I'm not sure why we had to wait so long for a collection like this - it's an obvious concept for the DS. Contrary to what is stated elsewhere, there are rules given for all games, often allowing variants at the player's discretion. For those who care about such things there are many card backs and backgrounds available, and a list of background music (if you have it on at all, keep it low, as most of it can be profoundly irritating). There are also stats of performance, for those who feel a need for such things. The mixture is well-chosen, although I imagine that any regular players of patience (I'm of a generation who thinks of 'solitaire' as something involving shuffling little pegs around) is bound to find one or two of their personal favourites omitted. The difficulty of the games varies from the virtually mechanical to those requiring a high level of logical card manipulation, and from those that are always soluble (I'm told that Freecell is one of these, and am inclined to believe it) to the 'so unlikely to come out as to be impossible'. The depiction of the cards is rather primitive - more Touchmaster than 42 Games - but this is soon forgotten as one becomes involved in the play. Excellent value - after all, the number of variations for each deal is (for mortals) infinite, and a devotee will come back to the game again and again. Think of it as an investment which will be well repaid over the years.