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Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.
Graphics, particularly the lighting effects and animations, are fantastic and the developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play; few games are as elegant in their simplicity as this puzzler. --Raymond M Padilla
As the story goes, once every generation a boy is born with horns. Thought to be the minion of an evil spirit, the afflicted but innocent ICO was captured at age 12 by the village's leaders and brought to a deserted castle to be sacrificed for the good of the community. After the villagers bury him alive in a castle tomb and leave him for dead, he is able to break free of his confines; he then learns of a beautiful young princess who is likewise held captive. From there he embarks on a challenging course through the castle ruins to save her.
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Right from the start it's obvious you're experiencing something out of the ordinary. You are immediately caught up in the beautifully created atmosphere, thrown into another world. An enchanting place, totally immersive in fact, almost inducing a dream like state (no, I haven't been drinking). From start to finish it's a joy to play. Mentally relaxing and stimulating all at the same time. It is all over a little quickly, but that's probably largly due to the fact that you won't be able to put it down for more than five minutes.
Console gaming needed something different. This is the breath of fresh air I'd been waiting for. Yes it's got great graphics (I swear those trees are real) and sound, but so have so many others. What stands it head and shoulders above it's rivals is that spark. The shiver up your spine that so few games provide these days. A Sony exclusive, this should reassure any PS2 owners with any doubts of whether Sony's machine can stand up against Microsofts' consoles raw power. This is the third place.
Upon visiting your prison, you stumble across the girl Yorda and save her from a bunch of shadow-like monsters. Taking her by the hand, you can now escape together. You'll have to help her, and she'll sometimes help you in return. Don't leave her alone for too long or more shadow wraiths will try to drag her back to their holes.
In short, the game is series of puzzles where you have push crates, light torches, climb up chains and ladders, activate switches or throw bombs to open your way further, with a kind of "mix between Zelda and Myst" feel to it. But summing it up to this isn't doing Ico justice. Granted, it is rather short, with only about eight to ten hours of gameplay. However, it's set in a world so fascinating, so poetic and mysterious, the whole game taking place in one huge, breathtakingly beautiful fortress of sun-bathed sand-coloured stone with patches of bright green grass, that it's definitely worth a try.
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