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Nonetheless, there's a good argument here for stating that Makin' Magic is the best add-on of the lot. It requires a copy of the original game to play, and the idea this time is that your pretend community find themselves imbued with various magical powers to explore, along with ingredients to collect and mix up, magical quests to go on and some mysterious non-player characters to contend with.
As you'd expect, you also get new locations and new items to play around with. The Magic Town, for instance, is well worth a visit, and you can pop there whenever you like. There are magic shows that can be performed here, and effectively there's street theatre to enjoy.
It's a fun and quirky add-on pack, though it might not appeal to those who like things a little more based on reality. However, the developers here have applied a subtle and warm sense of humour, and it rubs off as you explore the Makin' Magic pack.
Ultimately, you can't really describe a seventh add-on to a product as downright essential. It isn't, and everyone from the developers right down to the ardent fans of The Sims know it. It is, however, entertaining and good fun, and offers a fair bit extra for the outlay. You might not need it, but you're sure to enjoy it. --Simon Brew
Unlock spell recipes one by one with the family Spellbook, and mix individual ingredients to create dozens of original spells. You can then cast spells to take care of your sims's needs, maintain the house and cook meals, meddle with relationships, bring objects to life or turn your neighbour into a frog. Every spell has a unique Backfire, including toad plagues, donkey heads and lightning strikes. Interact with new Questing NPCs, and earn the most difficult and powerful spells by performing tasks and solving puzzles.
Travel via the Magic Portal to the all-new Magic Town location where sims perform magic and duel to earn MagiCoins, which give them access to spell ingredients. There you can perform at the sideshow, spook show, magic-duelling arena and magic-trick table. Tricks and routines include everything from rabbit-out-of-a-hat and levitation to summoning ghosts. You can also customise wild carnival rides, such as the Fun House and Haunted House. Magic items for the home include: the wand charger and charm maker, faerie toy box, magic crystals and a dragon nest that hatches a Pet Dragon.
There are loads of new characters for your sims to interact with. Get your first taste of magic from the MagiCo travelling salesman, who brings you the magic starter kit. Perform magic with the sideshow assistant and snake charmer and summon ghosts and mummies at the Spook Show. Trade, quest and shop with Gypsy Vendors, the Vampiress, the local Apothecary and the Faerie Queen. New domestic minions help keep your house going. Purchase a Skeleton Closet that houses a maid. Cast spells to turn the Flamingo into a sexy hostess or the Garden Gnome into a gardener.
There are also over 150 new items and a new decorator set, including moving paintings, creaking stairs and twisted trees, plus all new Walls, Floors and Roofs, Brand new food items and dozens of new character skins. Requires The Sims or The Sims Deluxe Edition to play.
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Most Helpful Customer Reviews
57 of 59 people found the following review helpful:
5.0 out of 5 stars
A Magic Game!,
This review is from: The Sims: Makin' Magic Expansion Pack (PC CD) (Video Game)
When I first heard about this game I was sceptical - have they gone to far and are now scraping the barrel a bit? I thought it sounded like a poor Harry Potter rip off and would not appeal to me a adult Sims player. I am very glad I was wrong!This game is actually far better than anticipated. Each household will now get a free Magic Set to start them off, they can keep it or get rid of it depending on if you want them to be a magic family/person or not. They can make a spell with their first ingredients and then go to Magic Town for other ingredients. There a two ways into Magic Town - a balloon via the phone, which takes the whole family, or an individual magic Sim can jump through a hole in the ground. Whilst there they can earn and spend magicoins, plus complete challenges set my Magic vendors to get unusual ingredients. You can have some fun with your combinations of ingredients, which sit in the Sims inventory. You can use them to bake in pies as well, in the new baking set, for some funny results (My Sim got a donkey's head). Sims can also grow their own wine. There is not a negative that I can say about this game (I have played it lots over the last two weeks). The only disadvantage, like with all the Sim expansion packs, as that it takes time to load. Even with Sims 2 I don't think I will stop playing this game, it is still a lot of fun.
26 of 27 people found the following review helpful:
5.0 out of 5 stars
The Sims- Complete?,
This review is from: The Sims: Makin' Magic Expansion Pack (PC CD) (Video Game)
If the rumours are true that this is the last expansion pack to be released then it is a MUST buy- even if the rumours aren't true you should still buy it anyway because it's one of the best expansion packs to come out for the Sims. By now, with so many expansion packs out, it's hard to imagine what more the creators could come up with. But never under-estimate genius'- as the creators come up with this superb idea to literally make the Sims feel magical. To make this expansion pack so brilliant the creators include the customary host of new objects, skins and tools which means you have loads more to decorate your house with to your hearts content (if you have all of the expansion packs you must have more objects than you know what to do with!) But more important is the ability to perform magic. The Sims go Harry Potter style with a host of new tricks to play on their unsuspecting neighbours, and if they are feeling adventerous, themselves. The magic is brilliant as it adds a whole new dimension to the Sims and gives you free reign and complete control to mess around and wreak havoc or try and get out of the tiresome jobs of looking after your house like using magic to do the tidying. Not only that but there is a place to go, similar to the 'down-town areas' where you can perform magic for the general public of Sims, plus a new array of shops to get yourself kitted out. This expansion pack should simply be pre-ordered straight away by any Sim-loving fan, whether you three, four or no other expansion packs- it doesn't matter! The Sims: Makin' Magic is one of the best to come out and is only rivaled by that of Unleashed or Holiday. The rest, although excellent, don't even compare and if you feel the Sims are beginning to lose it's touch or in anyway becoming boring then this expansion pack will certainly liven things up again. There's plenty to do, plenty to see and plenty to buy- so if its one game you buy this Christmas- get this!
10 of 10 people found the following review helpful:
4.0 out of 5 stars
Surprisingly good,
By
This review is from: The Sims: Makin' Magic Expansion Pack (PC CD) (Video Game)
I must admit when I found out that Maxis were releasing this my first thoughts were "Oh my god, now they have ruined it." I truely believed that releasing this add-on, where the Sims have magic, above what everyone truely wanted (cars that you can drive, (ala "Busting Out"), seeing the Sims at work, (ala Sims 2), etc.) I really thought it was a mistake. At first I wasn't going to buy it, now I am glad I did.The fact that the Sims have magic doesn't automacticly mean they have to use it. In fact the addition of Magic Town where you can go and put on a magic show (sawing a woman in half etc..) is great. The other great addition through this pack is the addition of collecting MagiCoins in order to get more magic ingreadients. This is where having the new cookbook comes in. You also have a butterchurner. These put with the others have made THE SIMS one of, if not, the best games on the market today. Just as you think the game can't get any better, up pops the free demo disc of THE SIMS 2. Now that game looks absolutly brilliant. Altogether I give this game pack, add-on pack, whichever you want to call it 4/5. It would have scored 5/5 if it had featured cars you could drive.
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