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16 of 16 people found the following review helpful:
4.0 out of 5 stars
A bit on the short side, 18 Nov 2003
For the long-term PC player, the title Aliens vs Predator was a classic game, but was often slated for its extreme difficulty, and its initial release didn't allow any save games. After the success of Rebellion's first epic instalment, Sierra obtained the license to this franchise, and immediately had the developers working on a sequel that should surpass it in every way. But has it done so?To some extent, it has done admirably. As before, we have a set of linear missions for each character to follow, loosely based within the same story - make no mistake, this game has a plot to follow, and it's only by following the characters through the game that the full extent of the "incident" will become clear. There are about seven missions for each, which will keep you going for a little while, and this time you have a save capability (so you won't have to keep starting again from square one). A good start if there ever was one. Obviously some people will prefer playing some parts more than others. The Colonial Marine, Corporal "Frosty" Harrison, has the best game because it's an experience we can all relate to. We are reunited with the capable (but sometimes untrustworthy) motion sensor, the ever-useful Pulse Rifle, and the devastating Smartgun, as well as some redeveloped favourites such as the Minigun and Grenade Launcher. The Marine is a walking arsenal, but you're on your own, and ammo is not to wasted lightly. And as an aside, neither are flares, which will be in limited supply, and are almost essential in some parts of the game to see where on earth you are going - or what you are shooting at. The Predator has some of his toys remodelled and refined, now including a net-gun, the devastating speargun, that lethal throwing disc, and of course the ever-useful wristblades and plasmacaster. It's a high-tech array of useful kit, but the Predator is by no means a tank. Unlike the original game, the Predator can recharge his energy supply himself, so there's no worries about running out of juice and taking on every enemy with your bare hands (boy, was that frightening). But the Predator's kit has its drawbacks. Its vision modes are species-specific - that means, if you are using your thermal mode to see humans in a dark corridor, you'd better hope there aren't any aliens in there, because you'll be blind to them. And it's worth saying that some of his weapons work better than others against different types of enemy (naturally). But it's the alien that's the hardest to play, and to be fair the developers have done their best to make it a good experience. You actually start out as an escaped facehugger (that type that gave John Hurt a fatal embrace in the original film), later progressing to be a Chestburster, and then larger strains of alien creatures. This is an interesting approach, since the younger/earlier forms of alien have limietd size, mobility and fighting capability. As a chestburster some pimply 'tech with a pistol can splat you across the floor, so it's a game of stealth to begin with - it's not until later you get a chance for some payback, and to start snapping those jaws on some unsuspecting victims... The game is well-developed and well realised, with the three species being quite evenly matched in their own way, while having distinctly different capabilities. It's a triumph of gameplay, and the game engine performs well under just about any system produced over the last four years. It's a genuine joy to play every so often. So why have I marked it down to just Four Stars? Well, it's a question of experience. The problem with a game being made of three stories means that, while the whole game is a respectable length, it means that each of the three stories feels a bit short. If anything, the story-driven missions actually make this problem worse, because it feels like you've been so immersed in the situation that the loose ends were tied up too suddenly, and that the proverbial rug has been pulled out from under your feet. It's a bit of an anticlimax, and I can't help but wonder if the time spent developing multiplayer aspects might not have been better spent adding content to the single player game. After all, the expansion pack would have plenty of space for improvements and additions... So overall, a brilliant game, well made and well played, and definitely worth owning if you don't already have a copy on your shelf. Four Stars overall, only just missing out on Five despite its pocket-money price.
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