Very dissapointed, not with the game, the game is top drawer, but with the people who have reviewed it after only a few hours of play.
So then, the review, yes it starts off with a 20 minute installation and an update or two to download, didn't bother me. The menu music, I have read people complaining about the menu music. I don't understand why people would complain about this. Yes some of the tracks may not be to everybody's taste but since there are options to change the menu music to one of over a hundred built in tracks of different styles, I'm fairly sure there will be something there for everyone. Maybe we just need to take the time to read the manual or check the options.
Next thing, damage and AI. Would you play a game like Zelda or Final Fantasy, expecting to walk straight into the hardest battle in the game during the first 5 minutes of play? Gran Turismo 5 has taken on an RPG element and this is where most "racing" fans are misunderstanding and therefore criticising GT5. This game is a racing RPG and i personally believe it should be judged in its own category as there are no other games like it.
A levelling system has been introduced, you obtain "experience" points based on your finishing position in a race. You start off at level 0. Only beginner level 0 competitions like the Sunday cups etc are available. Opposition car behaviour is very basic, damage is practically non-existent.
As you increase in level, you are able to enter more competitive races, unlocking cars and obtaining credits (money) for various wins along the way. On top of these competitions you will unlock special events to take part in at particular levels, level 2 unlocks a particular event with two courses. The first course you are eligible to race on with your free awarded car, the second race you will have to save up enough credits to buy a car that meets the requirements so you will be coming back to this at a later stage. These events seem to award greater experience points and greater credits, increasing in challenge as you continue to progress and "level up".
Damage also increases as you level, difficulty changes behind the scenes from beginner to amateur, through professional to expert and by then your car really will be vulnerable to shunts and barriers. I just get the impression that a lot of people have started the game and played the first couple of races against poor AI and no damage and accepted this as the standard for the rest of the game. Not true. The game grows, I guess calling it GT life mode is a stroke of genius from the developers as it is more than an appropriate name for this RPG style of racer. What starts off like playing against a baby, soon develops in difficulty, size and beauty into a monster of an experience.
Don't judge a book by its cover, and certainly don't judge this game by its first few hours of play. Games are changing, it is no longer viable to play a top game and make an immediate impression. If you did this with other games such as Assassins creed 2, you would think that Desmond is the main character. Gran Turismo 5 is a truly great game that grows to become better and better with each race and with updated support coming thick and fast, it is one of the PS3's best titles of recent times.