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Anachronox (PC)

by Sold Out Software
Windows XP  Ages 16 and Over
3.4 out of 5 stars  See all reviews (5 customer reviews)
In stock.
Dispatched from and sold by Bullet Software.
  • Stunning third-person, 3D action on a enhanced version of Quake III technology
  • A living breathing Wonderland that is as deadly as its inhabitants
  • Twisted renditions of characters from the original Alice Adventures
  • Defend yourself with a collection of the most deadly toys ever imagined
  • Solve devious puzzles and labyrinthine mazes
  • Battle sadistic card guards, demonic fire imps, ravenous jabberspawn and many more
  • Hugely atmospheric score composed specifically for the game by Chris Vrenna, founder member of the Nine Inch Nails.
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Anachronox (PC) + Thief: The Complete Collection (PC DVD)
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Game Information

  • Platform:   Windows XP
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0009X78BC
  • Release Date: 9 Nov 2005
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 20,447 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Welcome to Anachronox... an abandoned alien city planet at the centre of the universe, now home to low lives, thieves and scoundrels. Here we join Sylvester 'Sly' Boots and the cast of 6 other unlikely heroes on their quest to discover WHO or WHAT is trying to destroy the universe. They are the only ones that believe it is happening, and the only ones that can do something about it...

Travel galaxies, explore bizarre planets and journey through more than 100 levels. In your quest to find the truth, fight over 90 different enemies in exciting turn-based real-time battles. Revel in the most detailed, interactive RPG to hit the PC!


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Customer Reviews

Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Solid RPG entertainment 3 April 2007
Fun: 4.0 out of 5 stars   
This is a good, console style RPG with good, though not outstanding graphics. The game is played within a quite detailed 3D environment, spread over several worlds, providing a huge variety of locations. You control several characters at a time and can swap between them as necessary to solve the myriad of different puzzles, as you sometimes need the skills of a particular character to solve a particular puzzle. These puzzles are numerous and often require a lot of traveling between locations to solve, and without a decent auto-journal, really necessitate the use of a pen and paper to keep track of, as you will often find the beginning of another quest before you've completed the last one; particularly in the case of the side quests. Numerous mini-games and a great sense of tongue-in-cheek humour along the way however tend to stop the game becoming tedious. Combat uses a turn based system, a little like that found in the 'Final Fantasy' games and is rather a matter of taste as although it gives you time to think, it can cause the combat to drag a little; although the animations for the moves are excellent. There's a good learning curve to the battles, meaning that you always feel challenged, without ever feeling overwhelmed, (with the exception of the final boss battle, which is VERY hard). It's this final battle, and some obscure puzzles which take one star off the Fun rating, although with its great storyline and huge world to explore, this is a quirky RPG that's definately worth trying.
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5.0 out of 5 stars This game will kill you...WITH DEATH! 11 Dec 2011
By A. Whitehead TOP 500 REVIEWER VINE™ VOICE
Fun: 5.0 out of 5 stars   
Originally released in 2001, Anachronox was the third and final of the flagship launch titles produced by Ion Storm, following on from the appalling Daikatana and the sublime Deus Ex. A computer RPG, the game used the Quake II engine (then already dated due to the release of Quake III) and was critically lauded upon release. Commercially, it was a failure due to poor marketing, but the game became a cult hit and attracted a small but devoted fanbase who remain active to this day.

It's hard to sum up Anachronox easily. It's a game with plenty of humour, but it's not a comedy. It's set in an SF milieu, but also features superpowers and magic. It was developed by an American studio but features a Japanese-style turn-based battle system (both Chrono Trigger and the Final Fantasy series are cited by the developers as major influences) and several minigames. This mixing and blending of genres makes it a unique game, not quite like anything else out there, but also contributed to its poor marketing and lack of strong sales.

Most of Anachronox is played as more of an adventure game than anything else. You initially control Sly Boots and his AI assistant, Fatima. The game demonstrates its inventiveness and humour almost immediately: Fatima is an associate of Boots who has died, but her consciousness has been preserved as an AI system and placed inside a robot which floats around the environment and is a shaped like a large, metal arrow. Yes, in Anachronox your mouse pointer is a character. This is an awesome idea, and leads to some humourous moments as characters in the city of Anachronox start getting annoyed if you hover your mouse pointer over them, since this results in Fatima's robot body buzzing around them.

