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Folklore (PS3)
 
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Folklore (PS3)

by Sony
Platform:   PLAYSTATION 3
3.9 out of 5 stars  See all reviews (21 customer reviews)
In stock.
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Game Information

  • Platform:   PLAYSTATION 3
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Valkyria Chronicles (PS3) by Sega

Folklore (PS3) + Valkyria Chronicles (PS3)
Price For Both: £59.72

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Product Features

  • Journey to seven different realms, all designed and created to fit their distinct personalities
  • Inspired by Western fairytales, players interact with or clash against a cast of over 100 originally designed creatures, characters, and monsters
  • Using the Sixaxis wireless controller, players must battle monsters and literally ‘shake’ them into submission and ‘yank’ their powers from them
  • Begin the game as either Keats or Ellen and learn their story and gameplay style. Decisions made in one storyline will directly impact the story path of the other

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000VEA7TE
  • Release Date: 12 Oct 2007
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (21 customer reviews)
  • Amazon.co.uk Sales Rank: 1,237 in PC & Video Games (See Bestsellers in PC & Video Games)

    Popular in this category:

    #9 in  PC & Video Games > Sony PLAYSTATION 3 > Games > Role Playing

Product Description

Amazon.co.uk Review

Launch games for new consoles are often given far more leeway than others, simply because everyone recognises they haven’t had as long in development. Genji: Days Of The Blade won’t be making any one’s top ten lists by the end of the year but with their second game Japanese developer Game Republic have made some improvements. Set in Ireland the game has an unusual storyline involving fairies and other monsters of significant scarier proportions. You take control of either the rough and ready Keats or the more tactical Ellen, with the chance to switch between either character at the beginning of each chapter of the game.

At a basic level it’s a sort of action role-player as you spend time in town talking to fairies before venturing out to capture monsters, Pokemon style. In order to capture a monster (or "Folk" as the game has it) you have to soften them up with normal attacks and then reel them in by flicking the Sixaxis upwards like a fishing rod. If it works you’re then able to call upon your newly captured critter for help by mapping them to a face button. Different Folks have different abilities, such as flying or creating magical shields, and you often need specific types to overcome particular enemies. .


Harrison Dent



Manufacturer's Description

Developed by Tokyo’s Game Republic under legendary game creator Yoshiki Okamoto, executive producer for Onimusha, Devil May Cry and Resident Evil, Folklore is a unique, dark fantasy adventure inspired by western fairy tales and built to showcase the power of PlayStation 3 (PS3) computer entertainment system. Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets.

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Customer Reviews

21 Reviews
5 star:
 (5)
4 star:
 (11)
3 star:
 (3)
2 star:
 (2)
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Average Customer Review
3.9 out of 5 stars (21 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
45 of 49 people found the following review helpful:
4.0 out of 5 stars Folklore, 16 Oct 2007
By L. Otto (Surrey, England) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)      
Fun:4.0 out of 5 stars 
I noticed that as of yet there aren't any reviews on the full-game version of Folklore, so I'm going to fill the space for everyone and let you know what you're getting for your money.

Folklore's story revolves around the two main characters, Ellen (A young girl desperately searching for her lost mother) and Keats (A journalist/reporter for an occult magazine). Both characters have quite different personalities, which makes it refreshing when playing through as both. Ellen is your typical naïve, albeit brave mix of both heroin and maiden-in-distress, whereas Keats is more of a cynical, sarcastic persona, after hard-facts and a good 'scoop' for his magazine.

The storyline requires you to play as both characters in order to complete the game. This is seemingly an interesting concept, as both character's stories are quite seperate in that where Ellen is searching for answers to her past, all Keats wants is a front-page story, and thus the two go seperate ways, inevitably meeting towards the end of the game, which I won't discuss for spoiler reasons! The story is set in two different 'worlds' and many different 'sub-worlds' lasting over a period of 7 chapters.

