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Sorcery! 4: The Crown of Kings (Fighting Fantasy Gamebook 15)
 
 

Sorcery! 4: The Crown of Kings (Fighting Fantasy Gamebook 15) (Paperback)

by Steve Jackson (Author)
4.3 out of 5 stars See all reviews (3 customer reviews)
RRP: £5.99
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Frequently Bought Together

Sorcery! 4: The Crown of Kings (Fighting Fantasy Gamebook 15) + Sorcery! 2: Kharé  Cityport of Traps (Fighting Fantasy Gamebook 11) + Sorcery! 1: The Shamutanti Hills (Fighting Fantasy Gamebook 9)
Price For All Three: £13.97

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Product details

  • Paperback: 904 pages
  • Publisher: Wizard Books (4 Sep 2003)
  • Language English
  • ISBN-10: 1840464380
  • ISBN-13: 978-1840464382
  • Product Dimensions: 17.2 x 11.2 x 3 cm
  • Average Customer Review: 4.3 out of 5 stars See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 117,101 in Books (See Bestsellers in Books)
  • See Complete Table of Contents

Product Description

Funday Times
"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up."

PTA magazine
"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings."

See all Product Description

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

3 Reviews
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 (2)
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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9 of 9 people found the following review helpful:
4.0 out of 5 stars The Crown of Kings - Sorcery part four of four., 6 Aug 2005
By A Customer
Our long crusade ends here with game book number 15; The Crown of Kings. This is a truly huge adventure with a massive 800 references, making it the biggest game book of all time. Appropriate, perhaps, as it's the last in the Sorcery series.

Your quest leaves you in the hills at the end of The Seven Serpents below your enemy's threatening castle abode. Once you manage to get inside, most of the book involves passing through certain barriers that divide the fortress up. Each barrier is a real trial to pass by and I won't reveal how this is done or any details. You'll just have to get a copy and work it out for yourself!

There are a couple of little tricks in there too, making it the hardest of the Sorcery series. The ending itself has a nice twist, and if you choose to play as a sorcerer instead of the warrior, the ZED spell provides a very nice addition to the storyline.

And then onto the final battle itself! Steve Jackson produces a curious and certainly original ending, but, in my opinion, should have made it tougher as this is the climax of a massive journey where you spilt a lot of blood, sweat and tears. The book is hard overall, but the final confrontation should've been harder still.

However, saying that, I really can't drag this game book down for I like it too much. The plot is very good and you can feel a great sense of satisfaction once you've finished and accomplished it all, particularly if you've had to work through the entire Sorcery series of four books. It has an epic feel.

Not only that, the fact this book is so big means you'll be occupied for a long time. It's a real quest of mammoth proportions and the artwork is pretty good too.

A brilliant game book, even better when played as part of the four book series; game books 9, 11, 13 and 15. Any Fighting Fantasy fan or anyone loving medieval/sorcery fantasy books will love and enjoy reading this. It's cool.

Thanks for writing these game books Steve Jackson and introducing us all to this great and dark fantasy world!

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0 of 1 people found the following review helpful:
5.0 out of 5 stars The ultimate Gamebook!, 21 Jul 2008
By R. Legge - See all my reviews
(REAL NAME)   
No review can justly sum up what this book represents in standards, This one surpasses excellence in all aspects. Steve Jackson i feel wanted to write the perfect book that leaves out no comprimise regarding the number of entries and the level of difficulty aimed at more seasoned or older readers.
This can be compared to his first single written book 'Citadel of Chaos', however the twists and turns, storyline and the no-so expected ending makes this the authority of all Game books.
Interestingly this has a Mordor-like feel in the location and a penetration of a fortress seems straightforward, but the vastness and complexity of the rooms/area and characters creates the scary atmosphere needed.

Interestingly the Japanese version has colorful maps included which i think detracts from the suprises in store, if only Myriador could complete the D20 version....
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0 of 13 people found the following review helpful:
4.0 out of 5 stars World of Fighting Fantasy, 30 May 2007
By Nas (UK) - See all my reviews
This great book is for the Experienced Reader (but do get it later)

I Recommend:

-City of Thieves... (Fighting Fantasy Gamebook 5)

-Caverns of the Snow Witch... (Fighting Fantasy Gamebook 10)

Armies of Death... (Which is like "LORD OF THE RINGS " film)

-Bloodbones... (Which is like "PIRATES OF THE CARIBBEAN")

And...THE CURSE OF THE MUMMY... which is like you know what!

all the books were made before the films FIRST in the 1980s!
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