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Sharps [Paperback]

K. J. Parker
3.9 out of 5 stars  See all reviews (7 customer reviews)
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Book Description

5 July 2012

For the first time in nearly forty years, an uneasy truce has been called between two neighbouring kingdoms. The war has been long and brutal, fought over the usual things: resources, land, money . . .

Now, there is a chance for peace. Diplomatic talks have begun and with them, the games of skill and chance. Two teams of fencers represent their nations at this pivotal moment.

When the future of the world lies balanced on the point of a rapier, one misstep could mean ruin for all.


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Product details

  • Paperback: 576 pages
  • Publisher: Orbit (5 July 2012)
  • Language: Unknown
  • ISBN-10: 1841499269
  • ISBN-13: 978-1841499260
  • Product Dimensions: 12.8 x 3.1 x 20.2 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 300,477 in Books (See Top 100 in Books)

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Review

Packed with sharp edges and provocative points, Sharps may be the book that fantasy readers have been waiting for . . . the long-awaited gateway drug to Parker's entire world (Pornokitsch )

Sharps is a book of subtly, nuance and rather fun adventure that is masterfully executed. And it only gets better the more you think about it . . . Any fan of fantasy that is looking for more than the traditional absolutely needs to be reading her work. (Nethspace )

Book Description

The latest novel from one of fantasy's 'premier voices' (SFX)

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Customer Reviews

3.9 out of 5 stars
3.9 out of 5 stars
Most Helpful Customer Reviews
14 of 14 people found the following review helpful
5.0 out of 5 stars Swords, politics, danger and wit - brilliant! 5 July 2012
Format:Paperback
Sharps is set in two small countries, Permia and Scheria, that live in the shadow of greater empires. They fill that shadow with violence - Permia and Scheria were at war for decades, and now glare at one another in a tense (and tenuous) cease-fire. Despite their bitter rivalry, the two countries know little about one another. Their spies and agents scuttle back and forth across the demilitarized zone, but, as far as the greater population is concerned, their rivals are totally alien.

The one passion that unites both countries is fencing. Sharps begins in Scheria, where a handful of unlikely fencers are recruited to form a national team and invited to tour Permia for exhibition matches. They are the first planks in a great diplomatic bridge - some of the first Scherians to enter Permia (as guests) in over a decade, and a vital opportunity to reconnect the people of the two countries.

Naturally, no sane person would want to be involved, so the fencers are encourages through a variety of persuasive means. Suidas is a master of the art (and deeply in debt). Phrantzes, the manager, is a former champion (with a wife in 'protective custody' by the government). Giraut is a talented amateur (and is facing a prison sentence for murder). Addo is another skilled young fencer (and his father is known for drowning an entire Permian city during the war). Iseutz, the lone female member of the team, has perhaps the least sinister motive: it is either this or stay home and get married. Somewhere between zero and five (inclusive) of the team are also spies, traitors, psychopaths, evil geniuses and heroes. Of course all of them are far more complex characters than these blithe summaries, motivated by forces both secret and overt.

What the characters aren't is stupid. They're cunning, clever, self-interested people with authority, confidence and complex motivations. Much something by Le Carré, they spend a great deal of the book doing their best to trip one another up.

Sharps also appeals through its surprisingly epic scope. Although a long way from writing a 'chosen one' narrative, the book has a more familiar fantasy structure than Parker's other work: five reluctant heroes are off to save the world. Parker has repeatedly written about the impact of small people on great powers, but, in the past, the focus has been entirely on the individual. The Engineer Trilogy, for example, is about one man's plot to change the face of the world. But the face of the world is incidental: all he wants is to go home. The Folding Knife is similar - a man sets out to forge an empire, but all he really desires is the love of his family.

Sharps differs because the characters are subject to the great scheme, and not the other way around. However clever Addo, Giraut and company are, they're merely pawns in the great game. They're enslaved to the mission - their own schemes merely amount to how much they can wriggle on the hook.

Permia and Scheria are brought out in detail - the two countries and the empires that surround them become very real. As well as the expected interest in swords and blades and fencing, Parker adds in some unexpected trivia. The reader is introduced to the pickled hash of Permia, their bizarre sporting posters, the small town politics and the muddy roads.

If the characters' native Scheria goes relatively undescribed, it is because the book spends less time there. Similarly, the book begins with the assumption that Scheria is important (that's home after all); it is just "the Republic". By bringing in the detail of Permia, the latter becomes a real place too: a country that is a home, not a collection of faceless hostiles, lurking across the border. The presence of powers from other parts of the world - the urbane military officers of the Eastern Empire and the enigmatic mercenaries of the Aram Chantat - further reinforce the politics and the scale of the fencers' mission.

Characters, structure, world-building are all part of Sharps' appeal, but credit is also due to the central topic: swords. This is a book about fencing - more than that, it is a story that does its best to explore the line between sports and war, play and death. Sharps is a bloody book with every sort of battle from genteel foil fixtures to cavalry battles to brawls in the street. Each probes a little further into the causes and results of violence. Why do people do this? What does it do to them?

Our five fencers, as mentioned above, are an impressive lot, but they have to be - they've spent their lives toying with bladed objects. When their comfort zones are disrupted, the sheer deadliness of their sport comes crashing to the forefront. In Scheria, they duel with foils and blunted longswords, in Permia, they use lethal cutting blades called 'messers'. Ostensibly, the Permians' attachment to using such a brutal weapon portrays them as vicious barbarians - but Sharps is quick with the greater point: disguise them as you like, swords are made for killing. There's only so much you can play with a weapon, sooner or later, it will be called on for its ultimate purpose.