In the 'real' world, you will only play in the quite village of Doolin, and it's near surrounding area. The village itself offers very little for the adventurous player, and the locals don't have very much to say at all. The second world is the 'netherworld', now the Netherworld is split into many different realms, each of which could be considered sub-worlds. Each realm in the Netherworld is gloriously detailed and vibrant, it's clear that the power of the PS3 contributes greatly to the stunning visual effects in Folklore, and it sure is pleasing to the eye. Sometimes it's just worth a stroll through the different realms for the visual treats that they are.

Briefly going back to the story aspect of the game, and the fact that you need to play as both characters in order to finish the game, this is where the game's greatest bugbear comes into play. The way the story is structured means that you have two options in the order you play each chapter: You can either play one chapter as Ellen, and then go back and play it as Keats (effectively leapfrogging your way through the game) which is terribly boring as both characters usually go through exactly the same worlds, the only real difference being the monsters (or 'folks') that occupy the realms, and the slightly different routes you have to take based on decisions made by the character you first played the chapter with (ie, if there's two routes to get to the end, each character must take a different route). The second way, which in my opinion is the better way but that is undoubtably the player's opinion, is to go right through to chapter 7 with one character, leave the game for a few days, and then return to finish it with the other character and then meet at the end to complete the game. It's a bit of a weird way to go about finishing a game, but to avoid excessive repetitiveness you will need to leave the game well alone for a while..This doesn't help towards the replayability aspect of the game as once you know the story, there's not much point in doing it again other than to try out new tactics.

The artistic direction of this game is definitely comic-book style. Cutscenes are displayed in a comic style, with characters placed in the frames and text flowing through speech bubbles. This is both good and bad as although its presented nicely, sometimes the conversations can be a little void of character, and a little empty. They can be fast forwarded, but not skipped, which can sometimes be a nuisance. It's definitely an aquired taste, but it's equally something that you will grow used to, personally I quite like it. When the CG cutscenes appear, you can really marvel at the graphical and cinematic quality as characters and evironments come to life.

Back to Folks; there are over 100 in the game to 'collect'. This is a concept not too farfetched from games such as Pokemon, where you capture a creature in order to use it in battles. Exactly the same applies in Folklore. Folks naturally have different appearances and abilities, for example there are certain folks which act as barriers to shield you from harm, and there are folks that have status-changing attacks which might posion or bind enemies, and then there are standard folks which simply attack in different ways. Overall, the folks are well-varied and each has a nice description and unique personality. Folks can be levelled up when certain parameters are met, for example some require you to only feed them an item, whereas some require you to defeat or capture a certain amount of enemies. Capturing Folks utilises the SIXAXIS function of the PS3 controllers, and it's definitely one of the best uses so far! Overall the whole Folks system is clearly well thought out and there's definite room for expansion on the Playstation Store, I wouldn't be surprised to see downloadable Folks any time soon.

The extras in the game are a little short, with only a handful of sidequests offering you small rewards which usually go towards levelling up your folks. One thoroughly Japanese aspect of the game is unlockable costumes for both characters. Each costume gives your character both a different look and helpful attributes. For example, the fairy-cloak gives you a resistance to sleep and posion (useful for capturing one tricky folk!). For players who complete the game capturing every single folk, there's a special costume to be had, and for the competitive types this is an achievement to go for, even simply for the bragging rights!

All in all then, Folklore can best be described as an action-adventure game, with a heavy dose of 'Fairytale book' to it. It's fun, it's a little repetitive, but it'll give you many hours worth of gameplay, and in such beautifully decorated environments it isn't such a bad thing to have to go back and forth between them. It's definitely a game worth trying out, whether you rent it or buy it!
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18 of 22 people found the following review helpful:
5.0 out of 5 stars Best Action/RPG of 2007, 17 Oct 2007
Fun:5.0 out of 5 stars 
You will really be missing out if you own a PS3 and don't treat yourself to the wonderful and magical experience that Folklore has to offer. To put it simply, this game rocks!

