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Hitman Absolution

by Square Enix
 Ages 18 and Over
4.1 out of 5 stars  See all reviews (149 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: Xbox 360
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Hitman Absolution (Xbox 360) + Hitman: HD Trilogy (Xbox 360) + Tomb Raider (Xbox 360)
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Game Information

  • Platform:   Xbox 360
  • PEGI Rating: Ages 18 and Over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Xbox 360 | Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0051NNV5M
  • Product Dimensions: 13.6 x 1.4 x 16.5 cm ; 100 g
  • Release Date: 20 Nov 2012
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (149 customer reviews)
  • Amazon Bestsellers Rank: 168 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: Xbox 360 | Edition: Standard Edition

Product Description

GAME OVERVIEW

HITMAN: Absolution follows cold-blooded assassin Agent 47™ as he takes on his most dangerous—and personal—contract to date.

Betrayed by those he once trusted and hunted by the police, Agent 47 finds himself caught in the center of a dark conspiracy and propelled through a corrupt and twisted world.

Donning the suit of this legendary assassin, you become a deadly marksman with the ability to blend into plain sight, kill with your bare hands, and fashion weapons from almost anything.

Take on the role of Agent 47 and his many extraordinary talents, then ask: what kind of Hitman are you?


Key Features
  • Blend In: Impersonate your victims and hide in plain site. A huge variety of disguises offer you deep strategies, new options, and the element of surprise.
  • Improvised Weapons: Turn everyday items into instruments of death. Unique weapons can be found anywhere, meaning exploration can pay off in amazing ways.
  • Instincts Mode: See the world through the eyes of the ultimate assassin. Predict enemy patrols, identify escape routes, temporarily enhance your disguise - and focus your “Point-Shooting” abilities to unleash a barrage of insanely accurate shots.
  • Choice: Approach every level in your own unique style: Silent Assassins, you can prey from the shadows and never leave a trace. Action Junkies, go in guns-blazing through the well-guarded front door. Undetectable or unrelenting, what kind of Hitman are you?


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Customer Reviews

Most Helpful Customer Reviews
12 of 12 people found the following review helpful
3.0 out of 5 stars Hitman missed the target i wee bit 14 Dec 2012
Platform for Display:Xbox 360| Edition:Standard Edition|Amazon Verified Purchase
Fun: 4.0 out of 5 stars   
Having pre ordered this game as soon as a release date was announced i couldn't wait to get my hands on it. I have loved all the previous games to bits and had many hours of fun talking to my mates about how we did did this contract or that contract.

For me this game has let me down a wee bit and i know some folk loved the fact it was story driven this time but not me. I wanted it to be just like the old games and it wasn't. Don't get me wrong the controls and the way the game look all tick the right boxes but it was missing something for me.

I'm of the school of thought if its not broken don't fix it. It should have been along the lines of previous games where your given a job to do, do the job, collect money. but no its got a setting like a film where your a cold hearted killer who gets a girl to rescue!! i'm sorry thats just not what being 47 is all about. They got rid of the map feature on this game and i can see why now because most of the time its all about getting from one part of a map to another rather than getting targets to kill.

I am now more looking forward to the HD Trilogy of old games getting re-released so i can get back to loving the bald assassin that is Number 47.
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35 of 39 people found the following review helpful
5.0 out of 5 stars Brilliant, 47 is back with a (silenced) bang. 20 Nov 2012
Platform for Display:Xbox 360|Edition:Standard Edition
Fun: 5.0 out of 5 stars   
I've been a fan of the Hitman games since the 2nd, silent assassin. Since when I was aged 12 and couldn't really get a silent assassin rating, nor understand what the game was really about. Yet I loved it, and ended up getting the others as they followed. The last game we played would have been Bloodmoney, that was an enjoyable game and thus I looked quite forward to this one.

Onto the game.
I was worried like many fans the game had gone all linear and perhaps had been dumbed down, but I'm happy to say this isn't the case.