In traditional RPG style, you soon accumulate a large number of companions, two of whom can accompany Sly at any one time. You can switch between these companion characters at will to take advantage of their special powers in combat, or their knowledge in conversations with NPCs. At several moments in the storyline, the game splits the team up and proceeds down several parallel paths simultaneously, with the game moving back and forth between the different characters and sub-teams to tell the story in full. In terms of format, this style of playing will be familiar from the two Knights of the Old Republic RPGs from BioWare and Obsidian, but Anachronox predates them by several years.

One of the highlights of the game's design is that the characters' special powers and abilities in combat are based on their characterisation. For example, Grumpos, the grumpy old man character who reacts to any dialogue options with sarcasm or caustic remarks about how great things used to be, has a special attack that allows him to waffle on at extreme length about various tedious subjects to bore an enemy into a stupor. Combat is played out on a grid which allows characters to position themselves, attack or carry out healing or buffing in a manner familiar from Japanese RPGs. Combat is not a strong focus of the game, however, and a surprisingly small amount of game-time is spent fighting. Battles are also usually avoidable, with lurking enemies visible in the distance, allowing players to choose alternate routes. Combat is enjoyable, especially as its relative infrequency means it never becomes repetitive or tiresome.

Something that Anachronox manages very well is tonal variation. The game has a lot of humour in it, but it also has some extremely dramatic scenes and elements of political satire and commentary as well. It moves between scenes of comedy, drama, tragedy, pathos and satire, and handles these transitions well thanks to some great writing, a fine ear for dialogue and the game's constant streak of inventiveness.

It's impossible to talk about Anachronox without mentioning it's most barmy story element. In one lengthy sub-quest, Sly and his team arrive on the planet Democratus, where the ideal of democracy and collective leadership is worshipped but in practice is rather unsatisfying, reduced to a tiny, self-sustaining elite being voted for by a mostly-sheep-like populace who vote on pointless subjects for the most spurious of reasons. The satire here is obvious, but also rather amusing. At the end of the quest, after Sly and his friends have saved the planet from being devoured by a swarm of space-insects, the rulers of Democratus decide to hold a planetary referendum to vote for a suitable reward. Sly and company flee rather than endure the planet's long-winded voting process. Later on in the game, whilst in a bar, the crew are rather bemused when the door opens and the entire planet floats into the room. The populace of Democratus voted to miniaturise the entire planet and join Sly's team. From this point on, the planet Democratus is a member of the player's party and can participate in battles (using a fearsome planetary defense network and its own gravitational field as weapons) as well as conversations. Sly can also seriously confuse and distract NPCs by just talking to them with a 7-foot-wide planet floating over his shoulder.

Later on, after a confrontation with the supervillain Rictus (catchphrase: "I SHALL KILL YOU...WITH DEATH!!!"), our heroes are about to die inside Rictus' exploding ship so Democratus reinflates itself to its full size, scattering the party about the planet's surface (and tearing the ship apart and dumping its exploding engine core in a remote area). The party has to reconvene through a series of sub-quests, including a Quantum Leap-inspired quest set in a mountain village and another one where a down-on-his-luck alcoholic superhero regains his mojo by saving a young girl from death. This latter quest has no dialogue and plays out through music and the characters exchanging facial expressions. It is brilliant.

Criticisms of Anachronox are mainly related to its age. It's an older game now, so players may find it fiddly to get it working on modern systems (this post may be helpful). The graphics have dated, though this means even people with bottom-of-the-line laptops should be able to play it with no problems. From a game design issue, the opening couple of hours on Anachronox feature a lot of fetch-quests and running back and forth through a re-arranging landscape which can be occasionally frustrating. More seriously, the game ends on a never-resolved cliffhanger (Anachronox wasn't the first game in a planned series, but actually the first half of a storyline that was broken in half due to length). Surprisingly, the game's creators have not ruled out pursuing a sequel, so have never explained how the cliffhangers was going to be resolved (but have promised to do so if they can't get the sequel made by 2021 at the latest).

But that should be no reason not to check out this barmy, inventive, hilarious, nicely-written and finely-characterised game.
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0 of 1 people found the following review helpful
2.0 out of 5 stars anachronox 1 Oct 2010
Fun: 2.0 out of 5 stars   
read the description of this game and bought it but could not play as it kept freezing but that could be it was played on windows 7 and it is an old game but cheap enough to try
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Getting Anachronox to work on Windows 7 machines 0 11 Dec 2011
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