You play as two characters in the game, Ellen and Keats. Ellen is on a journey to the village of Doolin to find answers about her past after recieving a mysterious letter from her dead mother while Keats, a reporter, finds himself drawn to the village after a strange phonecall, thinking that he may have a good story on his hands. The two characters meet and the adventure begins.

Doolin holds the entrance to the Netherworld where people can visit the dead. The Nethwerworld consists of different realms full of magical monsters, fairies, folks and folklores. You will spend your tme in the game visiting Doolin and the Netherworld. In the day you can explore the village and talk, interact with people, finding out clues to a mystery that will begin to slowly unfold. At night you will be able to enter the Netherworld to meet the dead and find answers to Ellen's past and the mysterious goings on that have been happening to the people of Doolin, but you will have to fight your way through the folks and seek help from the fairies before eventually fighting a huge Folklore which holds your secret.

Each realm has a collection of folks. Each folk is individual in it's own right and use various element attacks like charms, water, fire or combat attacks. The amount of folks in folklore is really quite something considering each can become your weapon and you can use them at any time. The folks range from the funny and cute to the scary and incredibly peculiar. To fight folks you basically use other folks against them. To do this you absorb a folk's soul which becomes a power of the Netherworld cloak. You then are able to assign any folk you have absorbed to a button on your controller and use it to attack other folks and absorb them also. You absorb their souls by using the sixaxis motion sensing controller of the PS3 by performing a number of actions such as tilting left to right, shaking or pulling up like using a fishing rod. Once you have a folk, he will go into your palette and you can use him at any time to fight other folks who may require that certain folk to beat.

The sixaxis in this game is incredibly satisfying and fun to use and very precise. In other parts of the game, you will encounter comic-book style cutscenes which are like reading a comic which helps unfold the story as you go along. These are great and the story is very intriguing. But you will also be presented with the standard cinematic style cutscenes which are simply breathtaking in this game.

The game will offer you up to 15-25 hours of gameplay depending on your ability, huge stunning vast lands to travel through, each with amazing graphics and the tiniest of details and combines various elements of many games all rolled into one but this is a truly original game that will surprise and entertain you throughout. There is a decent level of difficulty and stategy in this game to keep you hooked without getting too frustrating or too easy and you will really have to think about the folks you have to use to defeat the bosses and mini-bosses. Also available is quests which are kind of side missions you can do as favours for the folks, go to the pub at night and speak to the folk and you'll be on your way to get some rewards.

The game features some online features where you can build your own dungeon or mini-level and upload it for other people to play in or you can play in theirs with rewards too for constumes and the Playstation Network will also feature future downloads for the game to extend it even further.

This game reminds me of the movies The Labyrinth and The Wizard of Oz combined with an episode of Miss Marple! There is heaps to do and great detail has gone into the making of this brilliant game. It's one of the best games I've ever played. Do not miss out and enjoy entering the Netherworld on your PS3 now!
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7 of 8 people found the following review helpful:
4.0 out of 5 stars Great-looking game without the normal RPG nonsense, 19 Nov 2007
By J. Gardner "jimmegee" (Brighton, England) - See all my reviews
(REAL NAME)   
Fun:4.0 out of 5 stars 
If you like the idea of role-playing games but can't understand the attraction of frustrating turn-based gaming, Folklore's a brilliant and beautiful step in the right direction. Other reviewers have gone into plenty of detail on the storyline so I'd just say it's an incredibly pretty game with great attention to detail and wonderful-looking monsters. The game takes some getting used to but if you take the time to wander round all the worlds presented to you and collect the clues, defeating the bosses is relatively straightforward and always very rewarding. My only criticism would be the length of some of the graphic novel-style conversations but even these are great to look at. Worth indulging in for a bit of pure escapism that's not too taxing for anyone.
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