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Sketching User Experiences: The Workbook [Paperback]

Bill Buxton , Saul Greenberg , Sheelagh Carpendale , Nicolai Marquardt
3.7 out of 5 stars  See all reviews (3 customer reviews)
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Book Description

12 Jan 2011 0123819598 978-0123819598 Workbook
In "Sketching User Experiences: The Workbook", you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience - based design and critique in your workplace. This book features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills. It is extremely practical, with illustrated examples detailing all steps on how to do a method. It is excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice. It is a perfect complement to Buxton's "Sketching User Experience" or any UX text.

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Product details

  • Paperback: 272 pages
  • Publisher: Morgan Kaufmann Publishers In; Workbook edition (12 Jan 2011)
  • Language: English
  • ISBN-10: 0123819598
  • ISBN-13: 978-0123819598
  • Product Dimensions: 21.6 x 2.3 x 27.6 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 76,836 in Books (See Top 100 in Books)

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Review

"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works."--Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction."--Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine "Don't be put off by the title. This is a book for non-artists, albeit those developing user interfaces who recognise how much visual communication helps clients and colleagues understand design concepts. If, as a non-artist, you already produce 'visuals' you probably use software with a library of images and preformed shapes.This is a very positive book for the non-artist. It is profusely and relevantly illustrated and has a 50:50 balance between print and illustrations, which makes it very easy to dip into for ideas. The layout of the 250 pages is a demonstration of how uncluttered layout combined with simple design produces a highly effective teaching tool. To reinforce the point, there is also a detailed index."--BCS.org "Based on the authors' experience that sketching is an essential part of design, this excellent workbook is aimed at getting either students or professionals into the practice. Each chapter begins with a list of the necessary materials and ends with a "You Now Know" section, as well as occasional exercises. Tips on how to handle things that may arise during sketching are provided and the book is illustrated with color photographs and hand drawn-illustrations."--Reference and Research Book News, October 2012

About the Author

PhD, Full Professor, Department of Computer Science, University of Calgary Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair in Information Visualization and an NSERC/AITF/SMART Industrial Research Chair in Interactive Technologies. She is the recipient of several major awards, including the NSERC University Faculty Award (UFA) and the British Academy of Film and Television Arts Award (BAFTA) for Off-line Learning. She directs the Innovations in Visualization (InnoVis) research group and the Computational Media Design interdisciplinary graduate group. Her research on information visualization, large interactive displays, and media art draws on her dual background in Computer Science (Ph.D. Simon Fraser University) and Visual Arts (Sheridan College and Emily Carr University of Art and Design). Nicolai Marquardt is a PhD candidate at the University of Calgary working with Dr. Saul Greenberg. He graduated in Media Systems from the Bauhaus University in Weimar, and joined Microsoft Research in Cambridge and Redmond as an intern during his graduate studies. He uses sketches extensively when designing novel interactive systems.

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2 of 2 people found the following review helpful
4.0 out of 5 stars Interesting book with many examples 27 Jun 2012
Format:Paperback
If you are introducing you to the prototyping technique, this is a good starting point. It begins with a convincing justification for the need of sketching. Then, it shows different techniques (sketches, storyboards, animations) that can be used during the interaction design process. The examples used during the explanatios are really interesting and they are very well suited to understand the methodologies. Perhaps it is not a in depth book, but it is quite suitable for novice users.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Great book for beginners 5 April 2012
Format:Paperback|Amazon Verified Purchase
If you're thinking in starting a career in UX this is a good book for beginners or for professionals who wants this as a reference. There's some good exercises in here too worth the purchase.
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0 of 1 people found the following review helpful
3.0 out of 5 stars A sketching book with a difference 18 Jan 2013
Format:Paperback|Amazon Verified Purchase
Not quite what I expected from the blurb but maybe I didn't read it properly. If you work with gadgets ie phones, cash machines etc and you are a fledgling designer I think it may be a handy guide to laying out and describing with sketched pictures, experiences of using these types of technology. It is not so much for the hobby sketcher or designer dabbler like me. It did have some very good tips on putting ideas across to other people. I think the blurb made alot of techniques described in the book, but in the actual book I think more could have been made of actual sketching techniques that make sketches more professional and persuasive, ie techniques like a touch of water colour or using water based inks etc
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