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Two Worlds (Xbox 360)
 
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Two Worlds (Xbox 360)

by Southpeak
Xbox 360
2.7 out of 5 stars  See all reviews (109 customer reviews)
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Two Worlds II (Xbox 360) £28.75

Two Worlds (Xbox 360) + Two Worlds II (Xbox 360)
Price For Both: £62.70

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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000NJLQLK
  • Release Date: 7 Sep 2007
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (109 customer reviews)
  • Amazon Bestsellers Rank: 5,029 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn’t without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings.

There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit – from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game’s longevity for years to come.
Harrison Dent

Manufacturer's Description

Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect.

This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts.

Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â€" Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time.

Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.


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Customer Reviews

Most Helpful Customer Reviews
63 of 68 people found the following review helpful
By Probius
Fun:   
Before venturing out to my local Computer Exchange and trading in Blue Dragon for this game I spent a while reading the reviews on various websites and knew that I was taking a risk with Two Worlds, but it was one that, in my opinion, has certainly paid off.

Firstly, you need to give this game time. I would say at least between 10-15 hours before you start to realise that its actually very good. I was going to try and write this review without mentioning Oblivion but that is going to be impossible so I am going to list the reasons why I think its better, and why hopefully you will enjoy it as much as I am.

The Map - As an avid RPG fan I love the free roaming experience, exploring and finding new terrorities, turning round the corner to be comfronted by a huge castle or abandoned theives den, or perhaps some ancient Dwarven ruins that have not been looted and this is a constant occurance in Two Worlds. There is so much more to the map, in Oblivion you could walk for miles without anything being around - Yes the scenery was great but in Two worlds you may see a rabbit or other wildlife dance suddenly in front of you, hear some wolves howling over a distant creek, watch some orcs sit around a campfire and so much more. My point is that the world is so much more alive! The settlements and villages feel real and there are so many of them its easy to forget the MQ and concentrate on increasing your reputation with the 8 (yes, eight) different guilds on offer. The Capital is amazing, each village and town has plenty to offer, there are mines, caves, ruins, isolated houses, fishing villages, islands, villages that have been burnt to the ground, grom (goblin) camps, castles, war fields and so much more to be explored, conquered and visited.

The amount of armour and weapons is endless. You are constantly adding new breastplates, helmets, trousers, boots and gloves all with unique stats and every single one looks different on your character - He can have the appearance of a horned devil or wear the white mage robes of an angel. Customisation is an absolute joy, you will never get bored of it. The armour graphics are pretty impressive, its enjoyable to see your hero in a new set of armour that looks completely unique and different to the last outfit they were wearing.

Similar items can be combined in your inventory to produce even better ones. This makes every item useful in some way and easier for you keep creating that perfect weapon. Basically if you don't sell it to make money, use it to enhance your own equipment You can add fire, cold, spirit effects to your weapons to further enhance them and weapons with elemental damage will flash and shimmer with their elemental colour - A simple but great touch and the variety of weapons is simply brilliant.

Levelling - One of Oblivion's biggest complaints was the fact that you could, in theory, complete the game as a level 1 character. In Two Worlds, just as you think your hero is indestructible, you go toe to toe with a Cyclops and he kills you with one swing of his fist. They are many more enemies too, including Dwarves and Dragons, and the variety keeps you interested, intrigued and hooked for ages.

The storyline of Humans Vs Orcs is not hugely original, but there are enough twists and turns to keep you engaged and for those like myself who just enjoy heading off the beaten path and just doing your own thing, trust me, there is more than enough to keep you going. Much more than Oblivion had to offer, much more.

The fighting is better than Oblivion. You can hack'n'slash your way to the top (and learn mountains of different sword skills from trainers) or use potions created in your own alchemy pot and magic learnt from The Society or Necromancers to magic your way to ultimate supremacy. You choose - (Did I mention you could be a thief with the sneak mode too?) And the magic is simple to understand with a decent interface.

For those of you who are still reading and shouting out about the graphics, the loading times while travelling and of course the map interface - Relax, the rose tinted glasses aren't glues to my face and I realise there are drawbacks and glitches. The map is difficult to understand and navigate at first but come on guys, we are gamers! It does not take us long to master such trivial matters and Two Worlds was no different. Difficult at first but after a while you will be using the LT and RT with the same sort of fluidity that Oblivion offered.

To summarise, its a great game but maybe perhaps not best suited to the casual RPG player. Its intelligent, playable, interesting and has a world that keeps on offering new challenges, new ideas and new ways to enjoy yourself. The graphics are definately next generation and I think offer a bit more of a darker atmosphere than the gloss of Oblivion. Some reviews suggest its a combination of Morrowind and Oblivion - This is not completely inaccurate but it certainly carries its own identity well.

