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Forbidden Siren (PS2)
 
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Forbidden Siren (PS2)

by Sony
Platform:   PlayStation2
3.6 out of 5 stars See all reviews (28 customer reviews)

Available from these sellers.


8 new from £19.55 13 used from £4.45

Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game

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Product Features

  • Survival horror game based on H.P. Lovecrafts Cthulhu Mythos novels
  • Also influenced by Japanese novels and comics and the dynamism of '80s horror movies
  • Steal the viewpoint of the characters and enemies in their surroundings
  • Enemy characters will join forces and exhibit group behaviour
  • 78 episodes set over three days
  • Use everyday items as weapons
  • For 1 player

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000ZQ3EW
  • Release Date: 12 Mar 2004
  • Average Customer Review: 3.6 out of 5 stars See all reviews (28 customer reviews)
  • Amazon.co.uk Sales Rank: 1,592 in PC & Video Games (See Bestsellers in PC & Video Games)

    Popular in this category:

    #62 in  PC & Video Games > Sony PlayStation 2 > Games > Action & Shooter

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Product Description

Amazon.co.uk Review
Forbidden Siren is the latest in a long line of Japanese horror titles such as Resident Evil, Silent Hill and Project Zero, all of which are far more likely to have you sleeping with the light on then any modern Hollywood slasher flick. Developed by the guy behind the original Silent Hill, Forbidden Siren shares that title's fetish for pea-souper-style fog, ineffectual torches and highly disturbing sound effects. The gameplay though has more in common with the recent Manhunt, as you try to sneak around a haunted Japanese village, avoiding combat wherever you can. This is further aided by the game's main gameplay gimmick: your ability to "sightjack" other characters so that you can see the world through their eyes--in the case of monsters so you can make a run for it while they're looking the other way.

The game is broken up into a large number of small levels and distributed among a wide range of characters, with a diverse range of abilities and items. All of this generally works very well, although it's quite slow paced and in truth not nearly as scary as the games it'd like to count as its peers. The biggest problem with the game by far though is the absolutely appalling voiceovers, whose thick London accents and generally poor delivery have you wincing every time you hear them. Thankfully the gameplay is just enough to make you forget such aural horrors and keeps your mind fixed on the game's more intentional ones. --David Jenkins

Manufacturer's Description
A terrible force has taken hold in the Japanese village of Hanyuda. The surrounding sea has turned the colour of blood and slowly but surely the villages inhabitants are changing, becoming vile creatures, fuelled by evil.

This is the story of three days in a living nightmare. Seen through the eyes of ten characters, each embroiled in their own personal fight for survival, Forbidden Siren immerses the gamer in a claustrophobic world of fear, mystery and suspense. During these three days chronology is irrelevant--episodes do not take place in sequence and the only way to understand what has happened is to witness the horrors that unfold before all ten individuals.

Characters can steal the viewpoint of others in their surroundings, foreseeing danger and predicting enemies actions. But in a world of unspeakable evil and horrific visions, this extraordinary observational power could be more of a curse than a blessing.


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Customer Reviews

28 Reviews
5 star:
 (10)
4 star:
 (9)
3 star:
 (2)
2 star:
 (3)
1 star:
 (4)
 
 
 
 
 
