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Smash Up Expansion: The Obligatory Cthulhu Expansion


Price: £16.23 & FREE Delivery in the UK. Details
Only 4 left in stock (more on the way).
Dispatched from and sold by Amazon. Gift-wrap available.
17 new from £11.15 1 used from £6.99
  • Combine with the core game for the ultimate Smash Up experience
  • Introduces 4 new factions and 8 new bases
  • Can be played as an expansion or standalone game for 2 players
  • Ages 14 +
  • 2-4 players
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Frequently Bought Together

Smash Up Expansion: The Obligatory Cthulhu Expansion + Smash Up Expansion: Awesome Level 9000 + Smash Up Card Game
Price For All Three: £56.21

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Product Information

Technical Details
Item Weight422 g
Product Dimensions14.5 x 19.6 x 4.6 cm
Manufacturer recommended age:12 years and up
Item model number5503AEG
Main Language(s)English, English original, English published
Number of Game Players2-4
Batteries Included?No
  
Additional Information
ASINB00E3S8IZ4
Best Sellers Rank 41,594 in Toys & Games (See top 100)
Shipping Weight422 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available18 Aug 2013
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

Just when you thought Smash Up might escape, the International Gaming Authority reminded us at AEG that we were honor-bound to include Cthulhu in one of our products, so we set on to make the most Cthulhu-est product ever. Smash Up: The Obligatory Cthulhu Set features crazy Cthulhu cultists, fishy Innsmouth locals, horrifying Elder Things, and good old Miskatonic University members (the Fightin' Cephalopods). To be certain we got it right, this set also includes a new card type fittingly known as "Madness" that each of these groups can use to various effects. Just remember that Madness brings you power but at a price (joking!). If you're ready to embrace the creatures beyond the understanding of mortal men, then shuffle up these guys with your pirates, bear cavalry, and others for the most awesome fit of crazed insanity you've had in a long time!

Box Contains

4 x factions with 20 x cards each
8 x base cards
1 x VP token sheet
rulebook
30 x Madness Cards

Customer Questions & Answers

Customer Reviews

4.2 out of 5 stars
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Most Helpful Customer Reviews

5 of 5 people found the following review helpful By Roochak TOP 1000 REVIEWER on 18 Sep 2013
If only the Cthulhu factions could play well with non-Lovecraft enemies...but they don't. Fact is, the Madness cards in this expansion will defeat any player who doesn't shuffle a Cthulhu faction into their deck, which is kind of the point. Still, I can understand how messing with SMASH UP's very popular mechanics could piss off players who weren't as pre-sold on this release as I was. I mean, the Scooby gang from Miskatonic U. going up against crazy cultists, fearsome fish-men, and evil extradimensional gods? Nerdgasm!

Bringing the cosmic terror of Cthulhu to your fast-paced tabletop fighting game, this set introduces the "Madness" cards, which form their own mini-deck. Drawing them allows your factions to use extra powers and abilities, but they'll also cost you victory points at the game's end unless you somehow manage to rid your hand, deck, and discard pile of them all, something only the Cthulhu factions are equipped to do.

Of the four new factions fighting for world dominance, the Elder Gods can inflict madness on other players. Innsmouth's Dagon worshippers are like cockroaches: not very powerful, but so numerous they can easily overrun a base. Cthulhu cultists thrive on madness, becoming stronger and more dangerous. Miskatonic University students and faculty are resistant to madness, and have cards with names like "Jinkies!," "Old Man Jenkins!?" and "Those Meddling Kids." New bases include "Asylum," "Antarctic Base," "Plateau of Leng," and perhaps best of all, "R'lyeh," where players gain victory points by destroying their own minions.

Card artwork is by Brian Hagan, Alex Konstad, Benjamin Sowa, and Andy Wright, who bring just the right mix of wackiness and horror to the proceedings.
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3 of 3 people found the following review helpful By Amazon Customer on 1 Oct 2013
Much as i love Both Smash Up (rapidly becoming a must stay over Muchkin and its ilk) and the whole Cthulu, I have to admit to a certain amount of trepidation with this specific expansion. While Smash up has proven that more variety is certainly a good thing, the idea of a whole epansion on such a specific theme when the previous game (and its expansion) has contained such broad strokes was a concern. Add to that a new mechanic (madness cards) that are only directly utilised by the new decks (though they can be inflicted on any), i was concerned if this was the Expansion that would break the game, and then be relagated back to the cupboard.

Glad to say that is not the case, the new decks while in theory very samey in terms of theme all have such different mechanics that their superfical similarity in games is quickly forgotten. As with the previous decks, a certain amount affection for the core ideas is helpful (if you have never read a lovecraft book or one of its various echos, then you might not get a lot from this, but then i guess those people wont be looking here...). The madness cards add an interesting variation to the mechanic, tweaking rather than changing gameplay, giving short term bonus' but ultimately being very costly. Its always nice to find addtional mechanics that benefit a game, and doubley so when match the theme as well.

