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Star Trek The Next Generation Deck Building Game


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  • Based on the Next Generation
  • Play as Captain of a small Starship
  • You choose how to crew and configure you ship
  • Will you form diplomatic relationships or conquer civilizations in battle?
  • Build your deck and explore the Star Trek universe!
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Product Information

Technical Details
Item Weight953 g
Product Dimensions33 x 7.6 x 20.3 cm
Manufacturer recommended age:36 months - 12 years
Item model number23720
Number of Game Players1+
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
  
Additional Information
ASINB005GSFU4M
Best Sellers Rank 219,322 in Toys & Games (See top 100)
Shipping Weight962 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available14 Dec. 2012
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

“Space, the final frontier…these are the voyages of the Starship Enterprise...it’s continuing mission…to explore strange new worlds…to seek out new life and new civilizations…to boldly go where no one has gone before.” You are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew’s experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe!

Box Contains

250 x cards

Customer Questions & Answers

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Most Helpful Customer Reviews

By E. Thompson on 17 Jan. 2014
Verified Purchase
Like this because it feels very Star Trek - the actions of the cards are appropriate to the characters and events they feature. Word of warning - it's really tricky to work out how to play, but several youtube videos and google searches later it turns out to be a fairly simple affair. Recommend!
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By mrs k r housman on 4 Jan. 2014
Verified Purchase
bought for xmas for my son, he was delighted with it. adds to his collection of star wars games. great
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 19 reviews
16 of 17 people found the following review helpful
Despite flaws, a fun experience. 7 Sept. 2012
By J. Hammel - Published on Amazon.com
Durability:    Educational:    Fun:   
I had very low expectations of this product. I just couldn't see a Star Trek licensed game by Bandai being any good, but... I saw it for $20 and the gamer geek in me couldn't resist taking a gander and seeing what sort of charms could be found here. (Plus the rating on Boardgamergeek was decent.)

Thankfully, I was pleasantly surprised. It shares a lot in common with Dominion, but its the differences that draw me back to play again (as well as my play group, this game has been a real hit after many plays). With Dominion, you have a static pile of cards to choose from during the game. Sure you can swap out between games, but midgame, everyone is basically manipulating the same cards. When you play with the regulars, you already know ahead of time what sort of strategies to expect. With Star Trek, the card pool is always random and you won't have access to everything your opponents do and vice versa. And instead of ahving to clog your deck with your points a la Dominion, points are handled via a side deck. Themeatically, this is fantastic... you "build" up your crew then go "explore" the final frontier.

I wouldn't say I am a diehard Trekkie. I much prefer Star Wars by far, probably even BSG, but I know the characters and could even recognize a lot of the side characters from the show. (I had no trouble identifying the sisters of Duras, for example.) So the theme isn't necessarily what drew me. While on one hand, I can say, "Okay, I've got a mixed crew riding around in space on a Ferengi shuttlepod" and acknowledge that it makes no sense in terms of theme, I recognize that it's the best way to go mechanics wise and it doesn't bother me.

I will say that luck can really make or break a game, perhaps too much. If someone gets a lucky streak early on, you can pretty much guarantee the game is over. Once you upgrade your vessel (the only way you can permanently modify your stats), solving missions and taking over ships becomes a cakewalk. Generally, this can be pretty even steven, but I have had games where Q blew me up no less than 3 times (and the Enterprise blew me up twice in that same game - again, thematically, this makes no sense, but who cares?) and I have had games where I made the Enterprise my flagship by turn 5 then steamrolled to victory in short order.

The game also has a tendency to drag out a bit. Had a game last 4 hours once and certain steps were implemented to keep it from happening again. I will say, however, that nobody noticed how much time had passed. Everyone had a good time and just couldn't believe how long we had been playing.

Also, certain cards feel disproportionally powerful. Counselor Troi has been banned from 2-3 player games in my house. She is way too powerful for the cost, and her effect can become a serious NPE (negative play experience) given how easily she can be played nearly every turn. Other cards seem overly powerful per cost as well, like Dr. Crusher. Picard and K'Tal are arguably the two most powerful cards in the game, but at least the cost makes them adequately difficult to acquire.

All that said, the game is fun, period. The mechanics are solid enough, and turns are short (slow players get smacked at my house, possibly heckled and shot with Nerf guns too). Despite the shortcomings, this hits the table about as much as any other game in the collection (I think I am up to about 40+ games now). Perhaps it is the "Diablo Effect" (the allure of snagging the bigger and better "loot"), who can say? I'm looking forward to more expansions; hopefully they steer clear of releasing a base set every single time. That's obnoxious.
11 of 13 people found the following review helpful
Where no DBG has gone before! 29 Oct. 2011
By Branden Sprenger - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
I have to say I was impressed with all the different concepts they used to set it apart from other Deck Building Games like Thunderstone and Resident Evil: DBG. Obviously I don't have time to go through every detail of how the game works but I do want to talk about some of the concepts I liked when going through the manual.

Each player is given a crappy star ship, this will be your flag ship. Think of it as a character in Resident Evil DBG. The major difference between RE Characters and ST Star Ships is that instead of leveling it up to gain new abilities, players must use diplomacy to get better ships during space explores.

Each star ship has a Speed, Attack, Diplomacy and defense stat.

When you encounter a Starship, you may Diplomacy it by having your flaship's Speed and Diplomacy (taking into account stats and effects from your Bridge), respectively, be equal to or greater then the Starship's Speed and Diplomacy. If it is, you may move that Starship to your flagship area and your old flagship is moved to your Points Area (All damage is removed).

In this game resources or "Starbase" cards are what players use to build their decks. These consist of Characters, Setup, and Maneuver cards. Characters are like Heroes, they provide additional bonuses for your ship.

