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Sketching User Experiences: The Workbook Kindle Edition

3.7 out of 5 stars 3 customer reviews

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Length: 272 pages Word Wise: Enabled Enhanced Typesetting: Enabled
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"In Sketching User Experiences, Buxton gave a compelling argument as to WHY sketching is so important to design. In this excellently-designed companion, he and his co-authors show HOW. I have been haranguing students for years with the message that they should be doing a lot of sketching, and this is the first guide I can really use to show them what it means and how it works."--Terry Winograd, Professor at Stanford University and founding faculty member of its 'D.School' and author of Bringing Design to Software "As an interaction designer who teaches, I've waited a while for a book like this! Sketching User Experiences - The Workbook is a design-by-doing guide for practitioners and students on how to integrate design practice, techniques and thinking into the practices of human-computer interaction and interaction design. As the companion piece to Bill Buxton's Sketching User Experience, this book is a one-two combination for learning and doing design in a world of interaction."--Ron Wakkary, Associate Professor at the School of Interactive Arts and Technology, Simon Fraser University and Co-Editor-in-Chief of ACM interactions magazine "Don't be put off by the title. This is a book for non-artists, albeit those developing user interfaces who recognise how much visual communication helps clients and colleagues understand design concepts. If, as a non-artist, you already produce 'visuals' you probably use software with a library of images and preformed shapes.This is a very positive book for the non-artist. It is profusely and relevantly illustrated and has a 50:50 balance between print and illustrations, which makes it very easy to dip into for ideas. The layout of the 250 pages is a demonstration of how uncluttered layout combined with simple design produces a highly effective teaching tool. To reinforce the point, there is also a detailed index."--BCS.org "Based on the authors' experience that sketching is an essential part of design, this excellent workbook is aimed at getting either students or professionals into the practice. Each chapter begins with a list of the necessary materials and ends with a "You Now Know" section, as well as occasional exercises. Tips on how to handle things that may arise during sketching are provided and the book is illustrated with color photographs and hand drawn-illustrations."--Reference and Research Book News, October 2012

About the Author

PhD, Full Professor, Department of Computer Science, University of Calgary Sheelagh Carpendale is a Professor at the University of Calgary where she holds a Canada Research Chair in Information Visualization and an NSERC/AITF/SMART Industrial Research Chair in Interactive Technologies. She is the recipient of several major awards, including the NSERC University Faculty Award (UFA) and the British Academy of Film and Television Arts Award (BAFTA) for Off-line Learning. She directs the Innovations in Visualization (InnoVis) research group and the Computational Media Design interdisciplinary graduate group. Her research on information visualization, large interactive displays, and media art draws on her dual background in Computer Science (Ph.D. Simon Fraser University) and Visual Arts (Sheridan College and Emily Carr University of Art and Design). Nicolai Marquardt is a PhD candidate at the University of Calgary working with Dr. Saul Greenberg. He graduated in Media Systems from the Bauhaus University in Weimar, and joined Microsoft Research in Cambridge and Redmond as an intern during his graduate studies. He uses sketches extensively when designing novel interactive systems.

Product details

  • Format: Kindle Edition
  • File Size: 15348 KB
  • Print Length: 272 pages
  • Publisher: Morgan Kaufmann; 1 edition (14 Nov. 2011)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B006FG1HIW
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Enhanced Typesetting: Enabled
  • Average Customer Review: 3.7 out of 5 stars 3 customer reviews
  • Amazon Bestsellers Rank: #238,853 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Format: Paperback
If you are introducing you to the prototyping technique, this is a good starting point. It begins with a convincing justification for the need of sketching. Then, it shows different techniques (sketches, storyboards, animations) that can be used during the interaction design process. The examples used during the explanatios are really interesting and they are very well suited to understand the methodologies. Perhaps it is not a in depth book, but it is quite suitable for novice users.
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Format: Paperback Verified Purchase
If you're thinking in starting a career in UX this is a good book for beginners or for professionals who wants this as a reference. There's some good exercises in here too worth the purchase.
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Format: Paperback Verified Purchase
Not quite what I expected from the blurb but maybe I didn't read it properly. If you work with gadgets ie phones, cash machines etc and you are a fledgling designer I think it may be a handy guide to laying out and describing with sketched pictures, experiences of using these types of technology. It is not so much for the hobby sketcher or designer dabbler like me. It did have some very good tips on putting ideas across to other people. I think the blurb made alot of techniques described in the book, but in the actual book I think more could have been made of actual sketching techniques that make sketches more professional and persuasive, ie techniques like a touch of water colour or using water based inks etc
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0x98d59750) out of 5 stars 18 reviews
49 of 50 people found the following review helpful
HASH(0x989bc09c) out of 5 stars One of a kind in it's field! 29 Jan. 2012
By M. Forr - Published on Amazon.com
Format: Paperback Verified Purchase
Over the past two years I've spent many evenings and weekends teaching myself everything I can about IA/UX/IxD and so have surveyed many of the books available. For the most part those books can be broken into two categories. The first are theory books (About Face 3, Information Architecture for the World Wide Web) and design pattern books (Designing Interfaces, Designing Web Interfaces) (Not to mention user research books but that's a whole different step of the process).

