- Hardcover: 592 pages
- Publisher: Tor Books (April 2003)
- Language English
- ISBN-10: 0312890451
- ISBN-13: 978-0312890452
- Product Dimensions: 24.3 x 16.3 x 4.6 cm
- Amazon Bestsellers Rank: 4,572,188 in Books (See Top 100 in Books)
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‘Kerr does a marvellous job … a compelling standalone fantasy’ Dreamwatch
‘Kerr is a worldbuilder of the greatest ability and imagination’ The Alien Online
Praise for Katharine Kerr:
‘Kerr is a master of her trade… She has created a world that might very well go on for ever, and this one reader sincerely hopes it does’ Vector
‘One of the top fantasists of her generation’ Interzone
‘An unusually scholarly writer of fantasy.’ Telegraph
‘Much as I dislike comparing anything to The Lord of the Rings, I have to admit that on this occasion it’s justified.’ Interzone
--This text refers to an out of print or unavailable edition of this title.A gripping fantasy adventure from the author of the Deverry series, set far in the future on the strangely beautiful but inhospitable planet Snare.
--This text refers to an out of print or unavailable edition of this title.
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One of the reasons things dragged was the split story. The reader follows two main groups of people as they both race to locate Jerzo Khan, a potential ruler in exile. Along the way the two groups occasionally interact but they are kept so conveniently seperated that it's hard to generate much conflict to drive the story. The one group is hoping to stop (they think) a deadly assassin and yet as we follow the assassin's tale, you realize that he isn't this bad person after all. You know he'll never kill the Khan, so the worries of the other group seem trival.
The plot is further stewed by the arrival of the alien ChaMeech who add more complications to the plot but never any real danger. They supposedly slaughtered a whole community of humans ages ago hich everyone knows about and resents, yet the characters are so noble they never have any doubts about hooking up with the aliens to hammer out their difference. Admirable? Certainly. Interesting? Not so much.
Ultimately the lack of real danger for most of the characters makes for boring reading. And the fact that they were almost all too good and noble for them to be interesting either. The crazy sorcerer doesn't seem to serve any purpose. He's sort of 'bad' without any motivations. I was also troubled by the haphazard feminist message that was once in a while tacked onto the plot. The culture Zayn was raised in is a patriarchal one, the woman kept secluded for the most part or relagated to minor roles, yet he doesn't have any problem with being the Spirit Rider's servant - I find that hard to believe. I find it also hard to believe that the Khanate would be so tolerant of the Tribes and their ways, yet they are. The reason the crazy sorcerer is 'bad' is because he not only does he attract followers and lead them on with false hopes for the future, he also rapes little girls too. At the beginning of the book there is a flashback to a woman saying the horses are freedom, a point that is dropped for the next 500 + pages, only to reappear at the very end as a point that the horses had made the women of the Comnee free. What!? I'd buy it if that had played a significant role in the story, but it doesn't really, so why was it included in the first place? As with the plot, potential cultutal conflicts ripe for drama end up coming to nothing.
So why, you're probably asking yourself, did I finish it? Mostly because I was intrigued by Zayn. He had actually done some bad things and in a way was trying to find himself, or maybe reinvent himself is a better desscription. The other stories felt incidental to his journey of self-discovery. He was the character with the most hang-ups, the most past, the most problems, therefore his story was worth readng about. An extremely flawed novel that could have been much, much more.
To reach the isolated region where Jezro resides, the two enemy groups cross a grassy wilderness inhabited by the alien Cha'Meech and by human nomads. On his trek Zayn meets Ammadin, the Spirit Rider healer of a nomadic tribe. Not long afterward, he begins to wonder if his chosen profession and his current assignment are justified. Meanwhile the "magician" Soutan learns of the Hassan mission and his allies send out their assassins to kill their competitor. Soon the Cha'Meech encounter Ammadin, the first step towards the quartet of rivals confronting one another, but where this global conflict will lead to when the events unfold is anyone guess.
The key to this science fiction novel is that the four major societies are complex, feel genuine, and their rivalry definitely feels real. To achieve such a deep objective, segments of the plot slow down in order to introduce and develop the cast. Still the contrast between the groups and the varying ethic stands of the key players on each side of the square make for a meandering yet delightful world building tale that SNAREs the reader and never lets go until the final page.
Harriet Klausner
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