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Planet Hyda IV, year 772 of the S.D. Calendar. For four hundred peaceful years, humans and aliens have co-existed. The influence of the Pangalactic Federation, which rules the planet, has continued to grow. But this peaceful planet has suddenly come under attack from an unknown space superpower.
Play as Fayt Leingod and his friend Sophia Esteed, who are brutally separated from Fayt's parents and forced to flee from the planet. Begin an emotional odyssey into the unknown to find their loved ones.
80 breathtaking hours of gameplay are set in a dynamic sci-fi universe with an open ended plot including many side quests and sub-events. Numerous difficulty levels add yet another challenge, providing incredible replay value and catering to all gamers, from beginners to hard-core players. Outstanding graphics, an original dynamic battle system and a ton of extra features add up to make this a must-have for RPG fans.
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To begin, I loved the story. The plot is slow to show it's true outcomings, and there are so many twists and turns. I wont spoil anything by revealing details, but for me it was a little different to most rpg fare and all the better for it. This kind of game experience needs story more than most, and in this area I was hugely impressed. The characters are all decent enough. A fairly common bunch of Japanese inspired personalities, but they all remain likeable!
The graphics in the game are good, but these days, the old PS2 is showing its age. It's definately up there with PS2 Final Fantasy's though, especially during the highly impressive CGI scenes. The musical score, however, is fantastic! I was really impressed with how well the tempo of the music matched on screen action (apart from one boss battle that actually had a rap song playing in the background! RPG + RAP = Wrong!!).
One of the highlights of the game, and this is a huge plus considering how much time you will spend doing it, are the battles. Battles play out in real time; you take control of one character and are free to attack as you would be in a beat-em up. You can also set up different moves to each button as you learn new skills and swap character at any time should you need a healer etc... This is a much more fun and imersive method than standard turn based fare and means low level characters CAN beat high level enemies if you are good enough, of which I approve greatly! Battles also feature a bar to the side of the screen wich slowly fills up as you score hits, and shoots up when you strike with a combo. Once it is full, you get rewards such as experience multipliers, wich makes leveling up much less of a torture. The battle gauge only breaks if the lead player gets knocked over, so this makes level up battles incredibly tense and tactical!
The previous Star Ocean game, 'Second Story' on PS1, was hugely overlooked upon release in Europe, hence its huge collectability (and high price! - it's worth every penny though!). I only hope more gamers take a chance on the third in the series. It truly is a great example of the genre. I can't recommend it highly enough to everyone who likes a good story and has the patience to invest time into a game, not just RPG nuts like my sad old self!
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