Most Helpful Customer Reviews
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2 of 7 people found the following review helpful:
5.0 out of 5 stars
The Seven Serpents - Sorcery part three of four., 6 Aug 2005
By A Customer
Next up is my personal favourite, game book number 13; The Seven Serpents.I like this one best as you get to explore a huge landscape of differing terrain that gives this game book and real epic quality. By the end, you can almost feel your feet aching with all those miles of ground you travel over in your crusade. The basic plot is that your main mission to retrieve the crown from the evil Archmage has been discovered by his dastardly spies. As you enter the Badlands beyond the city of Khare, seven magical serpents are carrying the message of your arrival ahead of you. Therefore you must find and destroy them all or you'll be detected in advance! There are dozens of paths to choose from and you get a great feeling of freedom of travel. However, there's not much in the way of puzzles. This is simple a race to catch those serpent messagers and chop them in turn. That aside, it's a great read and really a big addition to the Sorcery series. The serpents are cool too; each possessing a special power of its own. These are the serpents of Air, Water, Fire, Earth, Moon, Time and Sun. Great! Buy and read with the other three!
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1 of 5 people found the following review helpful:
5.0 out of 5 stars
SEVEN SERPENTS "STIR" UP TROUBLE, 2 Aug 2003
By A Customer
After getting out of Khare, you would have thought that it would then be a straight run towards the Archmage......no such luck. Seven "serpents" (servants of the Archmage) have found out about your plans to take on the Archmage and are winging their way towards him to let him know!!In a different twist to such books, it is up to the adventurer to take down these serpents, though half the time it is actually trying to survive the separate encounters when (and if), you meet up with all seven. The serpents have different abilities, mainly of elemental and time displacement type which give it a real good twist, as you dont know what you are up against until you face one of the serpents. No spoliers...but how you perfom in this book does have a bearing on the fourth and last of the series, which was a good idea by the author. Overall this is, I believe, the best of all four Sorcery books and were really enjoyable when I was younger. Its great that these and the other books are getting a re-print, though will they appeal to the new generation of children?
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0 of 2 people found the following review helpful:
4.0 out of 5 stars
Look out for the Snattacats!, 6 Jun 2007
This book was the first of the sorcery books that I bought and read. Unfortunately, I collected them in the wrong order as a result of various book shops not stocking all of them at the same time and one had to be ordered too.
There are four in all, but I got the third, The Seven Serpents, first followed by the second, Khaire - Cityport of Traps, then the fourth, The Crown of Kings, ending with the FIRST, The Shamutanti Hills. All in the wrong order!
The Seven Serpents is set in the wilderness, rather than a city of undergroun cave, as you travel to seek out the castle of your enemy and reclaim an important crown that he stole.
As you travel, you learn that your mission has been discovered and that seven messagers, the seven serpents of the title, are taking the news ahead of you to forwarn the bad guy; some wizard creep in his fortrss in the hills. Therefore, your task is to kill the seven serpents and keep your mission secret.
The seven serpents each have their own particular powers as a result of them being unique. There's the Moon Serpent, Fire Serpent, Sun Serpent, Earth Serpent and another three, but I can't remember them at the moment. Still, you must catch and kill all seven if you are to win the book.
A favourite of mine, but I don't think it's the best overall of the sorcery books. That's not to say that it's a good read and that newcomers to fighting fantasy won't love it. I found it to be a good adventure as you get to travel around and encounter different stuf in you crusade to kill the villain's snake servents. It's totally original.
Eash serpent has it's own strengths and weaknesses, depending upon which one you're facing and it's up to you to use your intelligence and skill to find it out and exploit it to the full. If you don't get them then you get penalised in the next book, The Crown of Kings, that makes it harder to win.
The cover and pictures are quite impressive, I thought. The pictures inside have a certain chaotic quality to them that adds to the book I think. I think that this is a great adventure and should be bought as it's worth it.
It's harder to beat than The Shamutanti Hills, about the same level of hardness as Khaire - Cityport of Traps, and easier that the last one, The Crown of Kings.
I'd advise you to get all four if you're into these books and stuff as they can be played on their own but form episodes of one giant four-book adventure when read together!
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