Buy New

or
Sign in to turn on 1-Click ordering.
Buy Used
Used - Good See details
Price: £7.75

or
Sign in to turn on 1-Click ordering.
 
   
More Buying Choices
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Software for Your Head [Paperback]

Jim McCarthy , Michele McCarthy
4.0 out of 5 stars  See all reviews (1 customer review)
RRP: £28.99
Price: £26.47 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £2.52 (9%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock but may require up to 2 additional days to deliver.
Dispatched from and sold by Amazon. Gift-wrap available.
Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Books Trade-In Store for more details. Learn more.

Book Description

27 Dec 2001 0201604566 978-0201604566 1

Most people have experienced--at least once in their lives--the incomparable thrill of being part of a great team effort. They can remember the unity of purpose they experienced, the powerful passion that inspired them, and the incredible results they achieved. People who have been on a great team can attest that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery.

In 1996, Jim and Michele McCarthy, after successful careers leading software development teams at Microsoft and elsewhere, set out to discover a set of repeatable group behaviors that would always lead to the formation of a state of shared vision for any team. They hoped for a practical, communicable, and reliable process that could be used to create the best possible teams every time it was applied. They established a hands-on laboratory for the study and teaching of high-performance teamwork. In a controlled simulation environment, their principle research and teaching effort--the McCarthy Software Development BootCamp--challenged dozens of real-world, high-tech teams to produce and deliver a product. Teams were given a product development assignment, and instructed to form a team, envision the product, agree on how to make it, then design, build, and ship it on time. By repeating these simulations time after time, with the new teams building on the learning from previous teams, core practices emerged that were repeatedly successful. These were encoded as patterns and protocols.

Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. The information in this book will provide a means for any team to create for itself a compelling state of shared vision.



0201604566B09042001

Product details

  • Paperback: 464 pages
  • Publisher: Addison Wesley; 1 edition (27 Dec 2001)
  • Language: English
  • ISBN-10: 0201604566
  • ISBN-13: 978-0201604566
  • Product Dimensions: 18.9 x 2.8 x 23.4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,100,589 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Discover books, learn about writers, and more.

Product Description

Amazon Review

Aimed at forward-thinking software developers and IT managers, Software For Your Head: Core Protocols for Creating and Maintaining SharedVision provides an innovative set of procedures and re-usable "patterns" for improving the way teams work together.

This book's amalgam of the lingo of software patterns, management theory (and even New Age and popular psychology) helps make this text one of the most challenging you'll ever read about team building. Based on the authors' considerable experience with Microsoft and their simulated developer "boot camps" run with hundreds of teams, this book eschews providing practical evidence drawn from real projects. Instead, it formulates a unique vocabulary of terms, protocols and patterns that arguably should allow teams to carry out decisions, and build better team focus.

Long on theory but consciously short on any practical examples, this title offers an uncompromising vision for getting teams to work together. Though it's doubtful that your average IT department will be able to commit to such a different set of terms for the everyday workplace, Software For Your Head provides a fascinating glimpse into the world of highly committed and collaborative teams written by two legendary ex-Microsoftees. --Richard Dragan

From the Back Cover

At least once in their lives, most people experience the incomparable thrill of being part of a great team effort. Members of successful teams often feel a unity of purpose, powerful passion and inspiration, and a strong sense of accomplishment. People who have been on a great team know that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery.

After successful careers leading software development teams at Microsoft and elsewhere, Jim and Michele McCarthy set out to discover a set of repeatable group behaviors that would always lead to a state of shared vision for any team. They hoped to design a practical, communicable, and reliable process that could be used to create the best possible team every time it was applied.

In 1996, Jim and Michele McCarthy established a hands-on laboratory for the study and teaching of high-performance teamwork, and in a controlled-simulation environment challenged dozens of real-world, high-tech teams to produce and deliver a product. The teams were given a product development assignment and instructed to envision the product, agree on how to make it, and then design, build, and ship it on time. Repeating these simulations time after time, with new teams building on the learning of previous teams, core practices emerged that were repeatedly successful. These were encoded as the patterns and protocols that became the "Software for Your Head" included in this book.

Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. This book will give any team the know-how it needs to create its own compelling state of shared vision.



