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Final Fantasy XII (PS2)

Platform : PlayStation2
180 customer reviews

Price: £11.15 & FREE Delivery in the UK on orders over £20. Details
In stock.
Sold by games.empire and Fulfilled by Amazon. Gift-wrap available.
  • Active Dimension Battle system - giving players the freedom to move seamlessly between exploration and combat
  • Random battles and load times are a thing of the past
  • Cinematic presentation and a sweeping orchestral score provide the perfect experience
  • Breathtaking visuals and immersive gameplay
  • Control a party that reacts and behaves realistically
  • All-new gambit system tailors combat to reflect each person's unique playing style
  • Awe-inspiring CG sequences rival next-gen graphics
15 new from £10.84 40 used from £0.92 3 collectible from £3.96

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Game Information

  • Platform:   PlayStation2
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000EYHBH2
  • Product Dimensions: 18.6 x 13.6 x 1.6 cm ; 127 g
  • Release Date: 23 Feb. 2007
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (180 customer reviews)
  • Amazon Bestsellers Rank: 1,970 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

As war looms on the horizon, the mighty Archadian Empire begins a campaign to subjugate its neighbours. The small kingdom of Dalmasca shares their fate, and it is here that our tale begins.

Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia's new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire's invasion. The choices they make will determine the very fate of the world.

  • Active Dimension Battle - The Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat. Jarring random battles and their load times are a thing of the past, keeping you in the world from start to finish
  • An All-New Combat System - Characters act according to an intricate gambit system of actions and reactions that you determine. As they fight, characters earn license points that can be spent to broaden their knowledge of magic, arms and armour

Amazon.co.uk Review

The UK has always had a very unique taste in games, never comparable exactly to either the U.S. or Europe. As such, Japanese role-playing games have never been very successful here, even such worldwide blockbusters as the Final Fantasy series. No matter how fancy the graphics, most Britons just can’t be having with the tedious, randomly initiated, turn-based combat. So it’s a bit of a shock to find that Square Enix has finally come around to our way of thinking, because this game completely ditches the usual battle system for a semi-automatic design that actually has you looking forwards to fights rather than dreading them. Although you can still take manual control of a character the game invites you to set-up a series of tactics and rules for your allies before a fight, so you only have to intercede directly in combat if something goes wrong.

Character customisation is also much less regimented than before and the storyline has none of the teen angst emoting that made previous games so hard to stomach for some. In fact the only major feature remaining from the other games is the stunning graphics (and they really are stunning too – probably the best ever seen on the PlayStation 2). So thorough has Square Enix been in revamping and refining every aspect of the series’ formula that the only people not likely to enjoy it are die hard fans of the originals. Other than that the only real criticism you could level against it is that it doesn’t exactly rival Wii Sports in the accessibility stakes, but with a game of this length and depth that’s a small price to pay.
HARRISON DENT

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Customer Reviews

4.1 out of 5 stars

Most Helpful Customer Reviews

27 of 27 people found the following review helpful By D. Francis on 22 Mar. 2007
FFXII is by far the most time consuming FF ever. The world (Ivalice) is huge, with many different types of environment and terrain, even the weather changes, affecting which types of monsters inhabit an area.

With such a huge world in which to run around in it can seem somewhat overwhelming. Large areas can harbour some seriously handy treasures but with the new "probability" system the treasure may only stand a 20% chance of being a useful item and maybe only a 60% chance of appearing at all. This can lead to hours of going away and coming back again, hoping to have re-spawned the treasure into something you need.

Monsters can be a serious pain, especially if they gang up on you. You can avoid a lot of battles by simply fleeing past them, because unlike other FF titles FFXII allows you to see monsters roaming arround so you can avoid tough battles. Sometimes fleeing seems like a great idea but you need to idealy spend hours and hours fighting them and "leveling up" otherwise you will stand no chance of completing the game.

There are 21 optional side quests, some of which you will have to complete to find hidden bonuses and bosses throughout the game.