GAMEPLAY: 9/10

Where to start, I guess the menu. There are a nice number of options with which the player can configure Absolution. From turning off all of the tips and helpers when using Instincts to changing what thumb stick is to enter sneak. There's also several other things you can check such as your statistics, challenges, and safe house which isn't an actual safe house but the place where you can check all your weapons, upgrades, disguises, techniques etc.
I'm sure for the PC these options could only have tripled for performance settings.

- The controls. They aren't exactly the same as I remember but 6 years since the last and a new engine plus features means this is normal. They are responsive and were easy to suss (without reading the manual or having any tips at all turned on) You now hold LB to run and use the LS to walk around. I believe this hasn't been changed as walking is what players will be doing most to blend in.

- Taking cover is now an option by pressing B when 47's near something that he can hide against. The new cover system works nicely and doesn't lock you to the wall if you wish to move away, you can press A to roll or quickly move to a nearby cover if it's available which is a great way to avoid enemy detection. Also pressing RT will make 47 blindfire which is a nice new feature (I hit a guard in the shoulder and watched as it knocked him back whilst he held it in pain)

- Sneaking is now the normal click left thumb stick, I like how you can run whilst sneaking, it can help a lot at times when moving slowly isn't working. Although the amount of crouching and skulking around 47 does makes me feel bad for the arthiritis or siatica, maybe slipped discs he's likely to end up with.

- Shooting, the big part of any Hitman game has been refined, instead of just shooting randomly from a relaxed position you can now hold the LT to aim which makes things a fair bit easier. This is the same whilst being in cover, which all in all makes firefights a much more viable option should the player wish. This isn't dumbing down the game and removing the stealth option (the player can do as they wish) this is opening the game up, and making it more realistic. One would be alarmed if 47 couldn't hold his own in a firefight, and with the previous games controls this was almost the case (zigzagging and firing both ballers indiscriminately)
But now you can lay down some skillful headshots and continue with the mission before any stray bullets or lack of control ruin the mission. The hair trigger via pressing RT gently is also a nice touch which slows things down slightly.

- Instincts, personally I'm not really using this as I'm playing it on purist mode with all tips switched off. But from what I can tell, a lot of people are happily making use of it, and it seems to aid them in a non intrusive way. Remember the overview map from past games, I liked this but it did tear you from the game whilst leaving you vulnerable, plus showed everyone in the level which instincts doesn't do. It shows what targets are in the vicinity along with points of interest and pre-determined paths. Remember if you want a more challenging or more realistic approach, you can turn this off by playing Purist mode or via the options.

- CQC, close quarters combat has indeed been improved, in the last game, 47 would (quite comically to me) headbutt people with his bald head and leave them moaning in pain, or punch them over. Now they further this, you can again disarm people simply by pressing X, or you may enter a freeze frame series of quick time events, where you must push upto 3 buttons as they appear. It's quick and fluid, plus at times looks bad ass, though I did do it wrong and got knocked out or killed by the guard. Another point to mention is you can now fake surrender by holding A, as the guard draws close you'll also disarm them, this is a nice new feature which stops the mission from breaking down for being spotted by 1 person. You can then use them as a human shield, or press A to knock them out with a rather soft looking tap of the guns butt.
Sadly you can no longer push the target forward, nor kneel on them on the ground to reload (which I thought was creative) once you run out of bullets you may as well rid the shield. Those options plus the option to kill or knockout the human shield would have been good.

- Level design, this has been of much debate towards the release, and the cause of much worry for fans. Are the levels still open squared sandboxed with which you can roam. Or are they linear Splinter cell A-B types.
The answer is, they are a mixture of both (however much better than splinter cell where A-B levels are concerned)
The levels can be rectangular meaning you have an open area but must proceed in a direction to reach a target. This isn't necessarily bad, it just means you will need to put your skills to the test to get there. Some of them are more like squares placed near or on top of each other. The levels are broken down into smaller segments, and upon getting through them you cannot go back. Personally I'm not too fond of this, but then again the segments have a lot going on and overall makes the level as a whole feel quite huge. One or two levels end in on the rails hits, this is rare so I'm indifferent towards it, most of the game never takes control away from you. There does at times seem to be very helpfully placed containers whereas in past games there weren't as many, but this is debatable. You can now hide in containers with upto 1 body inside.

