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Shin Megami Tensei: Devil Summoner - Kuzunoha Raido vs the Soulless Army (PS2)
 
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Shin Megami Tensei: Devil Summoner - Kuzunoha Raido vs the Soulless Army (PS2)

by Koei
Platform:   PlayStation2
3.5 out of 5 stars  See all reviews (2 customer reviews)
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Game Information

  • Platform:   PlayStation2
  • Media: Video Game

Frequently Bought Together

Shin Megami Tensei: Devil Summoner - Kuzunoha Raido vs the Soulless Army (PS2) + Shin Megami Tensei: Digital Devil Saga (PS2) + Persona 3 FES (PS2)
Price For All Three: £101.94

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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000LCSPXQ
  • Release Date: 27 April 2007
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 13,196 in PC & Video Games (See Bestsellers in PC & Video Games)

    Popular in this category:

    #74 in  PC & Video Games > Sony PlayStation 2 > Games > Role Playing

Product Description

Manufacturer's Description

The Shin Megami Tensei series has been incredibly well received throughout a number of releases in Japan. Devil Summoner heralds an exciting departure for the series with a much more action orientated gaming experience. Featuring a brand new 3rd person viewpoint and a stunning new historical setting, this latest installment pulls out all the stops to provide gamers with an intriguingly dark and incredibly involving RPG adventure.

Set within a stunningly realized early 1900's Japan, Devil Summoner exudes class and style through incredible settings, remarkable characters and an overall atmosphere that will evoke a sense of early Victorian locales and Sherlock Holmes style detective work. At the heart of this unique experience lies a simple kidnapping investigation that is so much more than it would at first seem. It is up to the player to take on the role of Raidou Kuzunoha the 14th, and try to get to the bottom of a case that is much darker, more sinister and far more unpredictable than many RPGs that have reached these shores.

Devil Summoner combines the best of both turn based and real-time RPGs to offer gamers a battle system where holding your nerve to make the right decision under pressure and your ability to juggle spells and special attacks are just as important as your dexterity and quick reactions. Raidou can unleash attacks in true arcade style, stringing together combos with his sword or gun, while also possessing an incredible array of true RPG style magic attacks, special abilities and item menus that are available at the mere touch of a button.

One of the most appealing and addicting features of this game is Raidou's ability to stun demons and capture them. After containment, Raidou will be able to summon them to fight alongside him in future battles. The allure of capturing increasingly more powerful demons in battle and bolstering Raidou's fighting party is equally as appealing as the desire to uncover more of the plot and get to the bottom of a twisting tale that explodes into totally new directions in spectacular fashion.

With a captivating detective story that veers from the delightfully traditional to the terrifyingly dark, a truly remarkable sense of style and visual excess, a life devouringly deep battle system and a compulsive demon collecting element coupled with thrilling real time action, Devil Summoner is a refreshingly original adventure that no RPG fan should miss.


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Customer Reviews

2 Reviews
5 star:    (0)
4 star:
 (1)
3 star:
 (1)
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
4 of 5 people found the following review helpful:
4.0 out of 5 stars Pokemon look-alike, 7 Aug 2007
By vdoxp (London, UK) - See all my reviews
Fun:4.0 out of 5 stars 
This is an action-RPG. It is one of Shin Megami Tensei Series. You may feel a bit frustruation at first since the battle system is totally different from others. Maps are a bit confusing because the view is locked. The game itself is very linear. You are the devil summoner who works with detective agency. You have to handle with the wierd cases. You will be guided by the talking cat, Gouto. The game is quite short, and it has only few sidequests. You can finish it in a week or two. The music is okay. The atmosphere is light compared to the feel of Digital Devil Saga and Nocturne. Besides, there is not much details of the main character at first, but it gets better when you progress deeper.

