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Souls in the Great Machine (Greatwinter Trilogy)
 
 
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Souls in the Great Machine (Greatwinter Trilogy) [Paperback]

Sean McMullen
4.3 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Paperback: 448 pages
  • Publisher: Tor Books (May 2000)
  • Language English
  • ISBN-10: 0312872569
  • ISBN-13: 978-0312872564
  • Product Dimensions: 23.3 x 16.2 x 2.4 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 3,962,135 in Books (See Top 100 in Books)

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Sean McMullen
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Product Description

Product Description

Two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their watery graves. Nevertheless, a brilliant and ruthless leader intends to start an improbable war: a war against inconceivably ancient nuclear battlestations orbiting Earth. However, the greatest threat to humanity is not these ancient weapons but a demented and implacable enemy who has resurrected an obscene and evil concept from the distant past. --This text refers to the Mass Market Paperback edition.

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Customer Reviews

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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Format:Hardcover
Both the previous reviews are right - SITGM is endlessly recomplicated, with a cast of what seems like thousands (a list of characters would help no end), lots of coincidences to keep the plot going and more need of a map than any book I can recall (imagine The Lord of the Rings without one...).

But... It's an absolutely gripping read which I was saving for a long-distance air flight but found I had half-finished before taking off. McMullen knows his science (the "calculor" is an inspired concept) and the questionable bits such as "the call" are well enough integrated to suspend disbelief. Unlike many books, the characters actually change and develop over time, though the abrupt switch of one key player from goody to baddy is never explained - if, like Charles Sheffield, McMullen were to rewrite his books for later editions, this should be a top priority.

But enough of the carping. Compared to the over-hyped Alistair McLeod, SITGM shows McMullen to be capable of developing a good old-style hard SF saga set in an area he knows and loves. It would be churlish to give it anything less than 5 stars.

Oh, by the way, if you see this in a bookstore, read the page-and-a-half prologue to provide a taste of the book. If that grabs you, buy it from wherever. I'm getting the two sequels right now.

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3 of 3 people found the following review helpful
By A. Ross TOP 500 REVIEWER
Format:Mass Market Paperback
Almost every problem I have with science fiction is represented in this sprawling book—a ton of really interesting ideas poorly served by a rambling and disjointed plot populated by too many hastily drawn characters. I had greatly enjoyed McMullen's earlier book, The Centurion's Empire and was hoping he'd be able to exercise the same control he showed in that book, but this was a bit of a disappointment.

The worldbuilding is quite impressive. Set almost two millennia from now, the world is still recovering from a nuclear winter. In Australia a low-tech civilization putters along, with power resting in the hands of librarians. A new head overlibrarian is elected and brings change, as she ruthlessly builds "The Calculator", a primitive computer using imprisoned people as circuits, and extends a series of communication towers across the various fiefdoms and emirates. The initial exploration of this is quite interesting, but as the overlibrarian's power grows, McMullen starts adding more and more storylines to the mix.

It seems that an ancient sunshade being formed by nanotechnology is threatening to block out the sun and initiate a new Ice Age, unless the overlibrarian can do something. Then there's the barbarian horde being mustered by one of her former protégés—for reasons that are never really clear to me, other than the need to have a big war in the book. Then there's the mysterious force that sweeps across the land intermittently, causing all who aren't tied down to walk due south forever. Then there's a whole genetics subplot. Not to mention an awfully confusing series of romances and affairs, you really do need a scorecard to keep track of everyone.

The ideas are all individually really interesting, it's just that there are too many of them at once and the characters are too flimsy to carry them. Coincidence comes into play all too often, as characters are constantly running into each other, and too many of them are cast from the same obsessive mold and act altogether arbitrarily. It doesn't help that there are abrupt leaps of time in the middle of chapters, out of nowhere will pop up the declaration that five years has passed, for example. Also, the book is badly in need of a map. Geography is an integral part of the plot, and without a map to clarify things, the reader is often literally lost.

I salute the McMullen's imagination for ideas, but this book is just too long and haphazard to properly enjoy. I doubt I'll be seeking out it's sequels, The Miocene Arrow and Eyes of the Calculor.

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1 of 1 people found the following review helpful
By A Customer
Format:Hardcover
This book grabs you right away and keeps on going. The combination of excellent storyline and character developement is all too uncommon. What really amazed me was the way Mcmullen was able to switch from one main character to another. The last fourth of the book seemed to lose direction a little bit and did not live up the the rest of the book. Nontheless, this is really not a major flaw. McMullen has joined the very short list of authors whose books I will continue to buy in hardback>
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