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Formula One 2002 contains two race modes, Arcade and Simulation. The Arcade mode is more a game of bumper cars than a serious racing game, though you do get full in-race commentary from the king o' the track Murray Walker; while he does lighten the mood on occasion--"He's off the track and into the kitty litter!"--his repetitive comments will soon have you reaching for the "commentator off" button. In Simulation mode things get more realistic, but it has to be said that the experience still has an arcade-y feel to it. Even on a semi-pro setting it's not difficult to keep up with the pack down the back straights of Monza and the steering is viciously sharp at times, giving a rather detached feeling rather than an immersive one.
That said, Formula One 2002 is more instantly playable than EA's F1 2002 (don't get confused by the titles, now) even though it lacks the fanatical level of tweaking EA include in their title. --Chris Russell
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This 2002 evolution of the game got me instantly hooked.
Whilst I dreaded the thought of James Allen rambling about tyres and fuel strategy to the extent I might fall asleep, I was pleasantly surprised that during the on-track gaming itself, I'm treated to radio communication from the team .... hmmmm, that feature reminds me of another very similar game of a very similar name ....... anyway, the track layouts and scenery are an improvement, most notably the run-off areas, and the arcade mode is a hoot - I won the drivers championship with Alex Yoong and the constructors championship for Minardi - surely this could only ever happen in arcade mode!
The car visuals are smoother than the 2001 game, although the driver helmet details are a let-down when compared to the prequel.
It's great when someone retires because sometimes there are those ever so cool flames bursting from the V10 and it's admittedly fun to see Michael Schumacher's car upside down in the gravel trap!
The screen does sometimes feel a little cluttered with all the displays, but some of those can be turned off.
The replays are really good, with the different camera angles available from any car at that particular time.
The really impressive stuff however, is in spectator mode which is a feature carried over from the 2001 game, but this time, it's had a big revamp.
The race positions, best lap times, lap record times, gaps between cars etc are all displayed at various times on the screen exactly like on tv. The graphics used for on screen info in spectator mode are the same as those used on the F1 Digital+ tv service in Europe, which will possibly be used on free tv next season. The commentary in this mode is great as it changes to suit the car you have chosen to follow.
And here's another tip for spectator mode - if you go onboard one of the cars (you can act as tv director), for example, Montoya, and cycle through to the camera which faces the driver's visor...who do you see behind the visor? Montoya of course! Onboard Takuma Sato's car - you see Sato's face, and you can really tell it's supposed to be them peering through that visor - very realistic facials.
The engine notes and car handling are all slightly different, and with lots of full screen photo slides to collect with your game progress, this title will keep you going through those long winter months, and before you know it, the 2003 season will be here .... and if the 2003 season is another dreary paint drying session, you can just sit and play the game and pretend it's real :-)
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