0201604566B12102001

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Reviews

5 star
0
3 star
0
2 star
0
1 star
0
4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Important ideas - perhaps an important book 13 July 2006
Format:Paperback
The authors have set out to identify those things that make teams take off and really perform, and the things that stop them performing. This has been achieved at the McCarthys' `boot camp' by creating teams, making them perform, and analysing their performance. The results are set of patterns that can be learned and used, and corresponding antipatterns to be recognized and avoided or eliminated. The results presented in this book are impressive, but unsettling. The patterns may well be uncomfortable or embarrassing to introduce and adopt, requiring team members to act with more integrity and candour than is usual, and many of the antipatterns describe behaviour that most team members will recognize in themselves. The McCarthys don't pull their punches either. No concessions are made to appeals the `real world': to build high performing teams delivering excellent intellectual property team members must understand and value themselves, visibly and openly commit to themselves, the team and the team's vision, and recognize and eliminate the second rate, faux pragmatism and the bogus. The prize is the pleasure and satisfaction many will know from working on high performance teams, and the `can do' belief and ability of the team to do almost anything. This book is not an easy read, it will make you aware of your own, and your team's limitations, is perhaps longer that it needs to be and the writing can be verbose, and occasionally pompous, but it is filled with wisdom and insights. And it does present very clear models of behaviour rather than the usual rather vague advice and mumbo jumbo. This may be an important book, the ideas certainly are. CCS July 2006
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.9 out of 5 stars  20 reviews
30 of 31 people found the following review helpful
5.0 out of 5 stars Quiet desperation got you down? 18 Jan 2002
By Bill - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
If you loved Demarco and Lister's PEOPLEWARE but were left feeling powerless about what steps to take at work to make knowledge management better. If you ranged as far as Roger Schwarz's SKILLED FACILITATOR or Argyris's OVERCOMING ORGANIZATIONAL DEFENSES but were left at a loss about how you could apply it all in real time. If you resonated with Peter Drucker's POST CAPITALIST SOCIETY but could not apply his generalizations to daily production of knowledge capital. If any of the above, you will devour this book.

Somehow books on releasing the greatness, beauty, and power of teams, always seem to strike glancing blows on real knowlede worker problems. In fact, most books won't come out and say that they want to change the world. Greatness, beauty, power, and such things come wrapped in such a mess of sociological, cultural, and managerial trouble, most books won't try to prescribe greatness et. al.

Not this one. This one wants it all. World domination in catalyzing teams that concquer. The book is worth its price for its "McCarthyized" sound bites alone. But, this is in fact, genius from another dimension. You may disagree with everything it says, and still read it from cover to cover and profit greatly from constant questioning, provocation, and counter intuitive-examples provided. And there is always the chance, that the McCarthys are right.

25 of 26 people found the following review helpful
5.0 out of 5 stars Psychology as software specifciation 5 April 2002
By Stuart Charlton - Published on Amazon.com
Format:Paperback
Books like Software For Your Head are rare. These are books that are so important, timely, and lucid that they transcend the subject they speak about. In this case, McCarthy is covering team psychology practices (protocols), patterns that lead to the delivery of great intellectual creative works, and the anti-patterns that destroy such efforts.

When I first read this book, I was struck with how silly or unnatural (to me) some of the protocols sounded. Always one eager to subvert the dominant paradigm, I usually feel this a sign that the author's saying something worth listening to. Jim's writing style is so matter-of-fact and direct that it contributed to me chuckling repeatedly thinking, "is this guy nuts?", but at the same time driving me to read further -- for all of which he said resonated with me at a deep level.

As you progress through the book, the reasons behind the patterns and protocols become clearer: we live in a world where it is considered ridiculous to express or leverage emotion in the work place, yet emotion is crucial to our nature & to creating works of high value. So -- use a set of practices that legislate the option of using of emotional information in your collaboration.

Of even more value to myself is the book's description of the anti-patterns. It took me quite a while to read this work as I've had to put the book down several times after reading the anti patterns, being so overwhelmed by the accuracy of what was being said, based on all the prior situations I've been in where leaders forced the team, or sometimes the whole company, down the path of perdition.

I can't think of a more important contribution to software development today. Even the agile methodologies like XP are important developments, but they don't go to as deep a level as this book does.

For any software professional or creative team leader, this book comes with my highest recommendation.

19 of 20 people found the following review helpful
5.0 out of 5 stars Team = Product 25 Jan 2002
By Brian G. Rice - Published on Amazon.com
Format:Paperback
This book starts with a basic assumption: Team = Product. The basic idea that the quality of your product will be equal to the quality of the team that builds is common sense, but like much else in the IT industry, no one seems to follow common sense.

Form the base assumption that Team = Product, Jim and Michele McCarthy show us how to construct an environment in which teams connect quickly, gain shared vision, and proceed to ship great product. Using the pattern/anti-pattern approach, they show not only the common failings with in a team, but how to take steps to fix these problems.

I strongly recommend this book to anyone who is feeling the pain of trying to ship a software product on time, on budget. The lessons you learn in this book will set you on the path to vastly improving the quality of your professional life, and the quality of the products you are required to ship.

Were these reviews helpful?   Let us know
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges