You play Kate Walker, a New York lawyer sent on a routine job to Valadilene to arrange for the purchase of the Voralberg Toy Factory. However, things quickly take a turn for the worse when our heroine arrives just in time for the funeral of Anna Voralberg, the person she is supposed to be meeting. It transpires that Annas elder brother Hans, long believed dead, is actually very much alive (albeit missing) and is now the sole heir. The main meat of the game becomes Kates search for Hans Voralberg.
The game play is fresh and absorbing, with Kate travelling through Europe to the futuristic Russian city of Komkolzgrad in search of the elusive Hans. The toy theme really adds to the strangeness of the setting: you spend most of the game feeling out of kilter with reality, and you quickly find that not everything is as it appears, including the inhabitants of Valadilene.
The puzzles are difficult enough to be challenging, but not so fiendish that you give up. The interface is clean and simple and you will find that the action is seamless, allowing you to sit back and gape in awe at the beautiful backgrounds and stunning graphics. There are various 3-D elements such as animated birds and weather that really bring the game to life. This is definitely firmly rooted in traditional adventuring gaming territory; there is nothing particularly new here but despite that Syberia is a very well executed game that will delight fans of the genre. --Hannah Toller
Kate Walker, a young and brilliant lawyer from New York, has come to Europe to negotiate the purchase a famous Robot/Toy factory, but will soon have her future completely turned upside down...
The owner of the factory, Anna Voralberg, has just died. The Heir to the factory, Anna's brother, Hans, who is a genius inventor, has been missing for decades; lost somewhere between the Alps and Siberia... Kate must find this enigmatic man to finalise the deal. But, in her journey from the West to the East, she will progressively discover and understand the reasons, which have made Hans, leave his family and never return.
I was pleased to discover that the promises were kept; lots of attention to detail in the graphics makes the world of automatons believeable and, unlike some other adventure games I've played, the puzzles are woven neatly into the story. Because there is always an 'immediate goal' to pursue I never felt stuck. People who wish to spend several months solving far-fetched puzzels will, however, be disappointed by this. Perhaps some will say the game is too easy?
About the story: American lawyer Kate Walker is sent to France to arrange that a factory be taken over by an American company. Upon arrival, she discovers that the owner, Anna Voralberg, has died and her brother, Hans, is the sole heir. Her quest to find him takes her to some strange locations and the puzzles consist mainly of finding a way to get from one location to the other.
Compared to other adventure games, I find several aspects rather positive about Syberia: there isn't an abundance of information to read or listen to and the different locations of the game are limited in size so you don't have to spend minutes clicking from screen to screen just to get to that one vital clue and then walk all the way back again.
You get to know the main characters through the cutscenes and the phonecalls that Kate Walker gets - her fiancé can be quite a nuisance - and you are accompanied on your journey by Oscar, an automaton programmed to drive the train that takes you to the different cities.
The (American) English dialogues are convincing enough and the musical score sets an adequate mood for this mechanical adventure.Read more ›
The heroine here is Kate Walker, a sophisticated New York Attorney who is sent by her firm to Valadilene, a smal alpine village in France, to buy-out an old factory, the Voralberg Toy Company, which was once world famous for making automatons. Of course once she is there Kate is confronted with an unexpected twist the turns her business trip into a journey heading east in order to get a signature needed to complete the deal. Kate's journey consists of three additional locations after Valadilene: the university city of Barrockstadt, the forgotten city of Komkolzgrad, and the once lavish seaside resort of Aralbad. Her only companion, once she gets him up on his feet, is Oscar, one of the Voralberg automatons, who will be the engineer for the mechanical train that takes Kate on most of her journey.
Oscar is the most interesting of the supporting cast of characters, although he is a stickler for the rules, especially about having a ticket before you can proceed from one station to the next. Most of the other characters get a bit annoying, especially as you go through the unavoidable pointless conversations you have to endure in this sort of game.Read more ›
Comparisons, games of same quality relative to their times: Indy (early games like Atlantis, not the fake new 3D ones), Full Throttle, The Dig, and Blade Runner. Syberia is as good as these games, and uses graphics and sound and music even better. I haven't found any faults or errors in the game, it's high quality, from all perspectives. Your conclusion: Buy it.
The story is an old factory in France, to be sold to an international company. The owner, an old lady, dies the same day the adventurer arrives, a woman. Your job, as her, is to get a signature on the contract, to buy the factory. With the owner dead, you must find her heir, a brother, to get his accept. To find him, you must explore and solve problems in the town and in the factory, and then leave by train, a very strange one, to go to a city in Germany, and then to some places Russia, with an ultimal goal to go to Syberia. On the way the train stops at strange places, each with an even stranger story, worlds you surely want to learn, interesting as they are. You must not be told the game here, but I can tell you about the 'dramatical' peak, when an old russian singer (a woman) sings her song of her life in an underground russian factory, with church organ played by an old rusty robot. It cannot be done any better in movies or in theathers, with world class music and in such strange scenery and within such a strange story. You also see a run down communist space industry, and a very fine old russian hotel at the border of an almost dry lake, like all the sad failues of communist russia, seen after the fall of the regime.Read more ›