Most Helpful Customer Reviews
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11 of 12 people found the following review helpful:
5.0 out of 5 stars
First a whole-new, unique fighting system...then FFXII makes it to Platinum - I think there's a message to be said, 20 Feb 2008
Fun:5.0 out of 5 stars
I'm gonna keep the main statement simple: this has GOT TO BE the best Final Fantasy game to-date on the PS2; OK, maybe not story-wise but gameplay and graphic-wise this is the shiznit...
...the all-new, original Active Dimension Battle system is a whole new view on classic RPG turn-based fighting, especially for the FF series. The Active Dimension Battle (or ADB) system, now "seamlessly integrates exploration and combat", so say 'goodbye' to all of those annoying random encounters...and say 'hello' to 3D mapping. Yes, now you can rotate the camera view (with the second analog stick) in ANY direction you require so no more hiding for those pesky chests full with valuable Elixir (true FF fans would understand).
...standing side-by-side with the ADB also is the "revolutionary Gambit System and Licence Board which give you complete control over the development and behaviour of your characters."
(1)The Gambit System are basically orders you pre-set so that, when in combat, your characters can automatically carry out their commands, e.g. 'Attack -> Nearest Enemy' or 'Curaga -> Ally <20% HP'; it might sound a bit confusing now, but trust me, you'll get the hang of it soon enough.
(2)The Licence Board is a unique take on the usual 'kill-an-enemy-acquire EXP-level-up' path. When you defeat an enemy, besides acquiring EXP points, you also acquire LP (Licence Points); the stronger the enemy, the more you will get. These LP are used on the LB to enable your characters to weild certain weapons or armour. Other than this, they can also be used to augment your characters' stats such as '+250 HP' or 'Decrease MP cost by 10%'. I'll admit that sometimes intentionally acquiring these LP is a pain but then again, at the same time you are gaining invaluable EXP points.
I could go more into detail but these features are the most cutting-edge for the FF series. I HIGHLY recommend this game for RPG-lovers and FF-fans alike and even if you do buy it, all we can do now is look forward to the various future-releases of more FF games.
This may be Final Fantasy but definitely not the last.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars
FF XII, 1 Feb 2009
Fun:5.0 out of 5 stars
Final Fantasy XII is a great game, the graphics make even better.The story may take a long time to complete but, it's very interesting to see what happens in the story.I would definitely recommed this game to buyers.This game is only really for patient players because some of the cut scenes and journeys take a long time.
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
A Late Review. Sorry, 30 Oct 2008
Fun:4.0 out of 5 stars
Final Fantasy XII is something I have been working through recently due to the current economic crisis. I heard some major changes were made to this game and so differs a lot to its predecessors.
Anticipating the horror of a new combat system in the manual, I actually was amazed at how efficient and engaging it is. The gambit system is a useful tool for those who are too lazy to issue your other characters an attack or defensive strategy. It makes the game very efficient during battles but I should point out the game still revolves loosely round a turn based system.
The GF's, those who can turn the tide of battle with a single summoning returns. They are known as Espers in this game and they are very hard to get hold of. They now roam around with their summoner fighting enemies like one of the characters and usually execute their finishing moves in a cut scene, classic Final Fantasy style.
There is little variation in the game, not many sub plots and sub games which is disappointing. It is needed because the structure of the main plot is very repetitive. One gets something to do, one travels through the desert and fights baddies, one goes through a ruin/dungeon to retrieve something fighting baddies along the way and the cycle goes on. What ever happened to those addictive sub games? The card game in FFVIII was classic.
So was the world roaming in the spaceship, the Ragnarok. Is there really no freedom? Actually there is in the towns. Good graphics help make these beautifully articulated places that are very memorable and you can almost believe in them. Sometimes it feels like you are on vacation. Very exotic places and an enjoyable experience roaming round the towns. When you are outside the towns its just desert or glacier, no suburbia or farmland! How do the people survive and where do they live? :D
I do agree with some others who reviewed this game stating that the characters were not very interesting. I think that would partially have to do with the English voice overs. They don't appear enthusiastic or emotional enough for instance when you expect them to be in order to help you engage with the plot. The plot is very political, subliminally sending out messages to those young gamers and well timed considering the political situation between the West and the Middle East. Although I am not sure that was intended :D
Good job for changing the combat system. If it was the same as all the other FF games I would not have continued playing. An addictive chill-out sub game would have been nice though.
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