Average Customer Review
3.6 out of 5 stars (28 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
14 of 14 people found the following review helpful:
5.0 out of 5 stars Perfection in Terror!, 21 Mar 2004
This is, quite simply, an absolutely HIDEOUS game, which is (of course) quite an accolade within the mind of the survival horror fan. Zombies gibber, snigger and taunt as they stalk and attack the poor player, with the innovative "sightjack" feature allowing one to see one's own demise through the eyes of a homicidal undead fiend. Basically, this piles on the tension and atmosphere in vast and oppressive quantities and the player is forced to carefully plan strategies in order to survive as there are scant weapons and often you have to protect a weaker accompanying character who has no means of fighting back. What makes this a truly terrifying experience though, is an added sense of realism- in games such as (the awesome) Silent Hill series you face an array of evil yet fantastical creatures and backgounds which impart an air of unreality; not so in Forbidden Siren, where the menace takes on a more recognisably human form with it's undead who were, until recently, just plain ordinary folk. They also mock your character muttering despondency inducing phrases such as "It's no use..." and "Theres no escape!" Also, as in real life, your character cannot take much damage; a mere two bullet hits will kill you and once a member of the undead has you in a stranglehold you have basically had it. Finally, the beautifully rendered (yet bleak) scenery, realistic facial features of the characters (no Res. Evil ventriloquist dummy cut scenes here!) and minimal yet eerie sound fx all conspire to create one of the most disturbing experiences in gaming history.Personally i hate playing this game, which, paradoxically, makes me love it all the more! In short; This is a work of twisted genius that no self respecting fan of horror can afford to be without.
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20 of 22 people found the following review helpful:
4.0 out of 5 stars A Tough and Bloody Road, 15 April 2004
By A. Griffiths "Adrian" (London) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
I’m not a wimp or a gaming novice, so its not often I complain that a game is too difficult…but this is exactly how I feel about Forbidden Siren. I was very excited about playing it after seeing advance demos and previews of it, but I was unprepared for the challenge that was ahead of me.
The game plays like a cross-breed of Silent Hill and Metal Gear Solid, in that your adventure takes place in a nightmare world of derelict locations populated by sub-human zombie type monsters, but, with little or no means of attacking them, your success is largely down to using stealth tactics to sneak your way through the game, or to surprise and attack the enemy from strategic hiding places. Unlike the radar map in MSG, here your characters have the ability to see through the eyes of other people, which helps you plan your safest route, or warns you of attack when you suddenly “tune in” to the sight of yourself being run towards from behind! The game’s setting is spot on. The many locations are on the small side, but all fully detailed and explorable. The enemies are horrifically realistic, mostly made up of zombified townsfolk who are all bleeding from the eyes and lurching around armed with various weapons and torches to seek you out with. It has been said that survival in this game is tough, and it’s true. Be prepared to spend a lot of time watching your characters die as you try to work out the various strategies to passing each stage. The try-die-try again gameplay echoes that of the PS game “Fear Effect”, so if that drove you crazy, expect more of the same. The playable characters are exceptionally vunerable to attack, and two swipes with a knife or one well-placed bullet will be then end of you, and the zombie enemies are relentless in their pursuit. It adds up to an exceedingly punishing game, but I guess its actually far more realistic than the life bar and instant healing products of other survival horror games.

More problematic than actually just surviving, though, is working out what on earth you are supposed to be doing. The game is split between several playable characters, each of whom have separate “missions” to complete, and all are played non-chronologically at varying times within the game’s 3 day timescale. The levels usually require a very obscure set of conditions to be met before you can accomplish each mission, and sometimes, the same stage will also feature a further, hidden puzzle that needs solving so that different characters can proceed through later missions. The menu for this is a kind of 3 day plan-o-gram with slots for all the characters at different days and times, with coloured lines linking them all up…it’s quite a mental feat to piece all this together to work out what is going on. One really annoying aspect of the game is that if the hidden conditions to “open up” later missions are not met in the levels you have already completed, you are forced into a loop of replaying the same levels over and over again until you realise that there is a part of the river you did not think to look in (if you went that way), or a spot on the ground that the game prompts you can be dug up (if you happen to be standing in exactly the right place). Many players may suffer immense frustration whilst playing when they find they are never allowed to go anywhere new. I know I did, and it leads me to believe that only a truly dedicated player is going to put in the amount of work needed to make it through to the end.
This is a real shame, because the general concept and story behind the game is truly original, and there are some genuinely unsettling scenes to be encountered, which should startle even survival horror veterans. The graphics are amazing, characters look and move like real people, but sadly the obviously authentic Japanese setting has been weakened by the saddling of all the speaking characters with British (sometimes even cockney) accents, which is a terrible mistake. Still, the other design strengths just about manage to make up for it. Characters have recognisable personalities and all play differently. You’ll soon find yourself with favourites and don’t be surprised if you occasionally find yourself moved to sadness at their plight, or terrified along with them.