- Disguises, here's one of the games problems. The disguises are still plentiful and fun to use, but this time people wearing fellow disguises (such as cops or security guards) will grow more and more suspicious as they see you or move near you from afar. Any other people will be none the wiser. This does make the game more realistic, if you work with a security detail, and suddenly see a new person you've never been told about or heard of, naturally you would want to investigate. To get around this, more stealth must be used or the instincts must be used to do something natural/hide your face partly. Now on the one hand, it's realistic, but on the other it kind of defeats the point of disguises, especially if your disguise is the same as near all of the levels NPC's, you may still end up trying to sneak and thus lose most freedom. It can also be a harsh system regardless of difficulty, when people spot you from very far away and the arrow grows bigger quickly it makes you wonder if this system should be toned down, or should be there at all. On purist mode it becomes clear the distance at which NPC's see you must be reduced! It renders disguises and fun out the window as your 4 seconds of instincts gives you no choice but to be a ninja. A simple fix that won't compromise tension of secluded areas or need for instincts; reduce detection countdown or being detected (if purist) from long range to short range.
You can however have anonymity if wearing a full face mask which is but great but rare to find.

- Animations, they are mostly good and seamless, meaning when you fire your gun at someone at hit them in the leg, they'll hold their leg in agony, and the same for wherever else you shoot them. Sometimes they crawl around on the floor. Moving in cover, rolling to another, climbing through windows, they're all fine, There's now an animation for doors too. The only animation problems I've noticed are, when holstering a weapon (they disappear from your hand) when taking out a weapon while in cover (it appears in your hand) and when moving a body (sometimes the enemies hand/foot moves into 47's hands and judder around a little when dragged) Also another, when in cover and blind firing with a shotgun, 47 moves and as he has the shotgun sideways it then suddenly changes rotation to wherever you're firing at.

- Difficulties, they come in 5 different ones and are clear in how they differ. This is a very important move because, being a game which now caters for both the more casual gamer and the hardcore fans, there needs to be several different options. Some complained about there now being no saves, only checkpoints. Both are irrelevant to me as I used neither before and preferred the old school tension of fearing dying and starting over again. The checkpoints glow at certain points on levels, this is a different approach to other games which acknowledge checkpoints upon reaching certain milestones. A glowing green symbol can ruin realism but then it gives people more choice. On purist mode which I'm playing it on, there is none of this, no HUD, no tips, just you and world around you. It's a real test of your skill and a lot of fun. The AI is somewhat realistic which is different to what I've read (PC Gamer, you lied!) If they see you and you simply try and hide behind a wall, they will come to you with their gun drawn realizing you are probably a threat, they won't just ignore you. This may not be the case on easier difficulties and thus why I'm not trying them. Read more ›
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9 of 10 people found the following review helpful
1.0 out of 5 stars 6 years later and 3 steps backward 15 Jan 2013
Platform for Display:Xbox 360|Edition:Standard Edition
Fun: 2.0 out of 5 stars   
Reviewing Absolution in the context of the previous Hitman games is guaranteed to bring disappointment having waited 6 years (not literally) alongside many others for this.

The most obvious evolution (not positive) is that Absolution is now clearly a third person shooter and NOT a stealth game due to;

1) The vast majority of personnel on the maps being hostile - opposed to Blood Money where only a fraction were armed in the context of a normal scenario

2) The shooting mechanics have dramatically improved - producing Gears of War style shoot-outs which seem to typify so many games now

3) All of the levels except one are linear with little if any room for exploring - not only this the the whole level dynamics are geared towards infiltrating enemy strongholds and NOT ordinary scenarios, that was what made Blood Money so enjoyable.

