This 13th episode delivers, right from the start, incredible production values in the form of costume, weapon and vehicle design, well orchestrated musics, and graphically polished cinematics and menus. Simple tutorials introduce the new combat system to the player step by step, making the game easy to learn for the least experienced gamers, and without being an annoyance to the most experienced.
The innovative combat system makes battles much more dynamic and interesting in general : even though it's still turn based, it feels like real time because there is nearly always something going on and characters change formations by themselves during combat. An interesting mechanic called "Paradigms" allow you to change your character's role during a combat, which you will find yourself doing a lot for more efficiency. This, coupled with the new "chain" system, which encourages you to focus on one enemy at a time with the right types of attacks, makes battles that are fun to figure out, play and watch. You can also customize each character by upgrading any of their 6 available roles (healer, guardian, physical attacker, magical attacker, enhancer, crippler).
Good, but what about the story, the narration, the feel and atmosphere of the game, which is the most important element of a role playing / adventure game that Final Fantasy games are ?
Unfortunately, this game is a real failure in this department. Right from the start, cut scenes feel like they're out from a bad action/drama movie, using and reusing the most ridiculous clichés. Most of the characters lack an interesting personality, background and motive for their actions. The English voice acting is insufficient, and the dialogs dumb. Even the musics, that Final Fantasy fans have come to expect a lot from, fail to create fascinating atmospheres like some of the previous games did.
What doesn't help is that outside of combat, the game has little to offer in terms of gameplay. Here is what you will do and keep doing when playing Final Fantasy XIII : you will walk down a linear, repetitive path blocked by enemies. From time to time, you will find a bonus item in a futurist-looking chest hidden on the side. Every few fights is followed by a cutscene. And that's it. Once you've reached the end of the path, you'll just find a different path with new looks and some new enemies, but it will always be as linear, with the same chests, the same repetitiveness and inability to do anything but fight your way to the destination. Where are the previous games adventure moments, where you could explore a city to find something out, or even just interactive story telling moments where you would hang out with other characters somewhere and choose who you want to talk to ? Where are the beautifully crafted environments that were so much more than a repetitive path to a destination ?
I found myself keep playing anyway because I still enjoyed the battles and the general presentation quality, even though that one gets worse and worse as you progress through the game. But eventually, it becomes obvious Square Enix made it so you have to play a lot of battles, and made them as long as possible, to give the game a longer play time and hide it's shallowness. After you realize even the story barely develops at all through the whole game, you're left wondering why they would possibly make this much, much worse game than Final Fantasy VII or VI despite all the modern technological assets to make a game look and feel great.