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Immediately noticeable is the attention to detail; there's no end of objects and characters to interact with--too much, were it not for the consequences that arise from almost every interaction. Such random actions as killing a guard or "accidentally" walking into the ladies' toilets can significantly affect mission outcomes. The best game will result from stealthy inch-by-inch exploration and you'll be glad you did.
Considering that Deus Ex has gameplay in bucketloads, it could look like Commander Keen and get away with it. Thankfully though, the Unreal engine does a more than passable job of rendering some beautiful locations and although models may look a little blocky compared to games using more sophisticated engines, the minor flaws melt away as the game gets going.
By no means a perfect title, Deus Ex, as its name implies, has come from nowhere and lifted the FPS role-playing adventure out of its hybrid quagmire of genres. With a richly detailed story and great visuals, it boasts a seamless, technically accomplished and truly engrossing game world for those wanting to flex so much more than just their trigger fingers. --Tae Mawson
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Following the exploits of a United Nations counter-terrorism operative, who graudally discovers nothing is as it seems, the game is clever in its intricacies and detail - you can basically do anything you want, whether this includes hacking an ATM machine, reading a newspaper, or flushing a toilet. This game is distinctive, and is still one of the best to have ever been made. Unlike the countless other clones of games, this actually makes the player think and engage with the gaming envrionment and atmosphere. Newspapers, magazines, television programmes all lend realism to the world and allow an insight into the fascinating (though not strictly necessary) background to the game. Play it was you want to play it, choose the path you want to take, as you are lead through a twisting maze of conspiracies, sub-plots, corruption and political intrigue to uncover the truth, or at least what purports to be the truth.
Everything is here, from the supposed Roswell cover-up to genetic engineering, and it all looks pretty good, even now. Whilst there is the occasional slow-down, and some of the gameplay can be repetitive or silly, the overall look and feel of the game is immense and awesome. You don't play the game - you live it, and with hundreds of different ways to approach the different scenarios and situations, you'll never get bored.
Well-handled, well-written, and never predictable, the story has enough twists and turns to be comparable to the best Hollywood has to offer. Allies turn out to be enemies, and vice versa, and - unlike so many other games - there is no clearly-defined boundary between good and evil, and moral amibiguities abound (should you save the hostages, or leave them to die? Should you kill the terrorists, or simply knock them out? Such questions and problems occur throughout the game, and can have a profound impact on how the story pans out). You even end up working for the people you thought you had set out to destroy. A true masterpiece, and one no self-respecting gamer should miss. A work of art, and a piece of gaming history.
If you read through all the media hype, you always hear about Half-Life, the incredible first-person shooter (FPS) that took the world by storm. Thing is, it's all scripted. Sure, your skill and tactics will determine how easily you get through but in the end it's just a pre-set walk through the game. Little did anyone realise that, while Jon Romero's team Ion Storm was working on the Ill-fated and horribly delayed game Daikatana, this instant classic was waiting in the shadows.
Deus Ex is ground-breaking. Earlier games had been just shooters, RPGs or sneak 'em ups (as seen in the brilliant Thief games). Deus Ex was the first to combine the lot. A blend of roleplay, with interaction with the people you meet changing the path of the story; of stealth, with the option of walking through darkened corridors or streets, or passing by automated defences and monitors; of action, with serious firefights and hand-to hand combat; and of character development, where you may gain points and money as the game goes along, and spend them on improving skills, implanting nano-augmentations or improving your personalised arsenal of weapons. Deus ex means CHOICE. Lots of it. How you complete the game is entirely a matter of choice, as is its ending.
The graphics are looking old now, but this is still a decent game, worthy of the five stars I have given it. So put aside a weekend or two, close those blinds, and be JC Denton for a while ... the future is what you make of it.
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