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Space Hulk : Death Angel - the Card Game

Price: £13.06
Only 2 left in stock.
Dispatched from and sold by Shopit57.
21 new from £12.65 4 used from £19.71

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Frequently Bought Together

Space Hulk : Death Angel - the Card Game + Death Angel Tyranid Enemy Pack + Edge - Space Hulk Death Angel : Space Marine Pack 1
Price For All Three: £31.12

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Product Information

Technical Details
Item Weight336 g
Product Dimensions3.8 x 10.2 x 19.7 cm
Item model numberSL06
Main Language(s)English, English original, English manual, English published
Number of Game Players2
Number of Puzzle Pieces1
Batteries Required?No
Batteries Included?No
Additional Information
Best Sellers Rank 17,230 in Toys & Games (See top 100)
Shipping Weight454 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available28 Jun 2010

Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Players choose from six different combat teams each consisting of two Space Marines with different abilities. Each player receives three Action cards for each of his combat teams. After all of the Space Marines have fallen into formation prepare for the first wave of Genestealers! Action resolution keeps all players involved while the overwhelming odds inspire them to work together to survive. The Action Resolution Phase consists of each player revealing and carrying out their chosen Action. The lowest number card goes first which means Attacks are resolved after Supports. Support tokens enable Space Marines to reroll so make sure to cover your fellow Blood Angels! The Genestealer Attack Phase happens after all the Actions have been resolved so hopefully you thinned out the swarms since you have to roll higher than the number of Genestealers in the swarm to successfully defend. Finally an Event card is drawn to spawn more alien adversaries. Once all the Genestealers have emerged from the darkness its time to move forward drawing a new location card. And then it's back into the fight!

Customer Questions & Answers

Customer Reviews

4.3 out of 5 stars
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Most Helpful Customer Reviews

17 of 17 people found the following review helpful By Amazon Customer on 26 Sep 2012
[I'm posting this mostly in response to the only one-starred review this game has so far garnered. The reviewer is colour blind, and claims that this game is "Impossible to play". I've chosen to post a separate review rather than reply directly, as frankly I'm hoping more people will read what I have to say this way.]

I'm colour blind to the extent that I struggle to differentiate most of the team colours. I also play this game solo, so I can't expect any help from other players.

I get by.

It's a nuisance, sure. But the team markers help, as do the illustrations. Only half of your squad carry special weapons, so forgetting which combat team the generic bolter guys belong to is a problem. Thankfully though, every squad member has unique artwork. When (not if, there's a lot to keep track of in Death Angel) you can't remember who's paired with who, flip your action cards and there's a handy picture detailing who exactly comprises that particular combat team. It's a bit tedious, and could easily have been avoided by having the symbols from the team markers somewhere on the squad cards, but it's not game breaking.

A quick fix for this kind of thing btw, is to take a hole punch to a Post-It note. Mark the little sticky circle you've just punched with F for flamer, L for librarian or whatever, and stick it to the team member you struggle to distinguish. Ugly, but totally non-destructive, and you've probably got the stuff necessary lying around the house already.

Anyway, did I mark this game down for making me work a little harder than I feel I should have to? I did. If you're reading this and happen to have perfect colour vision, consider it a five star review.
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19 of 19 people found the following review helpful By Michael Taylor on 23 Nov 2010
I cannot comment on the multiplayer aspect of this game (it can play up to six) but the solo play is excellent. The rules are fairly easy to grasp and while initially I thought the game might be too easy, the tension and difficulty ramped up towards the later stages of the game. After a few more play throughs using different squads, I can happily state that this is a great game and well worth the price. I've enjoyed playing this just as much as it's (much more expensive) board game big brother.
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4 of 4 people found the following review helpful By Alex on 20 Sep 2012
Verified Purchase
The game is fairly easy to pick up and lots of fun to play.
The game is playable solo, or with friends and there are different starting locations that adjust the difficulty of the game based on how many people are playing.
This is also a cooperative game. Either all the players win or all the players lose. This encourages playing together and there is no backstabbing among friends.

There are cards to represent all the major pieces in the game (locations, space marines, genestealers, events, actions, terrain) and the setup and game flow are simple enough to pick up while leaving enough up to the player(s) to create good tactical range.

Before starting the game the location deck is created (with the rooms you'll visit on your way to your objective) and squads are randomly assigned. Each squad has it's own action cards which are given to the controlling player. Terrain is distributed according to the current location card.

Each turn sees the player(s) picking an action for each Space Marine squad. You can either attack, move or play a support action. A squad cannot choose the same action it used in the previous turn making it important to choose the right actions at the right time and to support your teammates so that they can help you too.
Actions are resolved one by one. Attacking is a simple roll of the included dice. If a skull is rolled a genestealer is removed (if it is in range of the marine). Moving allows you to change your position and facing with your fellow marines. This is important as your attacks have a limited range and you can only attack things in front of you. A support action will give you a reroll token to place on a marine which can be used when attacking or defending.
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21 of 23 people found the following review helpful By Simon Kwong on 21 Sep 2010
The mechanics is quite interesting, pitting all the players as marines working together against "the game" which spawns an almost endless supply of nasty aliens for you gore yourself on as you move from level to level towards the final objective. Despite it's simplicity there's a high amount of strategy as you jostle your collective marines into the best position to defend and attack. It's also crucial to plan actions for the next turn and a wrong move or an unlucky roll can prove v.costly and makes each game very tense and foreboding. A solid selection of different squads and abilites (6 in all) plus locations help to add variety and it even supports a single player mode to boot !!

For those unfamiliar with games workshop, imagine "Aliens" the film, condensed into an exciting 60 minute card game... nuff said.
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7 of 8 people found the following review helpful By Druaightagh on 18 Jun 2012
Effectively captures the spirit of the excellent Space Hulk board game (GW or FF bring it back PLEASE); tactical, claustrophobic & dangerous, as well as being just a damn fun game overall.

*Solo play possible and fun. It's rare to find a board/card game with this feature, and even more so that works as well as it does here.
*Good quality game pieces, both in material and design. Great looking cards, Terminator Space Marines (good guys) and Genestealers (baddies) are drawn and coloured beautifully.
*The game fits in a smallish neat package (fits in a coat pocket) so makes it nicely portable for your beer and board game nights out.
*Good representation of the Warhammer 40k Space Hulk universe. Representatives of almost all the types of offensive capabilities marines can employ are here; lightning claw, power sword, heavy flamer, psychic power, along with areas of a space hulk ship and genestealers.
*Straight forward enough rules (once you've understood them, see cons below) with a solid amount of depth, complexity and strategy to gameplay.
*Good re-playability. A decent number of terrain (spawning & special location) cards to deal with, lots of event cards (special round actions/conditions) and 6 teams of marines to play with.
*Doesn't take an age to finish a game.
*Expansions available. Being a card based game, it appears to be easy enough to expand/replace elements of the base game.

*Messy manual (in content, not in appearance). The rules start out fine, but then appear to diverge into an illogical order. It lets the game down, as it increases the time it takes to learn it.

PS: I thoroughly recommend watching phiveball's "Death Angel Card Game Solo" video series on YouTube for an idea of what the game is about, and to help clarify the manual when you've bought it.
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