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Grandia 3 / Game

Platform : PlayStation2

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  • US NTSC. Will only work on US NTSC PS2/Modified PS2. Will not work on UK/European PS2 systems.
1 new from £78.70

Game Information

  • Platform:   PlayStation2
  • Media: Video Game
  • Item Quantity: 1

Product details

Product Description

Sky Captain Schmidt Was A Legendary Flyer Who Could Fly Faster And More Beautifully Than Anyone In The World. Although He Has Nearly Faded From The Memories Of Most, He Is Still An Inspiration To A Generation Of Aspiring Young Pilots. On A Small Island In The Middle Of The Sea Is Anfog, A Quiet And Peaceful Village. And Tucked Away In A Corner Of This Village Is A Simple Garage, From Which The Sounds Of Hammering Can Frequently Be Heard. Inspired By Tales Of Sky Captain Schmidt, A Young Man Named Yuki Is Building His Own Airplane. Someday Ill Leave This Village And Fly Over The Sea, All The Way To The Mainland, He Thinks. Yuki Stares At His Flight Unit, The Magical Orb That Provides Power For All Airplanes, His Eyes Distant As He Imagines The Vast Sky Stretching Out In Front Of Him. In The Woods Not Far Away, A Young Girl Rides Alone On A Horse-Drawn Carriage. Her Name Is Alfina, And She Is A Communicator, One Of The Few Who Can Speak With The Guardians, The Giant Beastlike Gods That Protect The Citizens Of This World. She Is Hurrying To The Temple At Arcriff To Take The Place Of Her Brother, Who Has Disappeared. As The World Faces The Greatest Danger It Has Ever Known, Fate Brings These Two Young People Together. Can A Would-Be Pilot And An Inexperienced Communicator Save The World?

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Amazon.com: 59 reviews
18 of 20 people found the following review helpful
Good, but not Incredible 16 Feb. 2006
By Wander - Published on Amazon.com
Grandia fans will be happy to see this title, but those new to the series may not get as into this game as others. While the heart of Grandia lies within the battle system, which is still incredible, the other elements have suffered a little over the years. With Grandia III it's no different. It is a very good game, but the RPG veteran will notice that there are a couple of key elements missing.

Yuki dreams of one day becoming a pilot like his hero Sky Captain Schmidt. He's finally made a plane that he's sure can carry him off Titalos Island. Upon trying to leave, he doesn't realize his mother has hopped aboard the plane, taking the plane over its weight limit. Eventually the plane goes down near a girl named Alfina who is the last of the "Communicators". A race that stay in contact with a Guardian Glyph and relay the information to the rest of the world. Alfina's brother, however, has different plans, and would rather take over the world. It's your job, of course, to stop him.

The story isn't really thrilling, but the characters will make up for that. Some of the dialogue is badly written, but for the most part, the characters begin to take on a personality and you fall in love with them. Especially with how they interact over scenes when they're at dinner.

Grandia veterans will recognize the battle system instantly. After nearly ten years, the battle system is still complex, fresh and very original. When you enter battle there will be a circle gauge in the corner. This is the IP gauge. Your characters and enemies move along this gauge. You'll select a command and watch them play out in real time. Each character and enemy will go into action. If you attack an enemy while they're in action you'll delay their attack. It is even possible to cancel it all together. The enemy can also do the same to you.

The battle system, as I said, is complex, and still holds up. There is still no battle system quite like it. Unfortunately, it's an easy battle system to take advantage of. And this isn't the first time Grandia has suffered from this. If you keep canceling enemies, you'll find that many battles you'll take absolutely no damage. Bosses, however, can be pretty challenging. Especially because they have multiple parts. Boss battles are particularly long and satisfying.

Another reason for the ease of Grandia is simply because you can always see the enemies HP and what attack they plan on using and who they plan to attack. In other words, the game begs for you to take advantage. It's all a matter of canceling the attacks. However, this makes so that Grandia's battle system really does focus on strategy. For as easy as it is to take advantage of the battle system, it's just as easy to lose control if you're unfamiliar with it.

Each character also has a set of special moves to use. And as they continue to use them they'll get more skills availible to them. There are also skill books and Mana Eggs for you to equip to give you modifiers and spells. Mana Eggs allow you to cast various spells while skill books will give you abilities, such as being able to defend against poison or do more damage to a certain type of enemy.

However, there are a few things that are glaring in Grandia III. It isn't just the storyline that erks me (especially when compared to Grandia II and the first one), but the lack of sidequests and the game is short. There are not enough secrets and mini-games, which ultimately lowers the replay value of this game. Sometimes it's nice to take a break from the quest. This also means the game is very linear. It also could've been longer.

That shouldn't suggest Grandia III is bad. It's not. But it makes it so that only hard-core RPGers and Grandia devotees will want to play it. If battling and having fun is your thing, by all means, play Grandia III. But if secrets and goodies is your thing, Grandia III probably isn't for you.

The visual look of Grandia III isn't bad. It's rather good. Each character is detailed and the enviroments are pretty. It's great that there is no slow down in this one, as it isn't a port. There are times, however, when the graphics look outdated. Still, it's a beautiful game. And it doesn't sound so bad either. The voice acting is pretty good, and the background music serves its purpose as well.

Overall, Grandia III is a pretty good game. As long as you're not expecting a lot you'll enjoy it. While there are a few glaring things, I have to say the game is fun. The battle system makes it so that one actually wants to battle as opposed to avoiding them. For the die-hard RPGer and Grandia fan, this is gold. If you're expecting a lot from a game, however, look elsewhere.

The Good

+Stylish Graphics

+Incredible battle system makes the game really fun

+While the story is nothing special, the characters really do help move it along nicely.

The Bad

-The story is too simple... especially for Grandia

-No side quests and very little secrets

-It's too short

A good game, but definitely for a selective crowd.
14 of 16 people found the following review helpful
Not best in series... but a nice return 16 Mar. 2006
By Amir0x - Published on Amazon.com
Hello Amazon shoppers, Amir0x from Hangar-G3 here.

When you think of Grandia, you automatically think of the battle system. The reason for this is simple: it's the one thing that sets the series apart. It's furious, fast, and strategic. And it leaves you wishing more RPGs did something like this. As long as this aspect of Grandia is in place, you're guaranteed a great experience.

And Grandia III does not disappoint. Additions, such as Aerial Combos, add to the fantastic system and provide all the frenetic action the franchise is known for. In this way, it is not only a return to form but it is superior to its predecessors.

Visually as well, the game seriously pushes PS2 far beyond what you'd expect. Spectacular spell effects, robust character models, vibrant towns... all of it is a testament to the talent of the development team. The incredible scenery and artistic direction compliment a rock solid engine.

On the minus side, the soundtrack is a bit of a downer. None of it is particularly inspired, which is surprising considering how great Noriyuki Idaware's previous works were. None of the tracks really stay in your memory for long, which is generally one of the first signs that it's not leaving any lasting impact. Finally, the storyline is really not up to the standards of the rest of the games. The relationships between Yuki and the rest of the cast (with the exception of his mother) all fall into the cliche, one-dimensional range. The motivations of who you ultimately end up fighting all fall flat.

But at the core of this game is a battle system that simply cannot be beat in the RPG world. Emphasizing this over the story might be difficult for some players, but if you do you'll find a rewarding experience that anyone can enjoy.
12 of 14 people found the following review helpful
Short, but an overall great gaming experience 20 Feb. 2006
By just me - Published on Amazon.com
I'm sure you're one of the Grandia fans from PS2 days and look forward to the same great experience. I doubt you'll be disappointed, and hope my review will cover all the bases so you know what type of games Grandia III is.

First of all, this game had all the hype it needed. There weren't any commercials or anything that made the game seem better then it is. This game brought back feelings of playing the first Grandia (PSX) as well as Lunar: Silver Star Story on the Sega CD. The first 5 hours spent playing this game I was blown away and remembered how fun the battle system was. It's been a while since I played an EXTREMELY good non-Square-enix game. You see...t.his game is made by Game Arts. Thank them for the Lunar series as well as Grandia on the original PlayStation. Even though most people are buying this to pass time til' Kingdom Hearts II, this game really IS worth buying. However, the game is very cutscene drivin' which so far, doesn't bother me at all. The cut-scenes are very well done with a great GRANDIA feeling. Not at all like Xenosaga, which was coldi in its portrayal of the characters. This game has spirit and life; you'll enjoy the plot advancement as well as getting to know your party of heroes.

