Another good looking game from Benoit Sokal, however it only has 2 cut scenes, opening and ending, which give it less of the film like quality of Syberia and Amerzone. A murder mystery this time, featuring a soon to be dead billionaire hotel owner, a mysterious island and lots of suspects.
It has an interesting in-game progress tracking system that on occasion can cause problem as you have to ask what seems to the player the same questions repeatedly to get slightly different answers in order to progress [I had to resort to a walkthrough at one point as I thought I got all relevant info and couldn't work out what I hadn't done]
The characters and locations are beautifully done, each character with a nicely defined personality, all the hotel rooms just slightly different so you don't forget which you're in.
The actual murder mystery is nicely done with red herrings and clues aplenty. All your investigating is set against the slow destruction of the hotel and the island over the three days of your investigation, the reasons for the sinking of the island are uncovered as you investigate the death of their owner. However the end cut scene seems as if it was made by entirely different people to the rest of the game, as everyone panics even though that's totally out of character for many of them and it leaves you with a rather odd, unsatifactory feeling.
It's quite a complex game, not an 'over in a couple of hours' job which always makes me feel like I've paid too much for a game, which is in the games favour but some of the play time is taken up in some fairly repetative interviewing. Inventory puzzles are sensible, no wierd combinations to puzzle out.
All in all a fairly standard adventure game with above average graphics but some poor areas of game play, nothing serious wrong but could have been improved.