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The Lost Shrine of Bundushatur (Advanced Dungeons & Dragons : Rpga Network Dungeon Crawl) [Paperback]

Wagner
4.0 out of 5 stars  See all reviews (4 customer reviews)

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Product details

  • Paperback: 32 pages
  • Publisher: Wizards of the Coast (15 Feb 1999)
  • Language: English
  • ISBN-10: 0786911948
  • ISBN-13: 978-0786911943
  • Product Dimensions: 22.2 x 0.6 x 27.9 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 3,634,257 in Books (See Top 100 in Books)

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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Classic old-style dungeoneering 13 May 2000
By A Customer
Fancy pitting your players against the Lords of Chaos? This adventure is heavily "inspired" by the books of Michael Moorcock. Fight winged monkeys, traitorous chaos priests, and descend the Chaos Stair to face the images of the Dark Lords. These animate statues are easily the best thing in the module, equally ready to deal out perilous rewards or grisly death. I won't spoil it all, but at the end of this adventure, your party may have set loose one of the Chaos Lords (whose names have been slightly changed for copyright reasons...Change them back when you run it!), or they could have a minor avatar running about with them! I found this module a useful filler during The Rod of Seven Parts. Inject a bit of old-fashioned fun into your gaming, and try it now.
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1 of 1 people found the following review helpful
2.0 out of 5 stars Not really worth getting 21 Dec 2001
If you're one those that buys every single one of the adventure books that come out, then by all means go ahead and buy this. Its nothing new or special, its the regular adventure using the same old ideas and angles. Unfortunately so many of these are produced now that the quality is falling fast. The dungeons aren't really anything new or imaginative, its just the same monsters in different places.
As a DM i would recommend that you just get the guides and think up of your own things. The chances are that what you think of will be different and hence, more interesting. Trust your own imagination and you will definitely come up with something original.
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5.0 out of 5 stars Simply stunning 10 May 1999
By A Customer
Clearly the most creative and adventurous module to hit the AD&D genre in decades.
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5.0 out of 5 stars killer 15 May 1999
By A Customer
AS one of the surviving party members,be afraid and stay alive.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.5 out of 5 stars  8 reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars Great adventure on a myriad of perceptive levels 14 Jun 2000
By Kent David Kelly - Published on Amazon.com
Considering the strong influence of Michael Moorcock's Elric upon the development of AD&D (and the nature of the Drow in particular), it's odd that very few works have shifted their dramatic focus off of Good vs. Evil and into the far more cerebral epic of Law vs. Chaos. The Rod of Seven Parts may be the one exception - until now! This admirable adventure (one of the best titles in the nostalgic Dungeon Crawl series) finds the veteran heroes embroiled in a cruel conflict between the Lords of Law and Chaos... they must find the Chaos Key to pass into the Lost Shrine and put an end to the resurrection of these ancient powers. Although the focus is strictly upon brutal action and furious pacing, there is a somber undercurrent of profound clashes just below the surface - sub-themes that a thoughtful DM could do well to exploit! Overall, it's a commendable effort.
3 of 3 people found the following review helpful
5.0 out of 5 stars Not for the faint of heart 10 Nov 2000
By Jeff - Published on Amazon.com
This is a great, classic AD&D adventure. For the creative and quick witted player, it provides challenges and rewards. For muscle-brained player, it provide death and lots of it in big heaping unusual helpings.
4 of 5 people found the following review helpful
2.0 out of 5 stars Creative? yes Worth it? No 28 Jun 2000
By A Customer - Published on Amazon.com
I am afraid I must be the lone dissenter in the review of this particular adventure. First, on the good side. The traps and challenges presented in this module are very creative. They would challenge even some of the most experienced and paranoid players out there. As with the classic Tomb of Horrors, there are a myriad number of ways to die if the party is not constantly on its toes.
The problem comes when the adventure is over. IN MY OPINION, the characters do not have much to show for things when all is said and done. On a risk-reward type of basis, the risks for outstrip the rewards the characters receive, especially when dealing with the lowest level of the dungeon.
With some retooling, the adventure could work, but as it stands, it was a bit disappointing.
2 of 2 people found the following review helpful
4.0 out of 5 stars Great Adventure 6 Dec 2003
By David Austin - Published on Amazon.com
My party has given this adventure 5 big thumbs up. It is one of the adventures that be bring up most offten when speaking of games of your. It is very hard to find a game that challanges the mind of players now a days (especialy at mid level), but this modual with its unique traps and puzzles challenges without having to resort to violance every two rounds.
The gods of chaos introuced in this modual are very interesting. I wish they had more information on them. It fits very easly into an existing champain world.
3 of 8 people found the following review helpful
5.0 out of 5 stars Simply stunning 10 May 1999
By A Customer - Published on Amazon.com
Clearly the most creative and adventurous module to hit the AD&D genre in decades.
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