Overall I would say not quite as much fun as Awesome Level 9000 - but thats mostly my love of the Bear Cavalry showing through. While none of the new decks are quite as much fun to play, there are no weak decks here and I think anyone who alrady loves Smash Up will welcome the extra variations this provides.
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By Sergey on 5 Jun 2014
Verified Purchase
The whole concept and decks are very interesting and good, but Madness cards disappointed me. They are all exactly the same and don't give such a big bonus to trade it for victory points in the end of the game.
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0 of 1 people found the following review helpful By zereda on 13 July 2014
Verified Purchase
It's good.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 60 reviews
14 of 14 people found the following review helpful
Only for the most hardcore 10 Oct 2013
By christopher Bennett - Published on Amazon.com
Durability:    Educational:    Fun:   
The simplest thing I can say is Smash up is easy to get someone that isn't much of a gamer to play and LOVE IT. Cthulhu is more like Magic the gathering, were people that are hardcore gamers might like it, but so many of the cards get a little more complicated and some people would be turned off by it. I love Smash Up! Smash up is a very well thought out game and simple to explain the basics. This version is complicated. The madness cards complicate things to much. There basically like adding tokens that you can play, discard or give to someone else...they are a gift or a curse. What I don't like is there all the same card, I wish they had different abilities( just 2 or 3.)
Though the cards them selves work ok when playing just them, when you add them to you base game they don't work well. If one person plays a faction from the Cthulhu set its not fun competition( other players can't get rid of the madness cards like other cthulhu factions.
The first expansion was great and a great add on to the game that works with every faction well. This one not so much, you should only play with these factions if other people are welling to play them to.

The artwork is great for 3 factions, and I would love if there was just a generic cult group in Smash up, but those madness cards really screw up how simple Smash Up is.
22 of 24 people found the following review helpful
Too many new additions to the core game 2 Oct 2013
By Timothy Downing - Published on Amazon.com
Verified Purchase
Smash up is a great fast food board game. Great for a quick play, even with people unfamiliar with the game. This expansion changes that, the new rules/mechanics are fine, but where as all other games felt very balanced anytime a player chooses races from this expansion, there is a collective groan from the other players at the table. If you have a lot of board game enthusiasts, go for this expansion. If you have a group of light/casual board gamers avoid this purchase.
24 of 27 people found the following review helpful
Can I Play With Madness? 18 Sep 2013
By Roochak - Published on Amazon.com
Durability:    Educational:    Fun:   
If only the Cthulhu factions could play well with non-Lovecraft enemies...but they can't. Fact is, the Madness cards in this expansion will defeat any player who doesn't shuffle a Cthulhu faction into their deck, which is kind of the point. Still, I can understand how messing with SMASH UP's very popular mechanics could piss off players who weren't as pre-sold on this release as I was. I mean, the Scooby gang from Miskatonic U. going up against crazy cultists, fearsome fish-men, and eldritch extradimensional gods? Nerdgasm!

Bringing the cosmic terror of Cthulhu to your fast-paced tabletop fighting game, this set introduces the "Madness" cards, which form their own mini-deck. Drawing them allows your factions to use extra powers and abilities, but they'll also cost you victory points at the game's end unless you somehow manage to rid your hand, deck, and discard pile of them all, something only the Cthulhu factions are equipped to do.

Of the four new factions fighting for world dominance, the Elder Gods can inflict madness on other players. Innsmouth's Dagon worshippers are like cockroaches: not very powerful, but so numerous they can easily overrun a base. Cthulhu cultists thrive on madness, becoming stronger and more dangerous. Miskatonic University students and faculty are resistant to madness, and have cards with names like "Jinkies!," "Old Man Jenkins!?" and "Those Meddling Kids." New bases include "Asylum," "Antarctic Base," "Plateau of Leng," and perhaps best of all, "R'lyeh," where players gain victory points by destroying their own minions.

Card artwork is by Brian Hagan, Alex Konstad, Benjamin Sowa, and Andy Wright, who bring just the right mix of wackiness and horror to the proceedings.
8 of 10 people found the following review helpful
A good addition, but not for more than 4 players. Balancing issues as well. 13 Nov 2013
By Gonzo - Published on Amazon.com
Verified Purchase Durability:    Educational:    Fun:   
I honestly wasn't really sold on The Obligatory Cthulhu Expansion and, for the most part, even after playing it I still am not so much into it. I absolutely love and adore Smash Up and the original xpac but this xpac feels like its' breaking the game for me. Especially since I tend to play in a group of more than 4 people all the time. Those without Cthulhu, tend to get hosed out on points once they are forced to draw or react to excessive madness cards. That is my biggest gripe and I would have to say check it out first if you can before adding it to the collection. It really is hit or miss.

My second gripe is that the Cultists (if I remember correctly) tend to have some serious firepower over the other decks in the games I have played so far. Being able to force upon others so many Madness cards faster than they can get rid of them is a serious advantage come end game. Pair them with a swarming deck and they are pretty much unstoppable. Nearly all of the games I have played, whoever has had them, have come out on top so far. Of course other people's mileage will vary but that's what I have seen so far.

But there's good?

More victory point counters, all my big gaming groups will no longer be deprived of vp counters. Still no enhanced bases but always good to have them points.

Games can get very exciting with the madness cards though. I remember one game a person was chaining madness card, minion, madness card, minion hoping to win the base that removes all madness, only to get hosed at the end by a power modifier with madness cards. It was pretty awesome to witness. Definitely lots of excitement when the madness and cards work out they should. I also like the new bases they included (even non madness centered ones). It's always good to have diverse base abilities floating around.

I personally am not a fan of this xpac but there is still fun to be had once players give in to the madness... in a four player game of course. Definitely a check it out before you buy.
3 of 3 people found the following review helpful
Weakest part of the game so far. 19 Dec 2013
By EKal - Published on Amazon.com
Verified Purchase
Get the game. Get the first expansion. But you may want to pass on this.

It doesn't fit into the rest of the game. Cthulhu mythos should have been one deck not four.

The new mechanics are slow and not that much fun.

I don't regret buying it because it is cheap and I really do love the original game but it adds little to the game.
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