With all the flying steel of Sharps, a bit of swash and buckle is inevitable, yet Parker stays on message: life and death, politics and war - all riveting stuff, but they're never games. And for those that persist in taking these things lightly: Here they fight with messers. God help them.

Packed with sharp edges and provocative points, Sharps is the book that fantasy readers have been waiting for - fun, dangerous and very, very clever.
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9 of 9 people found the following review helpful
5.0 out of 5 stars Possibly Parker's best novel to date 22 July 2012
By A. Whitehead TOP 500 REVIEWER VINE™ VOICE
Format:Paperback
The neighbouring kingdoms of Permia and Scheria fought one another for forty years before the Scherian general Carnufex, known in infamy as 'The Irrigator', flooded a Permian city and killed thousands. The war ended with an uneasy truce and the two nations maintaining a neutral zone between their kingdoms, containing the very territory they spilled so much blood over. To help restore relations and build on their mutual interest in the sport of swordplay, the Scherians dispatch a team of fencers to tour Permia. The fencers quickly learn that they may just be pawns in a larger game as factions in both kingdoms attempt to use their visit as an excuse to restart the war or to seize power in their own land. But no-one has reckoned on this particular team and their individual motivations and ambitions...

Sharps is the latest stand-alone novel from the enigmatic K.J. Parker. Parker is known for her fascination with medieval and renaissance weapons of war and basing entire narratives around them. Usually these narratives work on multiple levels, with both extensive literal use of the item in question and also its use as a metaphor. In Sharps Parker returns to her love of the sword and the sport of fencing, which she last studied in detail in her very first novel, the excellent Colours in the Steel, fifteen years ago. Sharps is a very different book, however, to both that novel and her normal output.

Most of Parker's books focus on a single character in detail, whilst Sharps has an ensemble cast. The four fencers are the main focus, along with their manager/trainer and their redoubtable political liaison officer. Parker also visits a whole bunch of bit-players on both sides of the border as different factions try to make use of the situation for their own ends. The result is a busier feel than most of her novels, which tend to be more intensely focused (sometimes to the point of claustrophobia). This works well, with each character set up and well-motivated in a concise fashion and then developed through the novel through their interactions with one another. Each character - the deadly war veteran Suidas, the manager Phrantzes, the foppish Giraut, the level-headed Addo (the son of the Irrigator) and noble Iseutz (the only female member of the team) - has his or her secrets, demons from the past or hidden motives, and Parker flips between them with verve and ease. Her trademark dry, black humour is also very much in evidence.

Sharps is an offbeat epic fantasy novel. Blood is spilled, thousands are killed and the fates of entire nations hang in the balance. Yet we see very little of it. The bulk of the book is set in the fencers' carriage (or one of them, as the have to change wagons several times due to various acts of mayhem) as they talk to one another, discuss the political situation, play chess and argue over various matters. Intermittently the novel feels like Waiting for Godot as rewritten by George R.R. Martin, with a dialogue polish by Terry Pratchett. The situation outside the carriage changes rapidly, with riots taking place and civil war threatening, but the four fencers only hear about it second-hand through confused reports, some of which may be misinformation fed to them deliberately. Neither the characters or we really know what's going on, and both will be baffled for much of the novel's length as increasingly random events take place, only being explained in the revelatory conclusion (after which a re-read of the novel with foreknowledge of the end could be an enlightening move).

Sharps (****½) is one of Parker's strongest novels to date. The characters are among her most memorable and fully-fleshed out, the structure is unusual but well-handled and allows for the politics, intrigue and backstabbing to be undertaken in a manner that does not descend into cliche. There's also a mordant wit which is deeply satisfying (especially when Parker directs it against some of the corniness of the fantasy genre). Parker even gives the book an ending which makes everything feel worthwhile, rather than pointless (a traditional weakness of some of her earlier books). The only problem is that the opening sections can feel very stilted until you get used to Parker's approach to this storyline. The novel is available now in the UK and USA.
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2 of 2 people found the following review helpful
By Aran W
Format:Paperback
(review copied from my Goodreads account)

This is perhaps closer to a quest narrative than Parker's other works, but like those other works it's too original, too mature to be classed as genre fantasy. In many ways, closer to the tradition of Dostoevsky than of Tolkien. Refreshingly, you never have the sense that a certain character is bound to triumph because they're the hero, that the whole book is lurching towards a telegraphed outcome.

The central images here are the messer - an inelegant weapon incongruously used for sporting exhibition - and the flooding of a city, many years before the book's plot begins but half-echoed throughout it, in the fall of blood across a fencer's forehead, or the rush of a crowd into an empty street. These shapes are worked into the characters' psychologies as fully as Woolf's line on the canvas or Ballard's angular automobile geometry. That psychology is the central cog here: Parker offers us characters whose motivations are human - the most heroic characters have selfish sides, the most noxious have nobility in their ideals, and the whole is a convincing tapestry of the mechanics of morality.

The allegories are undisguised; the parallels with the realworld banking collapse and the bloody revolutions in the Arab Spring are bravely drawn. And while Parker's trilogies sometimes suffer from an anxious overflow of events towards the end, this standalone novel is as smartly engineered as a foldaway camping stove; as precise as the edge of a rapier.

"The point is, there's nothing, absolutely nothing that any of us wouldn't do, if we had to. If you say otherwise, you're kidding yourself. You can talk all day about right and wrong and good and evil; all it means is you haven't yet come up against the situation where you've got to do it, you haven't any choice." -- Suidas Deutzel
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