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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Important ideas - perhaps an important book, 13 July 2006
This review is from: Software for Your Head (Paperback)
The authors have set out to identify those things that make teams take off and really perform, and the things that stop them performing. This has been achieved at the McCarthys' `boot camp' by creating teams, making them perform, and analysing their performance. The results are set of patterns that can be learned and used, and corresponding antipatterns to be recognized and avoided or eliminated. The results presented in this book are impressive, but unsettling. The patterns may well be uncomfortable or embarrassing to introduce and adopt, requiring team members to act with more integrity and candour than is usual, and many of the antipatterns describe behaviour that most team members will recognize in themselves. The McCarthys don't pull their punches either. No concessions are made to appeals the `real world': to build high performing teams delivering excellent intellectual property team members must understand and value themselves, visibly and openly commit to themselves, the team and the team's vision, and recognize and eliminate the second rate, faux pragmatism and the bogus. The prize is the pleasure and satisfaction many will know from working on high performance teams, and the `can do' belief and ability of the team to do almost anything. This book is not an easy read, it will make you aware of your own, and your team's limitations, is perhaps longer that it needs to be and the writing can be verbose, and occasionally pompous, but it is filled with wisdom and insights. And it does present very clear models of behaviour rather than the usual rather vague advice and mumbo jumbo. This may be an important book, the ideas certainly are. CCS July 2006
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29 of 30 people found the following review helpful:
5.0 out of 5 stars
Quiet desperation got you down?, 18 Jan 2002
By Bill Meade - Published on Amazon.com
This review is from: Software for Your Head (Paperback)
If you loved Demarco and Lister's PEOPLEWARE but were left feeling powerless about what steps to take at work to make knowledge management better. If you ranged as far as Roger Schwarz's SKILLED FACILITATOR or Argyris's OVERCOMING ORGANIZATIONAL DEFENSES but were left at a loss about how you could apply it all in real time. If you resonated with Peter Drucker's POST CAPITALIST SOCIETY but could not apply his generalizations to daily production of knowledge capital. If any of the above, you will devour this book. Somehow books on releasing the greatness, beauty, and power of teams, always seem to strike glancing blows on real knowlede worker problems. In fact, most books won't come out and say that they want to change the world. Greatness, beauty, power, and such things come wrapped in such a mess of sociological, cultural, and managerial trouble, most books won't try to prescribe greatness et. al. Not this one. This one wants it all. World domination in catalyzing teams that concquer. The book is worth its price for its "McCarthyized" sound bites alone. But, this is in fact, genius from another dimension. You may disagree with everything it says, and still read it from cover to cover and profit greatly from constant questioning, provocation, and counter intuitive-examples provided. And there is always the chance, that the McCarthys are right.
25 of 26 people found the following review helpful:
5.0 out of 5 stars
Psychology as software specifciation, 5 April 2002
By Stuart Charlton - Published on Amazon.com
This review is from: Software for Your Head (Paperback)
Books like Software For Your Head are rare. These are books that are so important, timely, and lucid that they transcend the subject they speak about. In this case, McCarthy is covering team psychology practices (protocols), patterns that lead to the delivery of great intellectual creative works, and the anti-patterns that destroy such efforts. When I first read this book, I was struck with how silly or unnatural (to me) some of the protocols sounded. Always one eager to subvert the dominant paradigm, I usually feel this a sign that the author's saying something worth listening to. Jim's writing style is so matter-of-fact and direct that it contributed to me chuckling repeatedly thinking, "is this guy nuts?", but at the same time driving me to read further -- for all of which he said resonated with me at a deep level. As you progress through the book, the reasons behind the patterns and protocols become clearer: we live in a world where it is considered ridiculous to express or leverage emotion in the work place, yet emotion is crucial to our nature & to creating works of high value. So -- use a set of practices that legislate the option of using of emotional information in your collaboration. Of even more value to myself is the book's description of the anti-patterns. It took me quite a while to read this work as I've had to put the book down several times after reading the anti patterns, being so overwhelmed by the accuracy of what was being said, based on all the prior situations I've been in where leaders forced the team, or sometimes the whole company, down the path of perdition. I can't think of a more important contribution to software development today. Even the agile methodologies like XP are important developments, but they don't go to as deep a level as this book does. For any software professional or creative team leader, this book comes with my highest recommendation.
18 of 19 people found the following review helpful:
5.0 out of 5 stars
Team = Product, 25 Jan 2002
By Brian G. Rice - Published on Amazon.com
This review is from: Software for Your Head (Paperback)
This book starts with a basic assumption: Team = Product. The basic idea that the quality of your product will be equal to the quality of the team that builds is common sense, but like much else in the IT industry, no one seems to follow common sense. Form the base assumption that Team = Product, Jim and Michele McCarthy show us how to construct an environment in which teams connect quickly, gain shared vision, and proceed to ship great product. Using the pattern/anti-pattern approach, they show not only the common failings with in a team, but how to take steps to fix these problems. I strongly recommend this book to anyone who is feeling the pain of trying to ship a software product on time, on budget. The lessons you learn in this book will set you on the path to vastly improving the quality of your professional life, and the quality of the products you are required to ship.
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