a better dynaverse and improved this and that. However, I could barely get the game to work. I downloaded the patch, searched and posted a decent smattering of questions online at a bunch of forums, including Tandrens. When I finally got everything working (Took over a week, btw.) I finally got into the game itself. Hooray, right? Wrong. On my first mission, I had to stop a pirate frigate. I kept shooting at the pirate's ship, lauched every missile I had, send all my shuttles against him. No luck. I spent about a half-hour trying to blow the damn thing up. I could barely make a dent in his shields. WTH! This was the first mission. With a working knowledge of SFC I, I should have had a decently easy time of doing it. But after I gave up, I tried a new campaign, with the same results. I've been told the patch should take care of this, but for some reason it doesn't. At least not for me. I also, just from looking at it for the ten minutes I've spent not wasting my time trying to hurt the godlike pirates, think the dynaverse looks pretty bland. You can't tell what system are where, there's no info on them, nada. Anyway, this game sits on my shelf, mocking me. I know I could like it, if it would work right, but it won't. Hopefully SFC III will be less of a hassle, and I can get back to enjoying Taldren's Star Trek games. Of course, now they work for Activision, publishers of such horrid Star Trek games as Hidden Evil and Armada. There is no justice. Hopefully someone will grace us with Star Trek Titles set in the TOS era in the future. Or at least I hope so. So to sum up: Stay away from SFC II, unless you have a good week or so to get it working right.
7 of 10 people found the following review helpful
Star Fleet Command 2 11 Dec. 2001
By A Customer - Published on Amazon.com
This game is a good game. It is a good naval simulation of starship combat. Although the campaign mode is flawed, it is still has a variety a different missions to complete, altough after the campaign is completed, some of them get slightly monotonous.
Perfect recreation of Star Fleet Battles 4 July 2011
By Dale C - Published on Amazon.com
Fun:   
As an avid player back in the 80's this and the SFC 1 are excellent simulations of the board game. Although in real time, you can slow the game down enough and keep pausing also you can turn on the grid so that you have a hex board just like the board game, less the hours of looking through 800pp of rules. I do regret it not using the phase movement chart but I have gotten used to realtime. Good AI, nice fleet action, very true to Task Force Games. Wish they had Federation Empire on pc.
4 of 6 people found the following review helpful
The best. 8 Jun. 2003
By N. Holloman - Published on Amazon.com
The new version Starfleet Command 3 is out but You might want to buy this game next to it. This version has better interface and gameplay. SFC3 interface is worse. Only difference is the time difference. SFC2 is Orginal Star Trek. SFC3 is Next Generation
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