Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Space Assassin (Fighting Fantasy) [Paperback]

Steve Jackson , Ian Livingstone
3.0 out of 5 stars  See all reviews (1 customer review)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Books Trade-In Store for more details. Learn more.


Product details

  • Paperback
  • Publisher: Dell Pub Co (Oct 1985)
  • Language: English
  • ISBN-10: 0440981492
  • ISBN-13: 978-0440981497
  • Product Dimensions: 17 x 10.7 x 1.3 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,616,534 in Books (See Top 100 in Books)

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

5 star
0
4 star
0
2 star
0
1 star
0
3.0 out of 5 stars
3.0 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By ldxar1
Like several sci-fi Fighting Fantasies, this book suffers from genre stereotyping and difficulties in converting the high-fantasy FF concept into a different setting. It's a dungeon-crawl style adventure happening entirely onboard an enemy starship, involving a trek to find the enemy "boss" at the end.

What's done well is the conversion of FF combat for the use of laser weapons - the FF rules are modified to create quicker damage, alter the effects of skill and allow armour saving throws. This combat method "feels" very different from the usual FF melee brawls, nicely emphasising the sci-fi setting.

What's done badly is the structure of the adventure. With high initial scores, it's largely too easy - you don't need special items or information at the end, nor to beat a foe with high scores - you just need to find a way through the ship to reach it. The items are mainly red herrings or more rarely, have some minimal non-essential use on one particular random course.

What difficulty there is, comes mainly from sudden-death paragraphs which are frustratingly common and difficult to see coming, especially towards the end. Without any logical or intuitive reason for the effects (to take an example - walking straight at one dangerous opponent gets you a walkthrough, whereas trying to dodge it gets a sudden death paragraph), these can be a major irritant.

The dungeon crawl is far too one-dimensional, involving mainly a series of boring and random choices - left or right button, left right or middle passage, security door or regular door, red green or blue button, through door or down passage - which don't involve any real choice for the player, effectively being matters of luck.

The book also almost completely lacks a plot, the aliens are of B-movie standard (really, in the post Star Wars world we can do better than manic squirrels and cleaners with carrots for ears!), and there's an unexplained and largely inexplicable relapse into a high-fantasy world within the starship on one common course (what's a mass of woods, fields and plains doing on a starship anyway?!).

I'd suggest Robot Commando, Rebel Planet and Star Strider as better examples of sci-fi FF done well.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 2.0 out of 5 stars  2 reviews
5 of 6 people found the following review helpful
2.0 out of 5 stars Nice concept, yet a shame... 15 Mar 2000
By Robert Douglas - Published on Amazon.com
Andrew Chapman is the sub-author of FF gamebook 12, 'Space Assassin'. Although the idea of casting the reader as an expert assassin was a unique touch to the character - whose mission is to infiltrate a tyrant scientist's spaceship - I found Andrew Chapman's execution of this concept very poor. While it starts off promisingly enough, it soon begins to flounder along the way. It's just not exciting nor as challenging as an assassin's mission should be. Save for some novel quirks, and a few thrilling moments, 'Space Assassin' is little more than a collectors item. Another thing, I found the end paragraph extremely disappointing - as if the author had become bored and detached from writing this gamebook altogether. One star is awarded for an original concept, another devoted to his attempt at broadening the Adventure Sheet to include Guns and Armour. Apart from that, there's not much else to credit 'Space Assassin' for.
2 of 5 people found the following review helpful
2.0 out of 5 stars Space assassain 19 Feb 2001
By A Customer - Published on Amazon.com
Space assassain starts of pretty good, with a awesome variety of equipment,guns grenades, but the bad point is that ,unlike normal fantasy books,you hardly know anything about the futre the enemies , so you are blind when you open the book, and will find it hard to survive.
Were these reviews helpful?   Let us know
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Feedback