Magicks, Weapons, Armour, Shields, Tecknics and Augments can be bought for the usuall transfer of GIL at traders, but (and this is a very big but) you will need to unlock the corresponding liscence on the liscence board using points you have gained from defeating monsters. For instance, you have bought a sword but need to unlock the liscence square for 25 LP (licence points) you will need to defeat 25 wolf type creatures, most of which only award 1 LP. when you have done this simply unlock the tile on the liscence board and slash away. Its exactly the same with everything else.
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13 of 13 people found the following review helpful By R. B. Moore on 13 April 2007
I've been a fan of the FF series for a while now, dipping in and out to see how they progress. And I've been astounded with just what they have achieved here on a (relatively) elderly console. The cut scenes are just beautiful to watch, the play is smooth, the load times are minimal and the story plays out just nicely and draws you in.

There a couple of things to note - the battle scenes can get pretty complicated when you've got characters firing off gambits left right and centre and enemies are putting spells up, and using items. I didn't mind this - first time I had a big battle, I was struggling to keep up with the action, but after one or two more, I went with the flow and the pace that things happen feels true to combat. Secondly, the licence board is a definate case of there being a few key squares that you make for to get an early character boost. The Quickenings make things very easy for a while, and the HP boosts really help too. Thirdly, the overall difficulty swings up and down a bit. Early on, it felt easy, then it got a bit tricky, then I hit a mid game patch where five or six bosses were just trivial and then it got a lot harder again.

So this is a character based RPG, with a bit of grind in there, plenty of monsters, plenty of female characters with not much on (some of Fran's scenes are just wrong!) - you know what you're getting. But it is all very well done, and I'd recommend without any hesitation.
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9 of 9 people found the following review helpful By Mr. Bs Holloway on 6 Mar. 2007
This game is the culmination of many previous Final Fantasies and Vagrant Story that was released on the Playstation. Rival kingdoms, air ships and petty thieves are all very reminiscent of FF9. Magicite, Espers, the Empire and underground resistance groups coming together to go against them is very FF6. In one sense this is great as you have essentially the FF6 story but told with all the panache that a next gen system can offer that the SNES couldn't.

But on the other hand, you can't help but think the story has been told before. As another reviewer pointed out, it is more politically driven rather than character driven which is annoying because it is the characters that make or break a final fantasy in a lot of cases.

Graphically, the early hours are dark and gloomy, dungeons, sand and stone architecture which suits the context of 'ye olde cities and castles', but a more vibrant colour palette would have done wonders. These do come later on in the game but its a little off putting to begin with. This does not mean that the graphics are not suberb, the CG sequences are vintage SquareEnix and the in game graphics are a notch better than 10s but this is mainly due to being in control of the camera, so you can pan under your character to check the buildings and surrounding areas and get more of an appreciation for the amount of detail that has gone into this game.

The battle system is where this game comes into its own, sorting out your Gambits (simple algorithms like IF hit points fall below 50% THEN cast cura ELSE attack), including your own player means that if you don't fancy fighting yourself, you can just wander upto enemies and your characters will do all the work for you.
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8 of 8 people found the following review helpful By C. Collier on 27 Feb. 2007
I really did think upon seeing the adverts for Final Fantasy XII, it was just going to be an absolute waste of time and effort, but as a true fan of the genre and the franchise i thought i would purchase the game anyway, and to my suprise i fell in love with the game.

Yes the fighting system was extremely bizzare if you have played any of the previous titles but it works so well no longer are battles just randomly thrown at you now you can actually see the enemies, the other advantage is there is less loading because you fight in the area you are running around in, the battles flow really easily and have a newly found 'complete' dimension to battles, not just a back and forth, enemy attacks you attack of the previous titles.

Another stroke of genius is the licences, with these you can develop the characters in anyway you want, rather than everyone having a 'set' path and position in the game anyone can be the mage,healer or the summoner.

The game also has things called gambits, these are in place so your party members actually do something as it would be way to hard to control everyone, you can cantrol everyone, but with the speed at which the battle runs you would be very hard pressed to pull this off as it now is 3-dimensional, thus makes it way to hard to control everyone as you just don't 'hop' from person to person, you get to choose what the gambits are and the priority of which the gambits are preformed.
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