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3-D Sound for Virtual Reality and Multimedia Applications
 
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3-D Sound for Virtual Reality and Multimedia Applications [Hardcover]

Durand R. Begault


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Durand R. Begault
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One of the key underlying technologies of immersive virtual reality (VR) is 3-D sound for computers. This text provides the reader with an understanding of the communication chain between source and listener, and how important issues in psychoacoustics and engineering interact. It covers components of spatial auditory displays, psychoacoustics of spatial hearing, what sounds are appropriate to spatialize, applications to human-machine interfaces (including virtual reality and multimedia) and future directions.

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quotes from reviews of 3-D SOUND.............
.....this book could be used as a model for other books written by experts intending to pass their knowledge on to those who need to apply it..... likely to become a standard reference for developers of applications that require audio spatialization.....if you are thinking about implementing a 3-D sound system then you are doing yourself a disservice by not getting hold of 3-D Sound for Virtual Reality and Multimedia -COMPUTER MUSIC JOURNAL (David Madole) ....this book is easy to read as a text and as a reference....Because Begault devotes more than half of the book to theory and methods, it will always be instructive and relevant.....For those who have gone beyond a fascination with pretty pictures to the design of compelling virtual worlds, 3-D Sound will prove indispensable. -VIRTUAL REALITY WORLD (Bob Jacobson) This book is a starting point for someone looking into the potential of 3-D sound applied to virtual reality and multimedia....Begault has provided an important contribution by collecting in one place a seemingly diverse group of research and development results appropriate to this developing technology. -JOURNAL OF THE AUDIO ENGINEERING SOCIETY (Mahlon Burkhard) This book is an excellent introduction and basic text for those beginning to explore. -CD ROM PROFESSIONAL With the latest generation of powerful personal computers and the widespread availability of software for manipulating digital audio, the public has awakened to the concept of 3-D sound....Durand Begault is arguably one of the most knowledgeable sources of reliable information on the subject.....By itself, the last chapter is worth the price of the book....Anyone interested in synthesizing auditory spatial experience-whether for a multimedia, virtual reality or other related application- will find this book a valuable resource. -MIX MAGAZINE (Paul Potyen) "Highly Recommended" -VIRTUAL REALITY MONTHLY (Toni Emerson)

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Amazon.com:  2 reviews
3 of 3 people found the following review helpful
Aging and highly technical treatise on 3-D sound 7 Feb 2006
By calvinnme - Published on Amazon.com
Format:Unknown Binding
This publication deals with the human factors and signal processing aspects of audio in 3-D systems. It is divided into six chapters:

1. Virtual Auditory Space: Context, Acoustics, and Psychoacoustics

2. Overview of Spatial Hearing Part 1: Azimuth and Elevation Perception

3. Overview of Spatial Hearing Part 2: Sound Source Distance and Environmental Context

4. Implementing 3-D Sound Systems, Sources, and Signal Processing

5. Virtual Acoustic Applications

6. Resources

Chapters one through four are the most useful as they present details of psychoacoustics, physical acoustics, and signal processing with plenty of instructive diagrams and equations when necessary. Chapters 5 and 6 on applications and resources are the least useful since they focus on these subjects from the perspective of 1994, which might as well be a century ago given the progress made in computing platforms. This publication is still useful since most texts in print on audio today focus on Windows-centric plug-in solutions for games where there are little technical details about the physics of the situation because the targeted reader is a high school or college student writing game programs in their basements. If you think this rather academic tome is for you, it is now available free on the web. Since Amazon tends to throw out reviews with web addresses in them, suffice it to say if you type in "3-D sound for virtual reality and multimedia" in quotations as I show it here into Google, the first web address you see should be the on-line version of this book.

The reader should already be familiar with digital signal processing in order to get the most out of this publication. If you are planning on doing the "big picture" design of a 3-D audio application, this old publication is essential reading.
4 of 5 people found the following review helpful
This is definitely the best book available on 3D audio 15 Sep 1999
By A Customer - Published on Amazon.com
Format:Hardcover
I'm pretty sure that it is also the only book presently available. It IS fairly well written, and if you are writing a sound engine for a game, or a similar application, I would strongly recommend this book. On the other hand, parts of it are extremely technical, so if you do not know if you can follow it, you may wish to keep looking.

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