Buy it, give it a chance to breath, then enjoy the life that Two Worlds will offer you.
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5 of 5 people found the following review helpful
Amazon Verified Purchase
Fun:   
Plenty of people have reviewed the plot. I'm a 50 year old (sad) gamer and I like this game. The framerate is a bit eyewatering and nowhere is it as smooth as Oblivion. But unlike Oblivion I don't feel like I'm wandering around mutely enduring 300-year old lizards rasping instructions to me. Oblivion takes itself too seriously and there are no humans under the age of retirement. I find Two Worlds much more interactive and just some of the fun comes from the awful mock-medieval dialogue and spelling mistakes in the subtitles. But at least your character has a voice and conversations are less dull.

Genuine surprises pop up, and the tangled plotline holds my attention. Lovely scenery and effects but it is rough around the edges and early on is terribly confusing but stick with it. To me it's just basically more fun than Oblivion, takes itself less seriously (are some of the sound effects send-ups from the films Krull and Red Sonja, etc? I am sure they are). I'm also sure I'll get flamed by Oblivionites for this opinion but I do have that game as well and just got bored with it. Mayhap I will, or nay, mayhap I will not get bored with this but t'will remain to be seen - after a lot of fun anyway. I laughed when stealing a dead king's crown only to see (Cheap fake) come up in the object description. Go on - buy it second hand and have some fun.
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5 of 5 people found the following review helpful
A surprising find 12 July 2008
By Amber
Fun:   
I started out by renting this game as it had such mixed reviews. I love games such as Zelda and Fable and I was hoping for something on the same level, which this game isn't.

The general plot of this game is simple and predictable and not the reason why you will play this game through to the end, which is a shame but not critical as the side stories are good enough to keep you exploring. Basically you play a mercenary who's sister is abducted. You must follow directions in order to discover a family secret which has resulted in you and your sister being targeted. The main plot is not very long and in itself would only take a few hours to complete. However, there are many, many sidequests to keep you busy and enable you to earn the skill points needed for levelling up.

It begins poorly. Firstly there is no tutorial session which is really needed in a game such as this. Although your first encounter involving you fighting a few 'groms' is in itself unchallenging, from then on the game becomes much harder, with almost any battle ending in death for our poor mercenary. If only a small tutorial session had been included at the start to help explain the many menus and just how important levelling up is in this game it would make this game much less frustrating at the start.

Renting a game never gives a player much insentive to stick with a game and after about an hours play I switched off the xbox irritably. However, I re-read some of the reviews on here and decided that I would give it one more go, after all it's months till Fable 2 comes out!!

After a couple of hours playing this game it suddenly got alot better. As soon as you start levelling up in your chosen area(s) - vitality, strength, dexterity, magic - you find battles becoming increasingly easy.

This game is simply HUGE. Other people have commented on how difficult the maps are to read but I have to say I did not find this at all. Once I had started to explore the world properly I found the maps extremely useful and easy to use. The other menu screens are also great, although they do take a while to get to grips with and I found myself flicking through the instructions, which is something I rarely do with games. There is an inventory screen, where as you would expect you can see everything you are carrying and what items you are currently equipped with. The range of items in this game is truly staggering, I am about two thirds of the way through it now and I am still finding new things all the time. You get new items from chests and cupboards found in people's homes or in enemy camps, along with the bodies of your victims once you have despatched them. There is an enourmous range of armour, weapons, potions, gems (which can be cooked in you alchemy pot to form magic potions which make your weapons stronger), money (there are traders throughout the world where you can buy and sell items) and other useful items which you will need. You are limited by the weight of the weapons and armour and levelling up in strength is needed to carry more. You can also combine two of the same items you have found, making your armour or weapon even stronger. I'm a female gamer and reading about weapons and armour would normally make me yawn but this aspect of the game is really great (and essential for surviving battles with necromancers, bears and ogres!).

The other menu screens include your skills screen and your ratings with the many guilds found throughout the world. Your skills screen is split into two sections, one showing your four main skills (vitality etc) and the other sections showing a array of less important skills such as horse-riding, swimming, balance, lock-picking, archery, and so on. I haven't counted all of these but there are lots and only a few are unlocked at the start of the game. Levelling up in these areas are just as important as the four main areas, and the ones you chose will often depend on what route you have chosen for your mercenary. For example, if you have gone down the path of a warrior you will value skills such as balance and ability to weild 2-handed weapons, where as if you have decided to become a mage skills in magic (fire, air etc) will be of much greater use to you. Magic forms a big part of this game, there is a menu screen devoted to this which shows you all magic cards that you have picked up or bought. Simply owning a magic card does not enable you to cast that particular spell, you must continue to level up in order to be strong enough to cast them. Additional items like magical cloaks and staffs may be used to increase the strength of these spells as well.

When playing this game you can follow the main story or you can wander off and explore the world and meet its many creatures and people. Other people have commented on how alive this world seems and I want to reiterate this. There are SOOO many animals running and hopping around this world that you really feel part of a world rather than running around an empty world full only of baddies or people essential to the plot of the story. Many of the animals, such as bears and wolves will attack you, and can prove something of annoyance at the beginning when 3 wolves can easily kill you and you find yourself running in terror from an enourmous grizzly bear. These get increasingly easy as you progress however and soon prove little distraction. Many other animals are harmless however, from the birds singing in the trees to the snakes wiggling across the forest path in front of you. I have even stumbled across a deer grazing innocently deep in the forest.