The good things of this game are fusion system and monster recruiting. By fusioning, you can get rid of its weakness and create a monster with a new set of skills. The graphic is nicely done. The demons themselves are funny to watch. They say many hilarious things. For the second playthrough, you will carry on the main character's loyalty, shop rank. It will also unlock hard mode, ammo clip and one new secret monster.

Give it a try and you will like it.
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1 of 1 people found the following review helpful:
3.0 out of 5 stars A twist in the Shin Megami Tensei series, 15 Jun 2008
By A. Griffiths "Adrian" (London) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
Fun:4.0 out of 5 stars 
I've rated this game highly although compared to the other games in the same series it's probably the weakest. But it does hold a lot of fun. The story sems to be touted as a deep dark mystery in official descriptions but I found it very sparse and not gripping at all. Basically a young man called Raidou is a "devil summoner" who can control demons and he uses this skill for good. He is hired by a detective to seek out some missing girl and of course this trail leads to a threat to the whole of humanity, blah blah. What makes the story hard to follow is the very uncompromising Japanese locationalization of it. All the place names and character names are Japanese, which for a western speaker like me, led to no end of confusion, as many seemed remarkably similar to my uneducated mind. A lot of times when a character told me I had to go and speak to a certain person to get the next clue, I had to resort to talking to EVERYONE just because I had no idea who they were on about. I guess that's my failing though.


Anyway let's get on to the mechanics of playing it. You might be surpised when I tell you, but the whole game plays out against - wait for it - pre-rendered static backdrops. Like the original Resident Evil games. This was a bit of a shock for me, and with games as advanced as they are now it left me a bit disappointed. Of course they are beautifully drawn, but so were some old PSX games years ago! However if you can put that behind you theres is a lot of fun to be had in the fighting. Basically, Raido keeps a collection of demons that he can summon anytime he falls into battle. Fights are random, RPG style, you are thrown from the static world that Raidou walks around in, onto a small area where the fighting plays out. Now Raidou can be accompanied by any one of his stock of demon buddies at a time. All you do is bring one out and watch 'em go. Now the battles are random, but fighting is real time. You run around whacking things with a sword or shooting as gun and the demon will use magic or status -changing attacks, or just plain brute force. You can pre-program their tactics to a certain extent - there is a menu of about 5 options (plus an option to give them every single command - but that takes far too long), and you can replace the summoned demon with another one at any time during battle. But that's about it. However, if you played and enjoyed "Lucifer's Call", you should enjoy this. Demons have to be captured when they fall weak in battle. Plus they level up. Plus they can be fused at a special location, so that two demons can be converted into one new one. Hooray! Because this was by far the best aspect of "Lucifer's Call", and it works just as well here. I was in that fusing place for ages experimenting with seeing what monsters I could come up with. It's definitely the best aspect of the game.

Which is handy, because there are lots of weaknesses in other areas. Apart from the static backdrops of the general gameplay, the battles also take place in a small, square arena that is only viewed from a fixed, south-westerly corner. No dynamic camera control exists in the entire game. Sometimes, on the battlefiled, you will be behind other enemies and you can't even see what Raidou is doing! This is a serious flaw. A rotatable camera would have made these fights 100% more fun.

But on the whole they do mostly seem pretty easy to cope with. Generally the game seemed quite easy to me. There are some bosses, however, who are just plain evil. You have to be smart in this game, as brute force is often not enough, especially with bosses that can charm and confuse you, banish your monster pals and genrally mess you up totally. So that was good - challenge is good. Most random battle enemies can be won fairlty easy...bar the ones with monsters that can turn you to stone. One physical hit while you are petrified can lead to instant game over - how mean is that when you're miles from a save?

It's also very short and with a pretty small world map. And it only has one side quest! But if you enjoy monster hunting and gathering all manner of wild and whacky team mates - check out the ghost car! - you will have fun playing this. I do think though, that the decision to use pre-rendered backdrops was a mistake. Gamers today expect more. But it still kept me interested right until the end, even if I didn't really know what on earth was going on.
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