- Paperback: 188 pages
- Publisher: Prima Games (22 Nov. 2006)
- Language: English
- ISBN-10: 0761555471
- ISBN-13: 978-0761555476
- Product Dimensions: 21.5 x 0.8 x 27.6 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
- Amazon Bestsellers Rank: 2,521,987 in Books (See Top 100 in Books)
- See Complete Table of Contents
Star Trek Legacy: Official Strategy Guide (Prima Official Game Guides) Paperback – 22 Nov 2006
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About 2/3 of this "Strategy Guide" is a listing of all the ships included in the game and a list of the maps included in the game. Personally - all of this information should have been in the manual. This is not necessary information however because the statistics are much more meaningful in the ship select screen in the game - and the maps are not exactly that unique.
The rest of the guide is a few "tips" which are pretty much no-brainers, and a walkthrough of the single player campaign. This is probably the most helpful part of the guide, although they do not really break down the missions enough and simply gloss over the details.
The game itself really isn't deep enough to warrant the need for a strategy guide - and I believe Prima figured this out, which is why they padded 2/3 of it with pretty pictures of Star Trek ships from the game.
I would recommend renting the game for the X Box 360 and see for yourself how much you need a strategy guide. I will go ahead and summarize strategy in STL for you so that you are good to go:
Phasers dissipate over distance, so try to get in close before letting loose. Also - don't constantly press the fire button - let your phaser banks charge up so that you get some good drain on the enemy shields. This should be the primary attack of any ship designated "Cruiser"
Photon/Quantum torpedoes give the hull of enemy ships a beating - this should be the primary attack of any ship designated "Destroyer" and try to save them for when you have drained the shields with phaser fire. Unload a few of these into the hull of an enemy ship and it will seriously damage it.
Warp: You cannot warp near asteroids or planets. Use this to your advantage, and be sure not to get caught in a disadvantage. Neither asteroids nor planets can hurt you - so feel free to warp right in.
That is pretty much all you need to know. In any 1 vs 1 ship combat - be sure to match up ships to their equivalent. You will not be able to beat a larger ship with a smaller ship.
The Borg cannot handle a sustained assault of multiple ships. If it is 1 vs 1 and the player is Borg - outfit your fleet with Destroyers. The Borg have no shields and the torpedoes damage them quite a bit en masse.
That is about as deep as the game gets. There are no shield facings to worry about. You can do subsystem targeting... but it really has no effect in the grand scheme considering how hard it is to pull off in MP/Skirmish.
Borg Cubes are really powerful weapon-wise, but really weak hull-wise. >4 ships can take down a cube easily with the loss of maybe 1 ship.
Hint to game manufacturers: Some of don't play games 24/7. A little more detail of *HOW* to play the game might help sales a bit so we just don't give up on it after a few days to week of frustration. Or in game prodding/tutorial.