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Sorcery! 4: The Crown of Kings (Fighting Fantasy Gamebook 15)
 
 
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Sorcery! 4: The Crown of Kings (Fighting Fantasy Gamebook 15) [Paperback]

Steve Jackson
4.7 out of 5 stars  See all reviews (3 customer reviews)
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Customers buy this book with Sorcery! 2: Kharé Cityport of Traps (Fighting Fantasy Gamebook 11) £4.49

Sorcery! 4: The Crown of Kings (Fighting Fantasy Gamebook 15) + Sorcery! 2: Kharé  Cityport of Traps (Fighting Fantasy Gamebook 11)


Product details

  • Paperback: 904 pages
  • Publisher: Wizard Books (4 Sep 2003)
  • Language English
  • ISBN-10: 1840464380
  • ISBN-13: 978-1840464382
  • Product Dimensions: 17.2 x 11.2 x 3 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 310,289 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Steve Jackson
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Product Description

Funday Times

"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up."

PTA magazine

"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings."

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
12 of 13 people found the following review helpful
By A Customer
Format:Paperback
Our long crusade ends here with game book number 15; The Crown of Kings. This is a truly huge adventure with a massive 800 references, making it the biggest game book of all time. Appropriate, perhaps, as it's the last in the Sorcery series.

Your quest leaves you in the hills at the end of The Seven Serpents below your enemy's threatening castle abode. Once you manage to get inside, most of the book involves passing through certain barriers that divide the fortress up. Each barrier is a real trial to pass by and I won't reveal how this is done or any details. You'll just have to get a copy and work it out for yourself!

There are a couple of little tricks in there too, making it the hardest of the Sorcery series. The ending itself has a nice twist, and if you choose to play as a sorcerer instead of the warrior, the ZED spell provides a very nice addition to the storyline.

And then onto the final battle itself! Steve Jackson produces a curious and certainly original ending, but, in my opinion, should have made it tougher as this is the climax of a massive journey where you spilt a lot of blood, sweat and tears. The book is hard overall, but the final confrontation should've been harder still.

However, saying that, I really can't drag this game book down for I like it too much. The plot is very good and you can feel a great sense of satisfaction once you've finished and accomplished it all, particularly if you've had to work through the entire Sorcery series of four books. It has an epic feel.

Not only that, the fact this book is so big means you'll be occupied for a long time. It's a real quest of mammoth proportions and the artwork is pretty good too.

A brilliant game book, even better when played as part of the four book series; game books 9, 11, 13 and 15. Any Fighting Fantasy fan or anyone loving medieval/sorcery fantasy books will love and enjoy reading this. It's cool.

Thanks for writing these game books Steve Jackson and introducing us all to this great and dark fantasy world!

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1 of 1 people found the following review helpful
By Caramon
Format:Paperback
Your long trek comes to an end as you finally arrive at the Mampang Fortress to confront the Archmage and reclaim possession of THE CROWN OF KINGS.

Written for older readers and adults, the text in the SORCERY books is small, but the adventure is exciting and made all the more epic by spanning four books. The magic system works well and is a real treat (the descriptions of what all 48 spells do are listed in the back of each book) and it is nice to use magic rather than simply fighting everything you encounter. John Blanche provides an assortment of interesting illustrations to the book too.

THE CROWN OF KINGS surpasses all expectations, and is easily the best of the four gamebooks in this series. It is also the meatiest, with a whopping 800 paragraphs, and is the hardest of the books to finish successfully, although items and information carried over from the previous three books is a definite advantage here (especially if you slew all Seven Serpents in the third gamebook!)

First published in 1985, THE CROWN OF KINGS is a fine example of how to write a successful gamebook full of interesting characters, monsters galore and plenty of places to investigate inside the Fortress. It is without a doubt Steve Jackson's finest gamebook and a worthy end to a brilliant four book series!

Like the other SORCERY gamebooks, THE CROWN OF KINGS is published in a large format despite the smaller text, and contains complete rules to play. Two dice, a pencil and an eraser are all that is needed to play through this brilliant finale to an excellent series of books.
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1 of 3 people found the following review helpful
The ultimate Gamebook! 21 July 2008
Format:Paperback
No review can justly sum up what this book represents in standards, This one surpasses excellence in all aspects. Steve Jackson i feel wanted to write the perfect book that leaves out no comprimise regarding the number of entries and the level of difficulty aimed at more seasoned or older readers.
This can be compared to his first single written book 'Citadel of Chaos', however the twists and turns, storyline and the no-so expected ending makes this the authority of all Game books.
Interestingly this has a Mordor-like feel in the location and a penetration of a fortress seems straightforward, but the vastness and complexity of the rooms/area and characters creates the scary atmosphere needed.

Interestingly the Japanese version has colorful maps included which i think detracts from the suprises in store, if only Myriador could complete the D20 version....
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