The world itself consists mostly of forest, with towns and villages dotted throughout. Bandit and orc camps are found frequently alongside forest paths and the many caves provide great opportunities for levelling up with an abundance of enemies to fight. The graphics are great, maybe not as good as they could be considering the console's capabilities, but very good all the same. I'm playing on a HD tv so have had no problems seeing the writing on screen, something other people have reported. Overall, I think the graphics are great.

One major gripe I have with this game, and something that nearly caused me to stubbornly never play it again, is the voice acting. Perhaps americans don't notice it as much as a british person, I don't know, but there is nothing good about a VERY american accent speaking olde english/pirate lines. I still find this very irritating, especially as it seems the makers have gone to great effort with the dialogue. However, it shows how good this game is that I can see past this problem (just). One liner's like 'looks like my mother-in-law' when he sees an orc only makes this worse!

When interacting with people you have freedom to do as you wish. You can steal from peoples houses but be warned, do it out of sight as the villagers will all fear you after and if you are in a town they will chase you and kill you. If you fight back, as I did in one major town where I had quite alot to do, the city guards will then come after you and you cannot safely return to the city.

There are 2 kinds of person, people will either give you advice in response to an array of possible questions you can chose to ask or they will give you a task, usually in payment of money (well you are a mercenary) or respect within that particulary guild. If you can't resist stealing, don't worry too much if the person present is a task setter as these will quickly forgive you once you have run away and returned. Other people don't seem to forget however. I tried killing a man who asked me to kill someone else for money, thinking that I could just take the money he was offering directly. Here, realism is lacking however as after he died he disappeared (unlike anything else in this game, where the bodies remain throughout the game) and I had 'failed the task'.

When wondering round you come across enemies which you quickly realise are too advanced for you at your current level. That is what I love about this game, you are completely free to do what you want to do - if you stumble across an enemy that is too difficult you can simply wander off (or run off) and come back later when you feel you are ready. There is definately no linear pattern to this game and no pressure to do anything other than explore if you want to.

Overall, this game is well worth buying for fans of this genre. I have not yet played oblivion so I am not able to make the comparison that everyone else has made (although I will of course be purchasing this game in the near future). I can only compare it to Fable, which although is far superior game is at least a good indication as to whether you will like this game. Definately worth buying but remember that levelling up is essential (horse-riding is near impossible without levelling up a couple of times in it first) and you will have alot of fun!!
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Most Recent Customer Reviews
Do NOT buy it
This game is a joke, the graphics are rubbish the story is stupid, the game is just ridiculous! Please do not waste your money on it.
Published 3 months ago by ABLENK
Brilliant, with sadly a few technical hitches
When writing this review, I find it difficult where to begin when describing this game's enormity. I came to this game expecting the worst, and boy was I in for a surprise. Read more
Published 14 months ago by James Worth
This game is disgusting.
This game is the Video Game equivalent of having Edward Scissorhands give you a prostate exam.
Avoid like the plague.
Published 15 months ago by Riv_1989
Two Worlds Game Review
This game has a complex stroyline guarenteed to keep you occupied for hours. There are lots of quests, tasks and map space to explore, with alot of action, fighting and horse... Read more
Published 18 months ago by Quavers
Unintuitive, Poor Voice Acting, Half Decent Graphics...BUT a great...
This game is getting far too many negative reviews...

After loading it up and seeing the intro and the first few minutes of in-game cutscenes, I honestly thought about... Read more
Published 19 months ago by Russ (xbl EggyWyte Raven)
Two Worlds- Quick Review
Two Worlds has gained a reputation as a rather terrible game. This is quite exaggerated and in fact, there are many interesting features to the game, that you will not find on... Read more
Published 23 months ago by Mr. Paul R. Stoker
Oblivion wannabe
This is just a copy of oblivion. Oblivion came first and this is just a poor wanna-be game.

2/5 I have played it and I did not enjoy it.
Published 23 months ago by Jordan Mclean
Theres no game like or as big as this
I played this game over 3 months (big time)
and thought its quite big then the south side openned up and it almost doubled again

I have completed blue dragon (kinda... Read more
Published on 1 Feb 2010 by Clattybrown
Pretty Decent
To be honest I'm at uni so my xbox is at home but I really wanted a game that was like oblivion as I had finished that. Read more
Published on 19 Jan 2010 by A. Isaaks
RUBBISH
Two Worlds on the box is smeared with quotes of either blind ,deaf or bribed critics saying things like "Best game EVER" and "Oblivion on steriods! Read more
Published on 26 July 2009 by Jack Hammer
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Release date 6 28 Jan 2011
Two Worlds vs Oblivion 10 27 Oct 2010
360 or PC? 1 10 Nov 2007
co-operative play 1 9 Jul 2007
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