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Sonic Generations - Collector's Edition (Xbox 360)

by SEGA
Platform : Xbox 360
7 customer reviews

Available from these sellers.
Xbox 360
Collector's Edition
1 new from Â£297.96 1 used from Â£350.00

Game Information

  • Platform:   Xbox 360
  • PEGI Rating: Ages 7 and Over
  • Media: Video Game

Product details

Platform: Xbox 360 | Edition: Collector's Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B005LTHK76
  • Release Date: 4 Nov. 2011
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 22,941 in PC & Video Games (See Top 100 in PC & Video Games)
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Product Description

Platform: Xbox 360 | Edition: Collector's Edition

Manufacturer's Description

The Sonic Generations Collector's Edition combines limited edition collectables based on the upcoming game as well as assets handpicked by Sonic Team to celebrate Sonic's 20th Anniversary, providing the ultimate celebration of Sonic for fans new and old.

Included in the Edition is a collectable figurine featuring both Classic Sonic and Modern Sonic, an exclusive, individually numbered commemorative "Gold Ring", and a "20 Years of Sonic Art" book, containing never before seen sketches and images from the past 20 years. Also contained in the Collector's Edition are the '20th Anniversary Sonic Soundtrack' featuring a selection of tracks handpicked by Sonic Team, and the 'History of Sonic: Birth of an Icon' documentary, an exclusive collection of interviews and footage charting Sonic's life from inception through to becoming one of the most iconic characters in videogame history. Limited Edition lenticular packaging and bonus additional downloadable content for the game are the final components that make up this unique Collector's Edition for Sonic Generations.


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5 of 6 people found the following review helpful By Daniel R. F. Ormes on 5 Nov. 2011
Platform for Display: Xbox 360Edition: Collector's Edition
Opening thoughts, I really loved this game to begin with. It started strong and it persisted all the way through the Classic and Dreamcast era. The presentation was astounding, the colour and design as captivating as I could expect, but I was dissapointed that I could not stop to appreciate some of the sights by movement of the right analog.

The story was pretty superfluous, with nothing really worth remembering, not even the predictable ending. The characters felt really under-developed and my favourites such as Knuckles and Silver had very little screen time (though, in Silver's defence, his rival fight was pretty cool). Even Vector had more screen time! They really could have done more to improve all this.

Boss battles, however few, were challenging and, at times, frustrating, but once you got the hang of it, having finally worked out the weaknesses and how to exploit them, it became much more fun. Then came the final boss. I was there for a good while, panicking that there weren't enough rings present and he kept slowing time. And no song? No Crush 40 for the final song? Shameful.

Gameplay was everything you'd expect from the demo; very fluid, and although you'll hit a few snags here and there such as hitting a wall or speeding away from the camera. Classic Sonic is a preferred varient when compared to Modern, and although today's Sonic is an entertaining ride it really does feel like just that, a ride. You seem to follow a few fixed paths and it's impossible to stear away from them and explore somewhere else.

And now for my gripes. Like I said, it started strong but when it came to the more recent levels, Crisis City and Planet Wisp in particular, it really felt as though the game couldn't be bothered with them.
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Platform for Display: Xbox 360Edition: Collector's Edition
As a fan of the Sonic the Hedgehog series for most of my life, I've been playing since Sonic 1 & 2 on the original SEGA Megadrive, Sonic 2 being my favourite. Unfortunately I was unaware of Sonic 3, Sonic & Knuckles and Sonic CD being released, until Sonic Gems and Mega Collection. Instead, when it was released, I got Sonic Adventure DX and 2 Battle on the Game Cube, and Adventure 2 Battle took over my life as my favourite Sonic game ever. That title now stands next to Sonic Generations as I can't decide which is better. Generations made me relive "Classic" Sonic on some of the greatest stages ever created and faced some of the best bosses ever created! From Green Hill right up to the final boss, everything about Generations makes me want to keep playing, and Modern Sonic wasn't just boosting through the level, and although that's his style, I didn't mind, being a fan of the old platformer style (thankfully I'm not one of those Sonic fans who say that Sonic died since the start of the Modern Era, where-as I've enjoyed every single title, Heroes, '06, Secret Rings, Black Knight, Unleashed and Colours) and am thankfully he was slowed down a bit, although the homing attack irritated me since it stopped dead in the air then fell down, unlike Adventure 2 where you kind of got some speed from it. I wouldn't agree with the comment above about Sonic Colours being a good match to it, this is much, much better. Although I'm not pleased with the voice actors, I couldn't care less in this game, unlike Colours with its' cheesy dialogue and Roger's stupid voice. Anyway, the game deserves the 5 star rating, and I can't wait to get the collector's edition I've ordered. Can't wait to see what the 25th Anniversery will bring, since the 20th went out with a bang! No, A SONIC BOOM!
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Platform for Display: Xbox 360Edition: Collector's Edition
Sonic Generations is a game that celebrates 20 years in the most curious and fabulous of ways. While most game developers would be content to produce a remake of a classic game or bundle a collection of them together Generations offers a brand new game that commemorates his history in style.

The presentation as expected, is fantastic. The character models are typical Sega high quality and seeing the series take a jab at itself from time to time; "can't be weirder than genies in bottles and saving aliens on other planets" (vague quote) is hilarious. The music is obviously a large love letter to the fans of the series, retro and modern with remixes of Sonic music throughout the ages. The option to select which music you want in levels is a simple addition but playing your favourite Sonic tune on those cursed levels can make you forget the faults surprisingly easily. Nostalgia is a powerful thing.

The levels in question could probably be better appreicated if the game engine and controls were build around them more effectivly; something that is particually apparent during the later Modern Sonic stages. When Sonic has his green contacts in place you can expect fast paced boosting reminisent of Colours and Unleashed, side stepping and grinding. The problem is is that the game often has to remind us it's a platformer and thus ill advised 3D platforming is spawned. The control and weight of the character is so focused on moving foward that slowing down and trying to jump and navigate small platforms is a recipe for frustration; Sonic's turning circle is so wide and is jumps so light that precision platforming was an unwanted and frankly unnecessary addition.
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Platform: Xbox 360 | Edition: Collector's Edition