If you're unaware that Successor of the Skies is a sequel to a cult classic N64 game from one of gaming's most acclaimed developers, you're in for some terrible first impressions. Even by Wii standards the graphics are the wrong side of PS2 launch title, a hazy, jagged lo-fi mess. You even start off worrying about the art direction. The two characters you play as are about as nondescript a pair of anime kids as you're ever likely to want to punch. And the voice acting? Good grief, do yourself a favour and go Japanese in the options; you'll still get subtitles, but you may be better off making up your own attempt at a script as you go along anyway.
Let's try to forget about the lazy front end, then, the bland menus, the poor sound and the terrible cutscenes that do their best to turn you away from the game, this review needs an enema in the shape of gameplay. Oh, gameplay! Now we can start piling on the stars! Successor of the Skies not only delivers as a sequel to one of Treasure's greats, it also provides us with one of the ultimate Wii experiences. It's an arcade shooter of the highest quality that works perfectly with the Zapper peripheral - and no less so with the remote/nunchuck or classic controller.
So you shoot things. You shoot lots of things. You shoot things that you don't want me to describe to you in this review because it will spoil it. (OK, just so my title makes some kind of sense, there are dolphins. There I said it. Although god help me if I can actually make sense of the dolphins being in the game in the first place.) Suffice it to say, the scale and design of some of the bosses will have you forgiving those otherwise disappointing graphics. And there are difficulty levels that allow everyone to see the game through before getting pummelled on a second run. Throw in competitive online leaderboards and local co-op and you've suddenly got a game that's starting to offer a lot of bang for your buck.
Now, unless my dictionary has failed me, we end with something of a paradox. A game, whose predecessor was so niche that it didn't get released in Europe, finds its way here to us in the UK on the most casual-oriented console of all-time. You core gamers know what you need to do. You've probably already done it. But this can be a game for all types (over the age of 12 according to PEGI), so everyone put down Wii Fit and start having some fun.