Unlike Thunderstone and Resident Evil resources that are pick randomly and are placed in individual stacks in the area for players to buy from, Star Trek Starbase cards are combined and shuffle together and then placed face down on the table. Then you take the top 9 cards and lay them out 3×3 style and this becomes the resources available for players to buy. Each time a card is bought by a player that card is replaced by the next card from the stack of Star Base cards. Players can also use Search motions to move a Star Base card to the Star Base discard pile and replace it with one from the Stack.

To win the game players must reach a target goal of 400 mission points. Obtaining these points is done by exploring the Space Deck which consists of Star Ships, Event cards and Mission Cards.
* Star Ships can either be obtained by players by using diplomacy or fought in combat.
* Event cards can benefit players or force them to meet goals in order to survive. Some can even start a war between players.
*Mission cards are the safest out of all 3 because all you have to do is meet the goal for that card and you receive the points. Mission cards are open to any one that can complete them on their turn and there can be up to 2 mission cards available at any time.

I really loved how they came up with 2 different explore options to give players a low risk low reward choice via the Mission cards and high risk/high reward via exploring the Space deck. It is like being able see in the dungeon (Thunderstone) aka Mission cards or exploring the Mansion (Resident Evil) aka Space deck.

Whenever a mission card is revealed it is placed in the Mission Area. The player that revealed the mission recieves another explore and now has the option of completeing the Mission (if they can) or exploring the Space Deck again.

PVP Combat:
I mentioned that some event cards can force players to battle each other and this is one of my favorite things about the game.

1.Starting with the turn player, going clockwise, each battling player can play 1 card/effect or pass. Continue this process until all players have passed in succession.

2.AFter all battling players have played their cards, Combat will resolve as follows: Starships will deal damage equal to their Attack in the order of their Speeds, starting with the highest. If some Starships are tied in Speed, they will deal damage at the same time, but assigning damage is done in clockwise order, starting with the turn player. Damage is assigned and dealt in order of Speed until all battling Starship have dealt their damage. Then, Combat is over

In some cases the player with the highest power that was not defeated gains benefits from the event card.

There is still a lot more to cover like 3 different game modes (of which one is a Team game), Trashing cards, character effects and classes/families.
6 of 7 people found the following review helpful
A fun, light deck-building game 6 Nov. 2011
By Matt - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
This is a great light deck building game that is a lot of fun when you take into account the luck factors and just enjoy the theme and game. The mechanics are well done, although the luck of the draw in upgrading your flagship seems to be a problem. I've played 6 times now, and enjoy it more and more with each play. Still have yet to try the Borg and Klingon decks. Looking forward to future expansions. If you like deck building games, and are a Star Trek fan, you can't go wrong. Just don't expect a super heavy, in-depth epic game, and you won't be disappointed!
1 of 1 people found the following review helpful
Star Trek: The Next Generation Deck Building Game Review by Dad's Gaming Addiction 7 Oct. 2013
By Dad's Gaming Addiction - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
Star Trek: The Next Generation Deck Building Game, 2-5 Players, Ages 13+, Average Play Time = 60-90 Minutes

I was a bit overwhelmed at first by all of the cards. I had to read through the rulebook quite a few times, and even visit Bandai's forums for some rule explanations that were left out of the manual. For example, when more than two players are in combat, the player CHOOSES which other player they want to attack. This tiny sentence was left out of the rulebook and I was left scratching my head as to how damage was assigned. In my opinion, the rulebook can use a little more work. As for the cards themselves, they keep with the theme well. I "knew" that I was playing a Star Trek game and as a die-hard Trek fan, I recognized all of the characters, manuevers, and etc.

Once the rules began to sink in, I felt a little better about the game in general and I wasn't as intimidated. Still, expect to spend a few hours reading and deciphering the cards on your first few playthrus. With any new set of cards in games like this comes a learning curve. I recommend that new players start with the Exploration Scenario. I know, I know...you want...NEED...to fight the Borg...but the Borg Invasion Scenario is very challenging, especially if there aren't many players. House rules may be required to give players a handicap in that particular scenario as the manual suggests none. When the kids and I cooperatively battled the Borg, I allowed all players to draw seven cards as opposed to five for their hand...just to keep things casual.

The kids, who are not as heavily invested into Star Trek as I am, thought that the game was a lot of fun. Both Anthony and Vinnie have experience playing Dominion, so understanding how the deck worked and how it recycled itself didn't require much explanation. They were able to jump right in, buy out Starbase cards, and expand their decks quickly. They proved in short order that you didn't have to be a Trek fan to appreciate this game, though if the subject comes up, you may want to explain to your eleven year old the difference between a photon torpedo and a photon potato. The more I think about it, the more epic a photon potato becomes. Note to self, write a letter to Rick Berman..."Dear Mister Berman, more photon potatoes please. Best Regards, Dad's Gaming Addiction."

Overall, I highly recommend this game. While you don't have to be a Star Trek fan to enjoy the game, it certainly doesn't hurt. Be advised that your first few playthrus may take you well into two or three hours, especially if you are in no hurry to explore the space deck. (Unless you are playing the Borg Scenerio...in that case, a bottle of Saurian Brandy may be in order.)
1 of 1 people found the following review helpful
Excellent game!! The Borg co-op is insanely difficult and a GREAT challenge!! 2 Feb. 2013
By Licotto - Published on Amazon.com
Verified Purchase
I'm a huge fan of deck building games and count this as one of my definite favorites! I love that they created multiple ways to play the game -1v1, co-op, AND team! I have yet to even attempt to learn the team game but so far my friends & I really REALLY enjoy playing the others!! Once we feel confident in playing these others ways, we're going to move on the the team setup -PLUS I recently added the expansion to my collection, so that is going to add even MORE to the game!!
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