Despite all the hype, this RPG is still basically a rehash of the old FASA Star Trek RPG. The rules are *technically* different, but the basic format of character development during creation is very reminiscent of the FASA rules (which I consider easier to learn and more intuitive) and much of the data not explained in "official" Paramount lore is practically lifted from the FASA sources. Despite this, the book is beautiful, the presentation is wonderful and it does bring many interesting points to light (the organization of the Federation, for example), but the actual organization leaves something to be desired: the PC creation tables are mish-mashed together when they could have been better organized along the text, causing a lot of page-turning during PC creation, archetypes that are so stereotypical as to be painful (andorian security? give me a break!). Still, the effort is exponentially better than Task Force Game's Prime Directive, so for us trekkie (yes, trekkie, not trekker... we NEED our weekly trek fix...) gamers: Here we go again!