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Raystorm (Playstation)

by Sony
PlayStation
4.0 out of 5 stars  See all reviews (1 customer review)

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Game Information

  • Platform:   PlayStation
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B001LE9N0M
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 41,204 in PC & Video Games (See Top 100 in PC & Video Games)

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4.0 out of 5 stars Raystorm Review 5 Nov. 2013
Fun: 5.0 out of 5 stars   
Originally released for the arcade in 1996 by the Taito corporation, Raystorm is the second game in the Ray series following after Rayforce and proceeded by Raycrisis. The game has since been ported on the Sega Saturn in 1996, the PlayStation in 1997 and later a high definition version for the Xbox 360 in 2010. It is the first game in the series to make the jump from the original 2-D graphics to 3-D, and in it's own right was successful in effectively make the graphical transition.

The graphics are very smooth, and the game is one of the rare 3-D titles to still maintain a decent look by today's standards. Even small aspects such as the water effects on the earlier levels were pretty decent at the time, where its translucency nicely displays submerged enemies without awkwardly having that very plastic look. The overall 3-D aspect of the game is very well realised, creating effects such as the parallax effect that allows enemy ships to shift effortlessly from the background and foreground.

The gameplay is also very fast paced and combined with an epic electronic soundtrack and imposing environments, gives the game a level of grit and intensity that lends the game its own unique appeal and style. The presentation and speed can give players quite the adrenaline rush, making the game very addictive. The game also allows two players to play co-operatively, which with a decent team, can effectively half the difficulty of the game.

The response and control of your ship is also very smooth, reacting to your every input instantly. Game mechanics is rarely a problem here and for the most part a player's skill is the only factor in overcoming obstacles.
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