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Spellbreaker (Fighting Fantasy) Paperback – 7 Jun 2007


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Product details

  • Paperback: 224 pages
  • Publisher: Wizard Books (7 Jun 2007)
  • Language: English
  • ISBN-10: 1840468076
  • ISBN-13: 978-1840468076
  • Product Dimensions: 10.6 x 2 x 17.8 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 427,866 in Books (See Top 100 in Books)

More About the Author

Jonathan Green is a freelance writer well known for his contributions to the Fighting Fantasy range of adventure gamebooks, as well as his novels set within Games Workshop's worlds of Warhammer and Warhammer 40,000, which include the Black Templars duology Crusade for Armageddon and Conquest of Armageddon.

He has written for such diverse properties as Sonic the Hedgehog, Doctor Who, Star Wars The Clone Wars and Teenage Mutant Ninja Turtles. He is also the creator of the popular steampunk Pax Britannia line, published by Abaddon Books, and has an ever-increasing number of non-fiction books to his name. To keep up with what he is doing, go to www.jonathangreenauthor.blogspot.com.

Product Description

About the Author

Steve Jackson and Ian Livingstone are the creators of the Fighting Fantasy series which has sold many millions of books throughout the world. They also founded the Games Workshop chain and have since risen to prominent positions in the British computer games industry, at Lionhead and Eidos respectively. Ian Livingstone was recently made an OBE.

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8 of 8 people found the following review helpful By ldxar1 on 14 Aug 2006
Format: Paperback
As with all Fighting Fantasies, this is a third-person multi-route adventure gamebook in which the reader takes on the role of a fantasy hero and has to solve puzzles, battle monsters and map routes to finish the book. The almost Buffy-esque storyline involves an evil wizard stealing a demonic book from a monastery in order to raise a powerful demon. The atmosphere is gothic, almost theological, with witches real and accused, hallowed places, saints and martyrs, pilgrims and monks, and some real aspects of medieval life, from bandits to plagues.

Among the later Fighting Fantasy adventures, this book stands out as containing some definite original ideas - the strong use of herblore adds a new twist to the item-gathering aspect of the story. It is genuinely multi-pathed, although there is only one "good" path through and the "wrong" paths soon end in disaster. The broad range of items one needs to acquire to complete it successfully makes for re-readability.

This is also, however, its drawback - the book requires far too much for successful completion. You'll need real-life as well as in-game luck (including surviving a 1 in 2 chance of sudden death), sky-high stats and a seemingly impossible Faith score to complete it. And the need for some of the items only becomes apparent too late, making it frustratingly easy to fall just because you didn't realise you'd need an antipoison, a raven and so on, until it's far too late. A clearer idea of what is needed from the start, would have tipped the adventure from frustrating to enjoyably challenging.
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1 of 1 people found the following review helpful By Alaran on 13 Jan 2013
Format: Paperback
One of the highlights of the Fighting Fantasy series. The quality of the writing and storytelling is some of the best to be found in any adventure gamebook. The idea of your character becoming embroiled in a quest because they are partially responsible for its necessity is quite an original take on the usual formula. From then on the story gets better and better as the plot unfolds, developing into a gothic masterpiece of demon summoning and witchcraft. The reader is thrust into scenario after scenario where they are pitted against uncanny and demonic forces. Each of these sub-quests, even the ones not necessary to complete the book, are hugely enjoyable. All bare relevance to the general plot rather than being pointless or annoying side quests. The more you explore the more intriguing the plot becomes.

Each character encountered is fully rounded, developed and believable. The Kurakil may have a typical demon portrayal but the main villain is really Nazek who is multi-dimensional and clearly established in the opening stages. It's a pleasant change to meet the major villain in the `Background' rather than waiting until the climax of the adventure. Other than Mistress Crowfoot, who should have more interaction with the reader, there is little to criticise concerning characterisation. Talpas and Sam Boggart are both quite unique allies who would fit well into `The Chronicles of Narnia' or `Lord of the Rings'.

The range of items and equipment is wide. Many are quite intriguing and are utilised well within the adventure. One of the hardest parts of the book is knowing what to buy with your limited funds. There is more of a need than usual to engage in botany and apothecary, and this gives the book some uniqueness.
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By Nat on 28 Feb 2013
Format: Paperback Verified Purchase
anyone that likes fantasy reads this is a great book and if you read it a second or third time the story won't be the same
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