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Spells & Magic: Players Option (Advanced Dungeons & Dragons Rulebook)
 
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Spells & Magic: Players Option (Advanced Dungeons & Dragons Rulebook) [Hardcover]

Richard Baker , Dungeons & Dragons
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast (Jun 1996)
  • Language English
  • ISBN-10: 0786903945
  • ISBN-13: 978-0786903948
  • Product Dimensions: 27.4 x 21.3 x 1.5 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 973,350 in Books (See Top 100 in Books)

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Richard H. Baker
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Customer Reviews

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Most Helpful Customer Reviews
By A Customer
Format:Paperback
This books is good accessory to any AD&D campaign. This books clearly defines outlines magic and it's role in a campaign, including scarity, mystery, cost, and world view. Also included is many new schools of magic, new classes (monk, crusader, and shaman), and redefines bardic magic. In addition there are new non-weapon profiencies for wizard and priests and heaps of information regarding spell research and magic item creation. A complete list of spell components are included as well, as long with cost and rarity. Lastly, the book have information on alternate rules such as spell point, critical strikes, and custom character creation. The only reason I didn't rate this book higher is that some of this information is tedious and isn't all that useful in my campaign. It still is great accessory to any AD&D campaign. The new rules and spells should be enough for most players!
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By A Customer
Format:Paperback
This book gives wizard and priest characters many new options in creating their characters. It lists all the wizard specialists from Tome of Magic and other places into one source. The familiar schools of magic such as the Conjurer and Necromancers are here along with new ones such as the Elementalist, Artificer and Shadow mage. Also listed are all the standard priest classes, Cleric, Crusader, Druid, Monk and Shaman with complete rules and descriptions for each. This book also expands on the preist and wizard design rules in Players Option:Skills And Powers. Ever wanted a priest who could use a sword? Ever wanted a wizard who could wear armor. All these options and many more are now available. The new spell points system is a dream come true, no longer are you restricted to four 1st level, three 2nd level..etc, if you want four 4th level spells and you have enough points you can do it, but you are still limited by your wizard or priests max spell casting level. Also several new magic systems are introduced, from channellers who don't forget their spells when cast, to warlocks and alienists who make pacts with dark powers for their magic. In short if you ever play a wizard or a priest character this book is a must.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  12 reviews
11 of 13 people found the following review helpful
Unique in the good way 8 Jan 2000
By Alex - Published on Amazon.com
Format:Paperback
Unlike "Skills and Powers" and "Combat and Tactics", "Spells and Magic" does not introduce a wholly new set of rules that the other two books in the series are infamous for. "Spells and Magic" so rarely deviates from the original rules and presents so much expanded materials ( rather than totally new), you will soon be immersed into the originality of the effort. While this is basically a second take on The Complete Wizard's Handbook, it accomplished its goals so much better and quicker that it has plenty of leftover space to introduce several new subdivisions of the magic-user class and many other useful innovations. My advise as for Spells and Magic? Opt for this rules expansion - steer clear of its comrades.
4 of 4 people found the following review helpful
A great book. A good accessory to any AD&D campaign. 28 Jun 1998
By A Customer - Published on Amazon.com
Format:Paperback
This books is good accessory to any AD&D campaign. This books clearly defines outlines magic and it's role in a campaign, including scarity, mystery, cost, and world view. Also included is many new schools of magic, new classes (monk, crusader, and shaman), and redefines bardic magic. In addition there are new non-weapon profiencies for wizard and priests and heaps of information regarding spell research and magic item creation. A complete list of spell components are included as well, as long with cost and rarity. Lastly, the book have information on alternate rules such as spell point, critical strikes, and custom character creation. The only reason I didn't rate this book higher is that some of this information is tedious and isn't all that useful in my campaign. It still is great accessory to any AD&D campaign. The new rules and spells should be enough for most players!
3 of 3 people found the following review helpful
Very good book for all types of Spellcasters 6 Oct 1999
By Rodrigo Morgado Coelho (Xcore) - Published on Amazon.com
Format:Paperback
This book is a great source of information for any type AD&D game, this book includes detailed info about all types of Spellcasters and includes too the system of Character Point's already seen in the Player Option's:Skills&Powers but expanded and woth more option's this time for all Spellcaster. There is a system that you can create your own spellcaster type and almost create a new class, by choosing it advantages, disadvantages special powers and special traits. The books also include a system and a table of critical hit caused by magic. The book is very interisting and very good it worth the price you pay. Get it if you can.
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