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£34.95 + £2.00 delivery
In stock. Sold by Click4entertainment Limited

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by Sony
Platform : PlayStation2
105 customer reviews

Price: £34.95
Only 1 left in stock.
Dispatched from and sold by Click4entertainment Limited.
  • Adventure game
  • Incorporates elements of strategy, fighting, and role-playing genres
  • Play as a courageous young boy trying to save a princess
  • Inventive puzzles
  • For 1 player
4 new from £33.94 22 used from £12.94 2 collectible from £14.95

Frequently Bought Together

  • ICO
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  • Shadow of the Colossus (PS2)
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Total price: £103.89
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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 7 and Over
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005UJSY
  • Product Dimensions: 18.8 x 13.6 x 1.6 cm ; 82 g
  • Release Date: 17 Feb. 2006
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (105 customer reviews)
  • Amazon Bestsellers Rank: 5,988 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

ICO incorporates elements from puzzle, adventure, strategy, fighting and role-playing-game genres. It's the tale of a courageous young boy on a heroic journey through an unknown castle to save a princess and discover his own mysterious fate. Faced with numerous puzzles, ranging from simple mazes to complex brainteasers, ICO invites gamers into a deep, mysterious story line with beautiful, dreamlike graphics.

As the story goes, once every generation a boy is born with horns. Thought to be the minion of an evil spirit, the afflicted but innocent ICO was captured at age 12 by the village's leaders and brought to a deserted castle to be sacrificed for the good of the community. After the villagers bury him alive in a castle tomb and leave him for dead, he is able to break free of his confines; he then learns of a beautiful young princess who is likewise held captive. From there he embarks on a challenging course through the castle ruins to save her. Review

Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Unsurprisingly, you control Ico with the goal of escaping the castle with the princess safely in hand.

Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.

Graphics, particularly the lighting effects and animations, are fantastic and the developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play; few games are as elegant in their simplicity as this puzzler. --Raymond M Padilla

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Customer Reviews

4.8 out of 5 stars
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Most Helpful Customer Reviews

16 of 16 people found the following review helpful By Atticman TOP 1000 REVIEWER on 2 April 2002
In order to truly undrerstand the impact Ico had on me you would need to speak to me face-to-face, so I could at least attempt to convey the emotion involved. I have NEVER been so awed or involved in a game. The storyline is one of the most simple yet eternal themes ever to be written, and it appeals to us on more levels than we would care to admit. The interaction between Ico and Yorda seems to represent everything good we believe the human spirit is capable of - love, courage, compassion, empathy. Yorda is the woman you have dreamed of rescuing. As you battle to save her from the shadows (which are never explained, adding to their mystery) you almost want to jump in to the tv and kick their asses yourself!
But the action is not where Ico excels - the puzzles will have you scratching your head for a while, before someone pipes up "well, what about that window/bomb/chain?". Whilst Ico is a one player game, you can happily sit around in a group and play for hours (the night I bought it I and three mates played it for four hours with hardly a word muttered that didn't involve the puzzles). You will be so engrossed by the beauty of the castle (I defy anyone not to give a gasp as they look out from the top of the windmill,or gaze up at the waterfalls) that you will give up your life in the quest to see what is next. And perhaps this is the game's main downfall - you become so lost in Ico and Yorda's struggle for their freedom that the game is over before you are aware what you have accomplished - I finished it in less than nine hours. If you have an analytical mind and a 'feel' for games of this kind (think Zelda 64 type puzzles, but more intricate) than you may find this title rather short. However, the game is SO beautiful and the ending SO heart-breakingly affecting that you will forgive it any flaws. Ico is an astonishing gaming experience and a leap forward in game design..
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9 of 9 people found the following review helpful By A Customer on 4 April 2002
I'm not going to go into detail here. The reviews posted here already do that. I just need to praise this game.
Right from the start it's obvious you're experiencing something out of the ordinary. You are immediately caught up in the beautifully created atmosphere, thrown into another world. An enchanting place, totally immersive in fact, almost inducing a dream like state (no, I haven't been drinking). From start to finish it's a joy to play. Mentally relaxing and stimulating all at the same time. It is all over a little quickly, but that's probably largly due to the fact that you won't be able to put it down for more than five minutes.
Console gaming needed something different. This is the breath of fresh air I'd been waiting for. Yes it's got great graphics (I swear those trees are real) and sound, but so have so many others. What stands it head and shoulders above it's rivals is that spark. The shiver up your spine that so few games provide these days. A Sony exclusive, this should reassure any PS2 owners with any doubts of whether Sony's machine can stand up against Microsofts' consoles raw power. This is the third place.
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6 of 6 people found the following review helpful By Stephanie Noverraz on 30 Dec. 2002
In this game, you play as Ico, a young boy emprisoned because he has horns. Soon the shell-like cell where he's held captive breaks and Ico manages to get free. That's where you take up the reins.
Upon visiting your prison, you stumble across the girl Yorda and save her from a bunch of shadow-like monsters. Taking her by the hand, you can now escape together. You'll have to help her, and she'll sometimes help you in return. Don't leave her alone for too long or more shadow wraiths will try to drag her back to their holes.
In short, the game is series of puzzles where you have push crates, light torches, climb up chains and ladders, activate switches or throw bombs to open your way further, with a kind of "mix between Zelda and Myst" feel to it. But summing it up to this isn't doing Ico justice. Granted, it is rather short, with only about eight to ten hours of gameplay. However, it's set in a world so fascinating, so poetic and mysterious, the whole game taking place in one huge, breathtakingly beautiful fortress of sun-bathed sand-coloured stone with patches of bright green grass, that it's definitely worth a try.
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4 of 4 people found the following review helpful By C. O'Connor on 26 Nov. 2004
What is this game really about? A young boy named Yorda, who has been taken to this incredible castle, attempting to escape with a young lady. However, its not really the story that is supposed to pull you into this game, in fact, its everything other than the story that is designed to pull you into this game.
Graphically, it is fantastic, beautiful, enchanting, words do not do justice. The way the light falls upon the castle, the way the birds fly in the air, the scenery in the background and the sky. This is something that has to be seen to be believed. Currently, i would say that there isn't a game on the PS2 so far to rival the graphics of this particular masterpiece. So, what about the gameplay.
You as Yorda are leading a young lady out of the castle, and its your job to protect her. So you grab her by the hand and lead her to freedom. But its not as easy as it sounds. Firstly, she cant jump as far as you, climb as high as you and get to the same places you can, so you have to make a path for her. This makes for some intense stratergy, that can be offputting at times. Your protecting her from these creatures that are quite literally made of darkness who want to take her to their holes. If she dies you die, so you've got to protect her. These battles dont happen as often as you'd hope though, and the lack of attacks, (i.e. all you can do is hit) can be a little dissappointing to the action fan out there.
The sound reflects the place you are in at the time. Let it be said that in places it is beautiful and in other it is dark, harsh and brooding. Putting it bluntly, this game is more a work of art. Its SCEE putting it in the gallaries, and glowing in pride at its child and what it has become. For it is not small and weak, but it feels good.
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