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Shadows of Yog-Sothoth (Call of Cthulhu Roleplaying) Paperback – 15 Aug 2004

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Product details

  • Paperback: 180 pages
  • Publisher: Chaosium Inc. (15 Aug. 2004)
  • Language: English
  • ISBN-10: 1568821743
  • ISBN-13: 978-1568821740
  • Product Dimensions: 21 x 1 x 28 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 208,912 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

6 of 6 people found the following review helpful By Captain George North on 11 Feb. 2009
I decided to review this, since at the moment there is little in-print campaign material out there for Cthulhu.

A revamped edition of the notoriously variable Shadows campaign, which has now achieved something of a 'classic' status - perhaps more by dint of it being an early offering for CoC from Chaosium, rather than it being the best out there (that accolade must go to Masks of Nyarlathotep, at time of writing out of print).

It's not the sort of campaign you can pick up and play. It's a stubborn beast in which there have been the hands of numerous authors, and this has undoubtedly created a lack of cohesion - but this very looseness is its main strength. Keepers who love to improvise will have a blast, those that find this difficult, may well come unstuck. I don't recommend that newbie keepers try Shadows until they have a few games under their belt.

Chaosium has attempted to patch up the long-standing confusions and shortcomings by including many new box-outs, sidebars and additional helpful extras which are designed to make this notoriously difficult to run campaign flow a little more smoothly. It also seems that some of the NPC descriptions have been beefed up, and there is a character portrait for the majority of NPCs, a copy of which will be extremely useful when juggling 30 or so NPCs in the Scottish scenario, which has to be one of the most difficult for a Keeper to run in the whole of the CoC setting.

Results of the revamp/rescue job are variable - you'll still have to beat this with a big stick a little to get it to work without problems.
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Verified Purchase
Good update - I've still got the original 1982 edition but this copy will pick up the wear & tear from now on.
PS - make me an offer on the original - I'll throw in a schematic of a Zeppelin in 15mil!!
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0 of 1 people found the following review helpful By Kenneth on 22 Mar. 2015
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Old nostalgic book, in a new print.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 6 reviews
24 of 24 people found the following review helpful
A GRAND, MULTI-PART CAMPAIGN 20 Jun. 2005
By Tim Janson - Published on Amazon.com
This 176 page soft cover book is a seven part campaign adventure for the Call of Cthulhu role-playing game. Set in the late 1920's, the scenarios can be played independently or as part of a massive campaign to halt the threat of a sinister cult who is trying to raise the city of R'Lyeh from the ocean's depth and release the Great Old Ones on the world. The campaign is geared towards more experience players although you could take a couple of newbies along as well.

In the first scenario, the investigators learn of the Group called the Hermetic Order of the Silver Twilight. The group has a secret cult interior that most of its members do not even know about. The investigators will join the Order and attempt to infiltrate its secret cult in order to discover its sinister intentions.

In the second adventure, a new group called "Look to the Future" attempts to finance and carry out the plots of the Silver Twilight. This adventure will result in a player or two taking a short but memorable jaunt into the future.

Part three takes the investigators to Scotland and the town of Cannich to encounter witches and the mythical Serpent people, in search of a missing archaeologist who discovers some ancient Pictish ruins and a mysterious disk. A tale influenced by Arthur Machen and Robert E. Howard!

The fourth adventure finds the investigators contacted by a Hollywood millionaire who wants them to find out the source of the problems on the set of his new film. They'll encounter ghostly images on an outtake reel and discover the sinister history of Devil's Canyon.

From Hollywood to Portland, Maine for the next scenario as the true plots of the Silver Twilight unfold and the investigators are faced with three terrible deathtraps.

Scenario six takes the action to one of the most mysterious places on Earth-Easter island and it's massive stone statues in what will be the most dangerous adventure yet.

Everything climaxes in "The Rise of R'lyeh" as the investigators travel to that island, now risen from the ocean, for the final battle against the Lords of the Silver Twilight.

In addition to these seven connected adventures, the book also provides two additional scenarios geared towards newer players. "People of the Monolith" is based upon "The Black Stone" written by Robert E. Howard in probably his most famous Cthulhu Mythos tale. The other scenario, "The Warren" takes the players to Boston to investigate the deserted Boucher estate and attempt to locate a friend of one of the investigators.

