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Two Worlds (Xbox 360)

by Southpeak
Xbox 360
2.7 out of 5 stars  See all reviews (115 customer reviews)
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000NJLQLK
  • Release Date: 7 Sep 2007
  • Average Customer Review: 2.7 out of 5 stars  See all reviews (115 customer reviews)
  • Amazon Bestsellers Rank: 4,923 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn’t without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings.

There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit – from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game’s longevity for years to come.
Harrison Dent


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Customer Reviews

Most Helpful Customer Reviews
74 of 80 people found the following review helpful
5.0 out of 5 stars Two Worlds - Too Good. 8 Oct 2007
By Probius
Fun: 5.0 out of 5 stars   
Before venturing out to my local Computer Exchange and trading in Blue Dragon for this game I spent a while reading the reviews on various websites and knew that I was taking a risk with Two Worlds, but it was one that, in my opinion, has certainly paid off.

Firstly, you need to give this game time. I would say at least between 10-15 hours before you start to realise that its actually very good. I was going to try and write this review without mentioning Oblivion but that is going to be impossible so I am going to list the reasons why I think its better, and why hopefully you will enjoy it as much as I am.

The Map - As an avid RPG fan I love the free roaming experience, exploring and finding new terrorities, turning round the corner to be comfronted by a huge castle or abandoned theives den, or perhaps some ancient Dwarven ruins that have not been looted and this is a constant occurance in Two Worlds. There is so much more to the map, in Oblivion you could walk for miles without anything being around - Yes the scenery was great but in Two worlds you may see a rabbit or other wildlife dance suddenly in front of you, hear some wolves howling over a distant creek, watch some orcs sit around a campfire and so much more. My point is that the world is so much more alive! The settlements and villages feel real and there are so many of them its easy to forget the MQ and concentrate on increasing your reputation with the 8 (yes, eight) different guilds on offer. The Capital is amazing, each village and town has plenty to offer, there are mines, caves, ruins, isolated houses, fishing villages, islands, villages that have been burnt to the ground, grom (goblin) camps, castles, war fields and so much more to be explored, conquered and visited.
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6 of 6 people found the following review helpful
5.0 out of 5 stars A surprising find 12 July 2008
By Amber
Verified Purchase
Fun: 4.0 out of 5 stars   
I started out by renting this game as it had such mixed reviews. I love games such as Zelda and Fable and I was hoping for something on the same level, which this game isn't.

The general plot of this game is simple and predictable and not the reason why you will play this game through to the end, which is a shame but not critical as the side stories are good enough to keep you exploring. Basically you play a mercenary who's sister is abducted. You must follow directions in order to discover a family secret which has resulted in you and your sister being targeted. The main plot is not very long and in itself would only take a few hours to complete. However, there are many, many sidequests to keep you busy and enable you to earn the skill points needed for levelling up.

It begins poorly. Firstly there is no tutorial session which is really needed in a game such as this. Although your first encounter involving you fighting a few 'groms' is in itself unchallenging, from then on the game becomes much harder, with almost any battle ending in death for our poor mercenary. If only a small tutorial session had been included at the start to help explain the many menus and just how important levelling up is in this game it would make this game much less frustrating at the start.

Renting a game never gives a player much insentive to stick with a game and after about an hours play I switched off the xbox irritably. However, I re-read some of the reviews on here and decided that I would give it one more go, after all it's months till Fable 2 comes out!!

After a couple of hours playing this game it suddenly got alot better. As soon as you start levelling up in your chosen area(s) - vitality, strength, dexterity, magic - you find battles becoming increasingly easy.
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4 of 4 people found the following review helpful
By Sinead
Fun: 4.0 out of 5 stars   
I bought this game because I expected it to be like Oblivion, which I really love. All the reviews compare Two Worlds to Oblivion. I think this is a mistake. Two Worlds is not in the same league, and it doesn't even feel similar to it. The gameplay in Two Worlds feels more like 'Baldur's Gate' than Oblivion. So when I first played it I felt a bit disappointed.
Another major issue which put me off at the beginning was the writing and map in the game. The writing is SO tiny you cannot read it (perhaps it is better on an HD TV - which I don't have) and the map and missions are very difficult to navigate and get the hang of. I had to use my remote to zoom in on the screen in order to be able to read anything, and even then some things I couldn't read. I think this is because the game was designed for the PC and they haven't altered the game enough to make it completely Xbox friendly!

However, it is a game which if you give it half a chance does get pretty decent. If you get through the frustration of getting the hang of it and not comparing it to Oblivion. There are many missions to complete, many different 'socities' to work for (and against!) and build up a reputation within them. It is free-roaming so you can complete the main mission or just complete other quests. The map is quite large and there are vast lands to explore. There are also interesting and varied creatures, ranging from orcs to dragons.

At the beginning of the game creatures can be impossible - you will most likely die various times (which isn't a big deal in easy/medium mode as you just re-spawn). As you level up you will then find creatures become quite easy. In Oblivion creatures are kept at the same level as you, in Two Worlds they are not.
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Most Recent Customer Reviews
1.0 out of 5 stars rubbish
don't waste your time this is rubbish like another game I got I ended up giving this one away rather then suffer any longer
Published 12 hours ago by jay
3.0 out of 5 stars game
its ok not as good as two worlds two but will play it now and again. it was the first game done some years ago so dont expect too much.
Published 5 months ago by wabby
1.0 out of 5 stars RUBBISH
it lagged and the story line was rubbish. bad graphics total waste of money. DO NOY BUY IT. I would never reccommend
Published 7 months ago by Geomaniac1185
2.0 out of 5 stars Disappointed, fps terrible
I have this two stars because of the lazy gameplay, why couldn't they fix the lagging? If you like leggy games then yeah, I'll recommended it to you.
Published 9 months ago by Joshua James worgan
3.0 out of 5 stars Budget price son of Oblivion & Morrowind
Ok, firstly Probius review of this game is very detailed and well written and as Amazon have said is the best review of this game their is. Read more
Published 11 months ago by Ashes
5.0 out of 5 stars Two Worlds
Received in plenty of time and well packaged. Was ordered as a Christmas present so I can give no personal knowledge of the game, but it was well received.
Published 15 months ago by Moyra
2.0 out of 5 stars This game is a joke, but it's a joke you may enjoy
A friend recommended two worlds to me so i decided to buy it, i don't regret picking up this game despite it's many flaws but the sequel is far better and i recommend getting that... Read more
Published 18 months ago by Terry 309
3.0 out of 5 stars Disappointing... Too short. Too glitched. Too under-developed
I had expected something great from Two Worlds; perhaps a competitor for Elder Scrolls IV: Oblivion. However in comparison to Oblivion, this game is a disappointment. Read more
Published 22 months ago by Cuttsy1512
1.0 out of 5 stars Do NOT buy it
This game is a joke, the graphics are rubbish the story is stupid, the game is just ridiculous! Please do not waste your money on it.
Published on 14 Feb 2012 by ABLENK
4.0 out of 5 stars Brilliant, with sadly a few technical hitches
When writing this review, I find it difficult where to begin when describing this game's enormity. I came to this game expecting the worst, and boy was I in for a surprise. Read more
Published on 20 Mar 2011 by James Worth
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