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Sketching User Experiences: The Workbook
 
 
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Sketching User Experiences: The Workbook [Paperback]

Bill Buxton , Saul Greenberg , Sheelagh Carpendale , Nicolai Marquardt
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Customers buy this book with Sketching User Experiences: Getting the Design Right and the Rig: Getting the Design Right and the Right Design (Interactive Technologies) £28.15

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Product details

  • Paperback: 272 pages
  • Publisher: Morgan Kaufmann Publishers In; Workbook edition (12 Jan 2011)
  • Language English
  • ISBN-10: 0123819598
  • ISBN-13: 978-0123819598
  • Product Dimensions: 27.4 x 21.6 x 2.2 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 30,047 in Books (See Top 100 in Books)

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William Buxton
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Product Description

Review

"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works." -Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction." -Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine.

Product Description

In "Sketching User Experiences: The Workbook", you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace. This book features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills. It is extremely practical, with illustrated examples detailing all steps on how to do a method. It is excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice. This book is perfect complement to Buxton's "Sketching User Experience" or any UX text.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews
Format:Paperback|Amazon Verified Purchase
If you're thinking in starting a career in UX this is a good book for beginners or for professionals who wants this as a reference. There's some good exercises in here too worth the purchase.
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Amazon.com:  3 reviews
8 of 8 people found the following review helpful
One of a kind in it's field! 29 Jan 2012
By M. Forr - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
Over the past two years I've spent many evenings and weekends teaching myself everything I can about IA/UX/IxD and so have surveyed many of the books available. For the most part those books can be broken into two categories. The first are theory books (About Face 3, Information Architecture for the World Wide Web) and design pattern books (Designing Interfaces, Designing Web Interfaces) (Not to mention user research books but that's a whole different step of the process).

Unfortunately, I haven't found too many books that focus on the skills of sketching a user experience. I have read and worked through Drawing on the Right Side of the Brain and Visual Meetings but found the first was really focused on fine art sketching and the later is really focused on meetings and sharing general ideas with people. Sketching User Experiences is a good in between that focuses on the practical skills of sketching interfaces and experiences and communicating that to others.

The book starts with very basic sketching exercises and by the end gets into really fun and tangible advanced techniques. Some of the more advanced techniques I loved involve creating sketches from photos, creating hybrid sketches (photos + sketches) and building poster board prototypes of physical devices. Each exercise in the book is discrete and has a clear set of instructions, an explanation of how it fits into the user-centered design process and references to follow up with. Each exercise was structured enough that if you want to pick and choose things to do it's perfect for that.

All in all I would recommend this book for IA/UX/IxD professionals of all levels and anyone else who needs to communicate user experiences to others. I especially think this book would be useful for developers who are looking for a better way to express their ideas (or frustration) to clients, designers and other stakeholders because there is a big enough range of exercises that he should be able to find something that works.

The other place I would recommend this book would be for an advanced user interfaces undergrad/graduate level college course. There's enough work in here to make for a -really- fun semester's worth of work. I hope a professor picks this up and builds a course around it :)

Happy sketching :)
THE LOST BOOK OF SKETCHING REAL USER EXPERIENCES!! 19 May 2012
By John R. Vacca - Published on Amazon.com
Format:Paperback
Are you a person who wants to learn, understand, practice and even teach experience design? If you are, then this book is for you! Authors Saul Greenberg, Sheelagh Carpendale, Nicolai Marquardt and Bill Buxton, have done an outstanding job of writing a book that will serve as a how-to guide to actual sketching methods.

Greenberg, Carpendale, Marquardt and Buxton, begin by explaining why user experience designers need to consider sketching, and how sketching user experiences differs from normal sketching. In addition, the authors show you how to capture, store, organize and review ideas inspired by photos, magazine cutouts, web pages, and other found objects. They then show you how to use common office supplies to create designs that are easily altered on the fly. The authors then, introduce the sequential storyboard as a visual narrative that captures key ideas as a sequence of frames unfolding over time. They continue by explaining how to animate a single interaction sequence as a slide show through image registration. Finally, the authors show you several review processes ranging from the informal to the formal, where you can get others to react to your designs.

The methods in this most excellent book do not require high or even intermediate levels of artistic skills. Perhaps more importantly, this book is richly illustrated with many sketches, all which the authors created, using the various sketch methods they introduced.
"Hands-on" Workbook 24 Mar 2012
By K. Fosson - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
The Workbook is a great hands-on way to learn the thought process of UX design. It is very easy to follow, and it will get you in the habit of observing interfaces around you...and definitely get you sketching.

I found that a lot of their suggestions for collecting images, ideas, etc could be done with Pinterest, but as I said before, this is a very hands-on book, and the authors seem to prefer physical collections over virtual ones.

Great ideas for creating templates to work from, using office supplies to make iterations, and more :)
As someone interested in becoming a UX designer I know this will be a valuable resource!
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