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Sketching User Experiences: The Workbook
 
 

Sketching User Experiences: The Workbook [Kindle Edition]

Saul Greenberg , Sheelagh Carpendale , Nicolai Marquardt , Bill Buxton
3.7 out of 5 stars  See all reviews (3 customer reviews)

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Review

"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works."--Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction."--Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine "Don't be put off by the title. This is a book for non-artists, albeit those developing user interfaces who recognise how much visual communication helps clients and colleagues understand design concepts. If, as a non-artist, you already produce 'visuals' you probably use software with a library of images and preformed shapes.This is a very positive book for the non-artist. It is profusely and relevantly illustrated and has a 50:50 balance between print and illustrations, which makes it very easy to dip into for ideas. The layout of the 250 pages is a demonstration of how uncluttered layout combined with simple design produces a highly effective teaching tool. To reinforce the point, there is also a detailed index."--BCS.org "Based on the authors' experience that sketching is an essential part of design, this excellent workbook is aimed at getting either students or professionals into the practice. Each chapter begins with a list of the necessary materials and ends with a "You Now Know" section, as well as occasional exercises. Tips on how to handle things that may arise during sketching are provided and the book is illustrated with color photographs and hand drawn-illustrations."--Reference and Research Book News, October 2012

Product Description

In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.



  • Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
  • Extremely practical, with illustrated examples detailing all steps on how to do a method
  • Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
  • Perfect complement to Buxton’s Sketching User Experience or any UX text

 


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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars Interesting book with many examples 27 Jun 2012
Format:Paperback
If you are introducing you to the prototyping technique, this is a good starting point. It begins with a convincing justification for the need of sketching. Then, it shows different techniques (sketches, storyboards, animations) that can be used during the interaction design process. The examples used during the explanatios are really interesting and they are very well suited to understand the methodologies. Perhaps it is not a in depth book, but it is quite suitable for novice users.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Great book for beginners 5 April 2012
Format:Paperback|Verified Purchase
If you're thinking in starting a career in UX this is a good book for beginners or for professionals who wants this as a reference. There's some good exercises in here too worth the purchase.
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0 of 1 people found the following review helpful
3.0 out of 5 stars A sketching book with a difference 18 Jan 2013
Format:Paperback|Verified Purchase
Not quite what I expected from the blurb but maybe I didn't read it properly. If you work with gadgets ie phones, cash machines etc and you are a fledgling designer I think it may be a handy guide to laying out and describing with sketched pictures, experiences of using these types of technology. It is not so much for the hobby sketcher or designer dabbler like me. It did have some very good tips on putting ideas across to other people. I think the blurb made alot of techniques described in the book, but in the actual book I think more could have been made of actual sketching techniques that make sketches more professional and persuasive, ie techniques like a touch of water colour or using water based inks etc
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Amazon.com: 4.2 out of 5 stars  13 reviews
28 of 29 people found the following review helpful
5.0 out of 5 stars One of a kind in it's field! 29 Jan 2012
By M. Forr - Published on Amazon.com
Format:Paperback|Verified Purchase
Over the past two years I've spent many evenings and weekends teaching myself everything I can about IA/UX/IxD and so have surveyed many of the books available. For the most part those books can be broken into two categories. The first are theory books (About Face 3, Information Architecture for the World Wide Web) and design pattern books (Designing Interfaces, Designing Web Interfaces) (Not to mention user research books but that's a whole different step of the process).

Unfortunately, I haven't found too many books that focus on the skills of sketching a user experience. I have read and worked through Drawing on the Right Side of the Brain and Visual Meetings but found the first was really focused on fine art sketching and the later is really focused on meetings and sharing general ideas with people. Sketching User Experiences is a good in between that focuses on the practical skills of sketching interfaces and experiences and communicating that to others.

The book starts with very basic sketching exercises and by the end gets into really fun and tangible advanced techniques. Some of the more advanced techniques I loved involve creating sketches from photos, creating hybrid sketches (photos + sketches) and building poster board prototypes of physical devices. Each exercise in the book is discrete and has a clear set of instructions, an explanation of how it fits into the user-centered design process and references to follow up with. Each exercise was structured enough that if you want to pick and choose things to do it's perfect for that.

All in all I would recommend this book for IA/UX/IxD professionals of all levels and anyone else who needs to communicate user experiences to others. I especially think this book would be useful for developers who are looking for a better way to express their ideas (or frustration) to clients, designers and other stakeholders because there is a big enough range of exercises that he should be able to find something that works.

The other place I would recommend this book would be for an advanced user interfaces undergrad/graduate level college course. There's enough work in here to make for a -really- fun semester's worth of work. I hope a professor picks this up and builds a course around it :)

Happy sketching :)
6 of 7 people found the following review helpful
5.0 out of 5 stars "Hands-on" Workbook 24 Mar 2012
By K. Fosson - Published on Amazon.com
Format:Paperback|Verified Purchase
The Workbook is a great hands-on way to learn the thought process of UX design. It is very easy to follow, and it will get you in the habit of observing interfaces around you...and definitely get you sketching.

I found that a lot of their suggestions for collecting images, ideas, etc could be done with Pinterest, but as I said before, this is a very hands-on book, and the authors seem to prefer physical collections over virtual ones.

Great ideas for creating templates to work from, using office supplies to make iterations, and more :)
As someone interested in becoming a UX designer I know this will be a valuable resource!
2 of 2 people found the following review helpful
5.0 out of 5 stars This is a superb book for anyone who deals in processes. 17 Feb 2013
By Christeena Brubaker - Published on Amazon.com
Format:Paperback|Verified Purchase
Especially for people who are and are not artists (as in everyone), this book presents using sketching for any project that requires innovation and multiple steps. In the first pages, it demonstrates that ideas can be expanded, discarded for something better, improved and entirely new approaches realized. While this is available in all disciplines, sketching is a good medium for capturing and exploring ideas from daily exposures. I'm thoroughly enjoying reading and using the ideas.
1 of 1 people found the following review helpful
5.0 out of 5 stars Practical, good for even non-designers 19 Mar 2013
By IBookReader - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
I am not a designer - but have been reading a lot about design and this is by far one of the most practical books you will buy. Some of the techniques are practical and wil change the way you do wireframes. I guess these are commonplace techniques used by designers but for non-designers it just changes your perspective. This is a true workbook, so be prepared to spend time doing versus reading-you wont be disappointed especially if you are an engineer looking to learn design. It is not a book about principles of design (there are many books out there that do that), this is a book about practical, real world techniques.

Before reading this book I thought sketching is for the "creative designers", but the techniques here (take pictures, trace) make it really simple.
1 of 1 people found the following review helpful
5.0 out of 5 stars Great explanations 5 Feb 2013
By Jamal - Published on Amazon.com
Format:Paperback|Verified Purchase
The book is great for beginners and advanced as it explains things in very basic terms, provides illustrative examples,
and gives assignments for users to gain experience.
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Popular Highlights

 (What's this?)
&quote;
Produce 10 details and/or variations of a particular design concept &quote;
Highlighted by 7 Kindle users
&quote;
Generate 10 or more different design concepts of a system that addresses this challenge &quote;
Highlighted by 7 Kindle users
&quote;
Real progress in developing yourself as an interaction designer will depend on you frequently and habitually sketching out your ideas and their variations, recording other people's ideas you may see, reflecting and choosing between these ideas, and then further developing those ideas that seem promising. &quote;
Highlighted by 7 Kindle users

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