It's games like this, that really make me wonder what else Square-enix can throw at us. It's going to get better and better each game. (Again, GameArts made this game but S-E was the publisher). I think Final Fantasy XII could be a revolutionary step between action and role-playing games that will bring in more fans. Star Ocean wasn't good enough. Neither is Tales of Legendia. Grandia III has the idea, but I believe FFXII will be _the_ game, but G3 will help you pass the time well.

Sadly the game only last about 30 hours...over two discs...short indeed, but last about as long as the story is going to hold it. There are not any side-quests really or anything extra to unlock. Very straight-forward game, but that doesn't mean it won't hold your attention.

Grandia III has finally brought back whats good in the series after Grandia Xtreme and the PS2 Grandia 2 port. This game has really brought me back to the series and has shown me that when square enix wants to they can breath life into a seies that was thought to be dead. grandia 1 and grandia 2 for the dreamcast were amazing games. but the recent ps2 efforts were not very good. Grandia III does face some problems story wise(it gets worse in the second disk), but players should not play the game for the story, but rather for the battles. They have now added a new way to equipt skills and magic along with a brand new system which allows arial attacks. the graphics are probably the crispist on the playstation 2 (sorry final fantasy). So where the story drops the game play makes up for it.

The music could be better, but the battles have a thrilling drive that makes you want to fight. Not run from battles, but get into them. Speaking of which, you won't have to waste time building levels, unless you don't have a hang of the battle system.

I'll leave the story for you to find out. It's an adventure that's not as up to par as previous games, but nevertheless it has Game Arts written all over it. Pick up this game for a rental if you doubt you'll want to own it. I'm proud to have bought this and will play it over a few months down the line with no less enthusiasm. Now if only they would begin work on LUNAR 3... maybe someday.
5 of 5 people found the following review helpful
Go Go Grandia III! 24 Feb. 2006
A Kid's Review - Published on Amazon.com
The Grandia series is known for it's great battle system and Grandia III does not fail to deliver. From the first battle to the final boss, you will never feel bored as you enter the natural world of combat. Straying from the norm, G3's battles really keep you on your toes!

The story starts out awesome with a great look into the characters' lives. People like MIranda really break the RPG mold and involve you deeply into the story. One of the greatest relationships you see is between Miranda and her son, the protagonist, Yuki. The story is very character driven, and that's a great thing. However, later on the emphasis sort of dies, but it's no worse than your average JRPG.

The worlds are beautiful and the characters designs are stellar. It's a treat to the eyes and a testament to what the PS2 can do. It may not match the visuals on more powerful systems like the Gamecube or XBOX 360, but it gets the job done and it gets it done well.

The music is moving and the voice actors are spot on for the most part. Some, like Alfina, may remind you of annoying characters like Colette (Tales of Symphonia), but nothing on the level of nails on chalkboard!

It's a nice lengthy quest, longer than the average game but shorter than the average JRPG. It's a good ride and all should try it out!

3 of 3 people found the following review helpful
Grandia III - beyond the skies- 4 Mar. 2006
By T. Stotts - Published on Amazon.com
I was really surprised the day I heard this long thought dead series was rising from the ashes once again. After playing Xtreme I was hoping for much more, and that's exactly what I got.

Grandia III is just like the other Grandia's that come before it. An epic journey where friendships are made and love is found. With a new unique battle system (like an improved Star Ocean 3), you travel with Yuki and friends around the world in a neat plane. I was excited when I found out I could take to the skies... However the skies are limited. Access to new and outside places that aren't on the linear gamepath go nowhere. One of the serious cons of this 2 disc game. Adding an addicting card game does not also cover up the lack of side quests in this game as well. The leveling system however was competely fun for me and a total blast with the new fighting system installed. Definitely tides me over till games other games are hitting the market.

I definitely enjoyed the unique background and the chemistry between most of the characters. The dubbing wasn't even that bad. I was pretty surprised overall with how enjoyable this game was.

I only gave it a 4 out of 5 due to it's few but minor flaws. I would recommend this to anyone who is out for another quick smash and grab.
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