You could walk around a paddle steamer on the Mississippi, Mardi Gras street party, rehab clinic, socialite party .etc and blend into the background. This gave you time to walk amongst ordinary people, survey the surroundings and pick off targets through a multitude of methods from bizarre accidents at one end to sophisticated and slick executions or simply hacking them to death. In all it's macabreness, this is what produced so much reply value and excitement with Blood Money.

It may perhaps be unfair to continually compare with its predecessor, but the developers have clearly steered the game away from its traditional base to boost sales copies. All the ingenuity and originality of the previous games has been lost in a sea of third person shooter mediocrity of which we have dozens of across console platforms and the PC.

The scoring system is simply utterly bizarre, informing you of points deductions as you progress through the level, I mean what is this an arcade game? Compounded with the fact the stealing outfit/uniform dynamic has been completely gutted. Admittedly before it was unrealistic, as barring the most difficult setting you could pretty much change outfits at whim to avoid detection. However, moving to a more 'realistic' state is disingenuous to the rest of the game which has become more arcadey. Not only this, but 47 now possesses a super human ability coined 'instinct' (allowing him to see enemies through walls among other things) which you can use to shake suspicion when wearing outfits. Why make wearing outfits close to redundant and then counter that with an enhanced ability? Infiltrating areas in enemy uniform was one of the highlights and now this feature has been completely gutted.

Being such a fan of the serious I've tried to look for positives - Absolution uses a new engine which produces significantly improved graphics, probably on par with the original Gears of War (at best), however still a long way behind for 2012/2013.

Concise conclusion - if you are a long time fan of the Hitman series you are likely to be as disappointed as I, if you want a third person shooter with a few stealth features you will most likely enjoy the majority of the campaign.
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Most Recent Customer Reviews
5.0 out of 5 stars would recommend
i brought this for my husband and he likes the game. he is a big fan of all the others. would recommend :)
Published 3 days ago by MrsInsaneWardog
5.0 out of 5 stars Very Good
It came slightly quicker than most deliveries, it included all the codes and content that was promised on the cover. Read more
Published 6 days ago by Dom Rhodes
4.0 out of 5 stars Tough on the harder settings
This game can't be rushed and I defy anyone to completely finish it in it's entirety. That may put you off but consider it a warning. Read more
Published 8 days ago by Hereward
4.0 out of 5 stars Hitmas Absolution
I bought this as a present at Christmas and it was received with many thanks, they were overjoyed with it
Published 12 days ago by Mrs. Eileen Largan
3.0 out of 5 stars It's okay
It's okay but it's just very complicated and difficult to finish a chapter and you have to be very imaginative with your kills. Read more
Published 14 days ago by Pen Name
5.0 out of 5 stars Hitman Absolution
Excellent game. Lots of help initially if your not a very competent game player (like me). Very good graphics. Read more
Published 21 days ago by PJS2000
3.0 out of 5 stars Don't know
Product bought for my son - I think it's junk - he thinks its awesome. Can't offer any more that that.
Published 21 days ago by Mrs T A Miller
5.0 out of 5 stars Brilliant!
This is a very good game and i love playing it. It came very quickly and i was very pleased with the service.
Published 22 days ago by Ayrton Rogers
5.0 out of 5 stars If you like first-shooters you’ll like this game
Great game with longevity. This is a well designed game, with a good story line. The graphics and gameplay are very good. If you like first-shooters you’ll like this game. Read more
Published 26 days ago by Mr. Graham E. Jappe
4.0 out of 5 stars Absolute bargain
For the price I got this for it should really be 5 stars but based just on gameplay I'll have to go for 4 stars. Read more
Published 1 month ago by MR MATTHEW C DUGGAN
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Platform: Xbox 360 | Edition: Standard Edition
Discussion Replies Latest Post
Language? 2 22 Dec 2012
wheres my hitman absolution?? 12 27 Nov 2012
Hitman sniper challenge XBOX 4 15 Nov 2012
does it cost anything to pre- order and receive sniper challenge???? 2 21 May 2012
Pre order bonus for free??? 2 16 May 2012
date 0 17 Jun 2011
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Platform: Xbox 360 | Edition: Standard Edition

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