In conclusion, this is a teeth-grittingly hard game to play. Combining all too easily killed characters with obscure puzzle hunting, in levels where you have no pointers towards what to do or where to go, is a triple whammy that the game struggles to win you over with. Otherwise, it is so near to being the most terrifying game on the PS2.

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10 of 11 people found the following review helpful:
5.0 out of 5 stars Hard as a diamond nail., 6 Aug 2006
By D. Francis "viapurico" (Kent) - See all my reviews
(REAL NAME)   
Fun:5.0 out of 5 stars 
I honestly dont think i have ever played a game quite as difficult as Siren. The level layout gives you a false sense of security, in some cases you only have to move about 200 yards but it can still take about half hour to do so.

Here are a few reasons as to why this game i so hard.

1. The enemies dont die. (no really)
2. You die very easily. (after all your only human)
3. lack of weapons and ammo.
4. Going into every level with absolutely no idea of what to do.
5. It can only take 1 mistake to wind up dead.
6. every time you die you start at the beggining of that level.
7. You cant save your progress during a level, only at the end.
8. lots of inventory items to collect that are very hard to find.

There are lots more reasons as to why this game is sooooo very very hard to complete but my fingers are starting to blister and
my head hurts.

Overall i absolutely love this game, if you want a really good challenge and you like survival horror games then this is the grail. Clock this and you can call yourself a gaming god.
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Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

4.0 out of 5 stars Worth sticking at...
To anybody considering this game, don't let the wealth of negative reviews put you off. Granted, the voice acting is terrible (you do get used to it) and learning the rules of... Read more
Published 7 months ago by moonmin82

1.0 out of 5 stars Way Too Hard.Don't waste your money!
I tried at least 5 times to even get started in this game and i just couldn't.I only just managed to do the first level, which wasn't easy. Read more
Published 8 months ago by Sj Winteringham

2.0 out of 5 stars Not for me
I bought Forbidden Siren under the false impression that it would be a game along the lines of Silent Hill. Read more
Published 14 months ago by RM

5.0 out of 5 stars Hard as Nails
I'm a hard core gamer and I have had Forbidden Siren for almost 2 years and I only completed it 4 days ago. Read more
Published 14 months ago by Langdon Ulder

5.0 out of 5 stars Survival horror masterpiece
From the creator of the first Silent Hill comes a true masterpiece in its genre. It's not a game for everyone, because it's a little hard and requires a little bit of patience,... Read more
Published 15 months ago by Andrea Mondello

4.0 out of 5 stars Racoon City is for tourists.
I finally bought this game last month and I`m enjoying very much. A great game. But it has to be said, this is NOT for casual gamers, its for hard core survival horror fans... Read more
Published on 22 May 2007 by Yuriko Kako

2.0 out of 5 stars Challenging & Freaky - Not For The Faint-Hearted
I played Forbidden Siren 2 to start with, I noticed the case to rent in Blockbuster & I was immediately attracted as I love my Survival-Horror games. Read more
Published on 22 Feb 2007 by D. Topic

4.0 out of 5 stars Too hard.
It's just way too hard. I can only get to the third stage, and bearing in mind the first stage is about 30 seconds long and the second stage is the tutorial, that says a lot... Read more
Published on 7 Feb 2006 by Mail-order Christ

5.0 out of 5 stars Some people just hates its realistic difficulty!
I love survival horrors and I can say Forbidden Siren is one of my favourite. I have played many on PS2: All Silent Hills (1-4), about half of Resident Evils Series. Read more
Published on 28 Aug 2005 by D. Ratanakuakangwan

5.0 out of 5 stars forbidden siren
This is game where you have decisions to make all the way through it. Do you go one way and avoid the enemy or do you confront him and kill him. Read more
Published on 28 Feb 2005

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