Unfortunately, I haven't found too many books that focus on the skills of sketching a user experience. I have read and worked through Drawing on the Right Side of the Brain and Visual Meetings but found the first was really focused on fine art sketching and the later is really focused on meetings and sharing general ideas with people. Sketching User Experiences is a good in between that focuses on the practical skills of sketching interfaces and experiences and communicating that to others.

The book starts with very basic sketching exercises and by the end gets into really fun and tangible advanced techniques. Some of the more advanced techniques I loved involve creating sketches from photos, creating hybrid sketches (photos + sketches) and building poster board prototypes of physical devices. Each exercise in the book is discrete and has a clear set of instructions, an explanation of how it fits into the user-centered design process and references to follow up with. Each exercise was structured enough that if you want to pick and choose things to do it's perfect for that.

All in all I would recommend this book for IA/UX/IxD professionals of all levels and anyone else who needs to communicate user experiences to others. I especially think this book would be useful for developers who are looking for a better way to express their ideas (or frustration) to clients, designers and other stakeholders because there is a big enough range of exercises that he should be able to find something that works.

The other place I would recommend this book would be for an advanced user interfaces undergrad/graduate level college course. There's enough work in here to make for a -really- fun semester's worth of work. I hope a professor picks this up and builds a course around it :)

Happy sketching :)
6 of 6 people found the following review helpful
HASH(0x98e237b0) out of 5 stars Practical, good for even non-designers 19 Mar. 2013
By IBookReader - Published on Amazon.com
Format: Kindle Edition Verified Purchase
I am not a designer - but have been reading a lot about design and this is by far one of the most practical books you will buy. Some of the techniques are practical and wil change the way you do wireframes. I guess these are commonplace techniques used by designers but for non-designers it just changes your perspective. This is a true workbook, so be prepared to spend time doing versus reading-you wont be disappointed especially if you are an engineer looking to learn design. It is not a book about principles of design (there are many books out there that do that), this is a book about practical, real world techniques.

Before reading this book I thought sketching is for the "creative designers", but the techniques here (take pictures, trace) make it really simple.
8 of 9 people found the following review helpful
HASH(0x98e236b4) out of 5 stars "Hands-on" Workbook 24 Mar. 2012
By K. Fosson - Published on Amazon.com
Format: Paperback Verified Purchase
The Workbook is a great hands-on way to learn the thought process of UX design. It is very easy to follow, and it will get you in the habit of observing interfaces around you...and definitely get you sketching.

I found that a lot of their suggestions for collecting images, ideas, etc could be done with Pinterest, but as I said before, this is a very hands-on book, and the authors seem to prefer physical collections over virtual ones.

Great ideas for creating templates to work from, using office supplies to make iterations, and more :)
As someone interested in becoming a UX designer I know this will be a valuable resource!
3 of 3 people found the following review helpful
HASH(0x990773fc) out of 5 stars This is a superb book for anyone who deals in processes. 17 Feb. 2013
By Christeena Brubaker - Published on Amazon.com
Format: Paperback Verified Purchase
Especially for people who are and are not artists (as in everyone), this book presents using sketching for any project that requires innovation and multiple steps. In the first pages, it demonstrates that ideas can be expanded, discarded for something better, improved and entirely new approaches realized. While this is available in all disciplines, sketching is a good medium for capturing and exploring ideas from daily exposures. I'm thoroughly enjoying reading and using the ideas.
2 of 2 people found the following review helpful
HASH(0x98db7288) out of 5 stars A great first book for someone looking into the process for user experience design 24 May 2015
By Billy Hollis - Published on Amazon.com
Format: Paperback Verified Purchase
I use this book regularly in classes to teach software developers what a basic user experience design process looks like. It it accessible and concise. It has lots of illustrations and examples, and includes useful exercises.

If you or your team would like to work on more modern user interfaces, this book will guide you through part of the process to do it. It's not really about the understanding phase of design, so it doesn't cover aspects such as user observation, but it covers the sketching phase quite well.

If you like it, you can move on to the conceptual book that inspired this one: Sketching User Experiences: Getting the Design Right and the Right Design by Bill Buxton. You might also be interested in Bill Buxton's videos, which are available on the usual video sites.
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