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At first glance Pandora Tomorrow looks pretty much identical to its predecessor--which is to say it's one of the most graphically impressive video games ever made, with a particularly nice line in atmospheric lighting and insanely detailed environments. It's true that in straight gameplay terms things haven't changed very much, although there has been a concerted effort to make things less linear this time around--which was one of the main complaints levelled against the first game. Now though, there are multiple solutions to almost every situation you find yourself in, and this isn't limited merely to a simple choice between wading in guns blazing or sitting in a corner for 10 minutes being stealthly.
There are also a few new moves and gadgets to play with but probably the most important new feature for Pandora Tomorrow is the multi-player mode. This is no simplistic death-match mode but instead pits spies (using the single-player game's standard third-person viewpoint) against mercenaries (using a more traditional first-person view) where the completely different abilities and weapons of each team makes for some highly engaging and inventive action. This immediately stops Pandora Tomorrow from being yet another mission disc sequel and alone justifies the price of admission. --David Jenkins
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In the sequel, they've taken a note out of the games such as Hitman 2, Deus Ex and Thief by offering more routes to objectives, although the paths once taken are still very linear, and they've diversified the gadgets/moves yet again (with a very neat SWAT turn) that further improves the gameplay. The AI seems a lot more realistic and a lot less to notice you the instant you step from the shadows.
The music and ambience in the game is kept unobtrusive while in stealth and short bursts of adrenaline music when you're discovered or suddenly engage in combat. It works well with the overall atmosphere.
All this and with the jungle a welcome change of scenery from the entirely urban affair of the original (although it is in urban areas where Sam's abilities shine), the sequel is a pretty interesting game - and we haven't even touched on the multiplayer yet.
Man, oh man, the multiplayer is an innovation. An amazing feat, quite a daring gamble, and a tremendous addition to the multiplayer canon and will be played for a long time - hopefully with all sorts of mods or add-ons if Ubi release tools for mod-capability. They have created an amazing franchise opportunity here and with this exploding as it is on the net, I can assume they will see the profitability in this exploit.
To sum up simply without exceeding the word count five times over I shall say that it is a maximum of 2 vs 2, which works perfectly for a game balanced such as this is for skill, stealth and tension - mercenaries vs spies - mercs play like Rainbox 6 in first person perspective with assault rifles + grenades, they have electromagnetic and motion detection vision modes, laser trip wires to track movement in key areas (as well as key areas having their own security systems) and mines to catch the unwary spy - spies play like Splinter Cell in 3rd person, they have heat and night vision, they have flashbangs and chaff grenades, tracking bullets and spy cameras, they also have stun guns and for those who are talented enough, you can grab a merc and either put him to sleep or crack his neck. The range and breadth of the gameplay offered is tremendous and the replay value to improve your skill set as either class is very high.
All in all, a very impressive release.
If you liked the original you'll like this one. Read more
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