Irritatingly though the original PS one title remains the best of the series with the last two PS2 titles being little more than hi-res rehashes. The Room manages to shake things up a bit though, ditching the radio and flashlight gimmicks and adding twice the normal amount of side characters and a more involved fighting system. There's also a number of completely invincible bad guys and a new Resident Evil style limited slot inventory system.
The room in question, as you're no doubt wondering, is in fact the toilet. Playing yet another everyman character you wake up from a rather disturbing dream to find out that you're locked inside your flat and the only way out is through a gateway to hell next to the privy. Which almost sounds like a BlackAdder joke, but is unlikely to have you laughing after your first trip.
Within your flat the game uses a first person view, with the series' more traditional third person viewpoint taking over when you go through the portal. A series of weird lens filters and excellent (i.e. very unpleasant) sound lends a real otherworldly feel to proceedings, so that when things do choose to go bump in the night at you, you end up being very scared indeed. --David Jenkins
First of all, the first-person perspective we are forced to endure while in Henry's apartment (the only place with a save point, and therefore a frequent point of call) is infuriating, and one feels like it was included purely so that the promotional material for the game could boast an "all new 1st person perspective" as if it is a magnificent leap forward in gameplay. It isn't.
Another drastic gameplay development is the introduction of a limited inventory - Henry can only carry ten items at a time, including weapons and ammunition. All other items must be stored in a box in Henry's apartment when not being used (a direct rip-off of Resident Evil's item chest system). While annoying, this does eliminate the issue of realism apparent in the previous games, in which the characters were capable of carrying limitless items and weapons with them at all times.
The actual premise of a man waking up to find himself trapped in his apartment by some unknown force works very well, not least for the fact that you can always see the rest of the world carrying on around you, oblivious to your plight, by simply looking through the window or the peep-hole in the front door.
By climbing through mysterious portals which appear in Henry's apartment, you find yourself in the 'otherworld' (and in third-person view! Hallelujah!Read more ›
Very good plot
Original enemies (ghosts)
Switch from first-person to third-person p.o.v.
Not as dark as the previous instalments
Controls do take a while to get used to since they are quite different from SH2 and SH3.
Ghosts can get annoying
Need to return to your apartment each time you want to save your progress which does become a little cumbersome after a while.
However, I do recommend the game to everyone, not only SH fans. Just be open-minded and don't expect a typical Silent Hill game.