While I've been role-playing for over 25 years, I'm a relative newcomer to "Call of Cthulhu". What impresses me most is how great a job the designers do in making things easy on the GM or Keeper. It makes no assumptions that you're already an expert and leads new Keepers like myself along with thorough information. The inclusion of handout materials in the form of mock newspaper articles, telegrams, photos, etc, that can be copied for the players is a great touch and does a far better job of conveying the feelings of suspense and dread than I eve could if I merely tried to describe the action for the players. They realize full well how important mood is to this game and do everything they can to help the keeper convey that to the players. They even provide tips on what kind of music would be appropriate to play in the background during certain adventures. I never saw that in D&D before! An excellent campaign for players of this game. Better for experienced players but even new players can get through it with a little help from the Keeper.

Reviewed by Tim Janson
8 of 8 people found the following review helpful
One of the great early works 23 Nov. 2008
By S. Marsh - Published on Amazon.com
I admit this series is my favorite scenario set, along with the scenarios in H. P. Lovecraft's Dreamlands (Call of Cthulhu Horror Roleplaying), it is extremely good.

I could say it is complete, detailed, inventive, and expressive (swarming with adjectives? -- nope, just this review) -- but that doesn't tell you much.

Each scenario telegraphs itself well and is nicely contained.

Each scenario set is survivable, consistent, and cleanly laid out and set up. I've been playing and designing FRPGs since 1969 (gagh, with hex paper and chits), contributed to D&D (and edited the Expert Set) and was a playtester for Call of Cthulhu. Some things catch the soul of the game, have proper nuance of plot and could exist in the world as the game imagines it.

A good scenario collection is a joy to read as well as to play, fits the themes of both the game and the books the game is based on, and is consistent and intelligent. Once you finish with over a hundred and seventy pages in this bound collection (originally a boxed set, and realize it was done in early 1980s, the collection is amazing.

Even now it is five star good.

First, it offers two extra scenarios to start a group off with if you need to introduce players to either gaming or to Call of Cthulhu.

Next, it has a nicely constructed and well contained mainline of scenarios from the introduction to the hermetic evil order to the final confrontation.

It has a complete collection of handouts, music suggestions, and guidance for how to recover when things go astray (Call of Cthulhu allows that to happen).

One of the best things about it is that it is thorough and complete. Could it have gone more places and had a little less linear path -- sure, all you need is another hundred pages of text. Within the limits of the page length and the milieu, you couldn't ask for more.

Especially at the price this sells for.

Still my favorite after all these years.
2 of 2 people found the following review helpful
What a bargain! 15 Feb. 2008
By Brady Chin - Published on Amazon.com
Verified Purchase
I just bought this classic adventure (I owned the first edition years ago) for $8.98 in the used section. It was remaindered for some reason and shipping was free, so I bought this updated version. For $9 you have little reason to restrain your "add to cart" finger.
2 of 3 people found the following review helpful
The first grand adventure for CofC 28 Jan. 2008
By Steve Berman - Published on Amazon.com
Shadows of Yog-Sothoth was one of the early adventures released by Chaosium for their Call of Cthulhu game system. Despite its age (more than a couple decades), the adventure still has bite and the foes are dangerous and the rewards great.

The investigators are faced with a glocal conspiracy to raise Cthulhu himself. The book contains a variety fo adventures that must be dealt with. When Shadows was written, linear path from start to finish was the standard in the gaming industry. Thus, one can't complain about rail-roading the investigators a bit. Skilled Keepers will have to fill in the cracks when their players wish to investigator ancillary elements and plot points - but there is plenty to work with.

Shadows paved the way for (arguably) the finest and most challenging adventure for CofC (or any other game): Masks of Nyarlathotep, 1st Edition (Call of Cthulhu) [BOX SET]. It deserves to be on every CofCer's shelf as a reference and nostalgic guide to the game's history.
A seven-part campaign revealing the Silver Twlight organization 8 Aug. 2005
By Midwest Book Review - Published on Amazon.com
Sandy Petersen, et.al.'s Shadows Of Yog-Sothoth: A Global Campaign To Save Mankind (1568821743, $23.95) also adds to the 'Call of Cthulhu' roleplaying game, presenting a seven-part campaign revealing the Silver Twlight organization. Chapter connections, biographical sketches of characters, numerous line drawings and complex plot details will be welcomed by avid roleplayers.
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